khanat-opennel-code/code/nel/src/sound/source_common.cpp
2010-05-10 15:28:57 -05:00

221 lines
5.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include "nel/sound/source_common.h"
#include "nel/sound/audio_mixer_user.h"
using namespace NLMISC;
namespace NLSOUND
{
CSourceCommon::CSourceCommon(TSoundId id, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster)
: _Priority(MidPri),
_Playing(false),
_Looping(false),
_Position(CVector::Null),
_Velocity(CVector::Null),
_Direction(CVector::Null),
_Gain(1.0f),
_Pitch(1.0f),
_RelativeMode(false),
_InitialGain(1.0f),
_PlayStart(0),
_Spawn(spawn),
_SpawnEndCb(cb),
_CbUserParam(cbUserParam),
_Cluster(cluster),
_UserVarControler(id->getUserVarControler())
{
CAudioMixerUser::instance()->addSource(this);
// get a local copy of the sound parameter
_InitialGain = _Gain = id->getGain();
_Pitch = id->getPitch();
_Looping = id->getLooping();
_Priority = id->getPriority();
_Direction = id->getDirectionVector();
}
CSourceCommon::~CSourceCommon()
{
CAudioMixerUser::instance()->removeSource(this);
}
/*
* Change the priority of the source
*/
void CSourceCommon::setPriority( TSoundPriority pr)
{
_Priority = pr;
// The AudioMixer redispatches as necessary in the update() function [PH]
// Redispatch the tracks if needed
//if ( redispatch )
//{
// CAudioMixerUser::instance()->balanceSources();
//}
}
/*
* Set looping on/off for future playbacks (default: off)
*/
void CSourceCommon::setLooping( bool l )
{
_Looping = l;
}
/*
* Return the looping state
*/
bool CSourceCommon::getLooping() const
{
return _Looping;
}
/*
* Play
*/
void CSourceCommon::play()
{
CAudioMixerUser::instance()->incPlayingSource();
_Playing = true;
_PlayStart = CTime::getLocalTime();
if (_UserVarControler != CStringMapper::emptyId())
CAudioMixerUser::instance()->addUserControledSource(this, _UserVarControler);
}
/*
* Stop playing
*/
void CSourceCommon::stop()
{
CAudioMixerUser::instance()->decPlayingSource();
_Playing = false;
if (_UserVarControler != CStringMapper::emptyId())
CAudioMixerUser::instance()->removeUserControledSource(this, _UserVarControler);
}
/* Set the position vector (default: (0,0,0)).
* 3D mode -> 3D position
* st mode -> x is the pan value (from left (-1) to right (1)), set y and z to 0
*/
void CSourceCommon::setPos( const NLMISC::CVector& pos )
{
_Position = pos;
}
/* Get the position vector.
* If the source is stereo, return the position vector which reference was passed to set3DPositionVector()
*/
const NLMISC::CVector &CSourceCommon::getPos() const
{
//if ( _3DPosition == NULL )
//{
return _Position;
//}
//else
//{
// return *_3DPosition;
//}
}
/* Shift the frequency. 1.0f equals identity, each reduction of 50% equals a pitch shift
* of one octave. 0 is not a legal value.
*/
void CSourceCommon::setPitch( float pitch )
{
// nlassert( (pitch > 0) && (pitch <= 1.0f ) );
_Pitch = pitch;
}
/*
* Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0))
*/
void CSourceCommon::setVelocity( const NLMISC::CVector& vel )
{
_Velocity = vel;
}
/*
* Set the direction vector (3D mode only, ignored in stereo mode) (default: (0,0,0) as non-directional)
*/
void CSourceCommon::setDirection( const NLMISC::CVector& dir )
{
_Direction = dir;
}
/* Set the gain (volume value inside [0 , 1]). (default: 1)
* 0.0 -> silence
* 0.5 -> -6dB
* 1.0 -> no attenuation
* values > 1 (amplification) not supported by most drivers
*/
void CSourceCommon::setGain( float gain )
{
clamp(gain, 0.0f, 1.0f);
_InitialGain = _Gain = gain;
}
/* Set the gain amount (value inside [0, 1]) to map between 0 and the nominal gain
* (which is getSource()->getGain()). Does nothing if getSource() is null.
*/
void CSourceCommon::setRelativeGain( float gain )
{
clamp(gain, 0.0f, 1.0f);
_Gain = _InitialGain * gain;
}
/*
* Return the relative gain (see setRelativeGain()), or the absolute gain if getSource() is null.
*/
float CSourceCommon::getRelativeGain() const
{
if (_InitialGain == 0.0f)
return 0.0f;
else
return _Gain / _InitialGain;
}
/*
* Set the source relative mode. If true, positions are interpreted relative to the listener position (default: false)
*/
void CSourceCommon::setSourceRelativeMode( bool mode )
{
_RelativeMode = mode;
}
uint32 CSourceCommon::getTime()
{
if (!_Playing)
return 0;
// default implementation
return uint32(CTime::getLocalTime() - _PlayStart);
}
} // NLSOUND