khanat-opennel-code/code/ryzom/client/src/interface_v3/group_skills.h
dfighter1985 17eab4ef52 CDB is now part of NLMISC. However it still requires some work!
--HG--
branch : cdb-refactoring
2012-04-16 06:08:12 +02:00

81 lines
2.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_GROUP_SKILLS_H
#define NL_GROUP_SKILLS_H
#include "nel/misc/types_nl.h"
#include "interface_group.h"
#include "group_tree.h"
// ***************************************************************************
/** A Group that display all skills by category in a job
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2003
*/
class CGroupSkills : public CInterfaceGroup
{
public:
CGroupSkills( const TCtorParam &param );
virtual ~CGroupSkills();
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
virtual void checkCoords();
virtual void clearGroups();
static bool InhibitSkillUpFX;
// ******************
private:
void rebuild();
void createAllTreeNodes();
private:
// observer to know that skills are modified
struct CSkillsObs : public NLMISC::ICDBNode::IPropertyObserver
{
CGroupSkills *Owner;
virtual void update (NLMISC::ICDBNode *node);
} _SkillsObs;
friend struct CSkillsObs;
private:
/// Tell if we have to rebuild all the containers (only if new skill)
bool _MustRebuild;
/// Template names for drawing a skill and a specialized skill
std::string _TemplateSkill;
/// AH for each ctrl node
std::string _AHCtrlNode;
CGroupTree *_Tree;
CGroupTree::SNode::TRefPtr _TreeRoot;
std::vector<CGroupTree::SNode::TRefPtr> _AllNodes;
};
#endif // NL_GROUP_SKILLS_H
/* End of group_skills.h */