48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// include files
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#include "stdpch.h"
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#include "messages.h"
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using namespace NLMISC;
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using namespace NLNET;
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// ***************************************************************************
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// the callback table
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// ***************************************************************************
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static void cbAddEntities( NLNET::CMessage& msgin, const std::string &serviceName, TServiceId serviceId );
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TUnifiedCallbackItem CbArray[] =
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{
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{ "ADDED_ENTITIES", cbAddEntities, },
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};
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// ***************************************************************************
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// Messages from the world editor
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// ***************************************************************************
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//
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static void cbAddEntities( NLNET::CMessage& msgin, const std::string &serviceName, TServiceId serviceId )
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{
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// This is where we should deal with player record creation
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}
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