66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Include
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#include "nel/net/unified_network.h"
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#include "game_share/tick_event_handler.h"
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#include "ios_interface.h"
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using namespace NLMISC;
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using namespace NLNET;
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using namespace std;
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// classic init(), update() and release()
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void CIOSInterface::init()
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{
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}
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void CIOSInterface::update()
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{
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// flush output messages
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}
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void CIOSInterface::release()
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{
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}
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// add entities to the world, remove them from the world or move them in the world
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void CIOSInterface::addEntity(CAIEntityId id, NLMISC::CSheetId sheet)
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{
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nlstop;
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NLMISC::CEntityId eid=id.toEntityId();
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// send creature to IOS
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CMessage msgOPS("ADD_CREATURE");
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msgOPS.serial( eid );
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msgOPS.serial( sheet );
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sendMessageViaMirror("IOS", msgOPS);
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}
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void CIOSInterface::removeEntity(CAIEntityId id)
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{
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NLMISC::CEntityId eid=id.toEntityId();
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// remove the actor from the IOS
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CMessage msgOPS("REMOVE_CREATURE");
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msgOPS.serial( eid );
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sendMessageViaMirror( "IOS", msgOPS );
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}
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