khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_faber_type.typ
2010-05-06 02:08:41 +02:00

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<?xml version="1.0"?>
<TYPE Type="Color" UI="NonEditableCombo" Revision="$Revision: 1.6 $" State="modified">
<DEFINITION Label="Raw Material for Blade" Value="MpL"/>
<DEFINITION Label="Raw Material for Hammer" Value="MpH"/>
<DEFINITION Label="Raw Material for Point" Value="MpP"/>
<DEFINITION Label="Raw Material for Shaft" Value="MpM"/>
<DEFINITION Label="Raw Material for Grip" Value="MpG"/>
<DEFINITION Label="Raw Material for Counterweight" Value="MpC"/>
<DEFINITION Label="Raw Material for Trigger" Value="MpGA"/>
<DEFINITION Label="Raw Material for Firing pin" Value="MpPE"/>
<DEFINITION Label="Raw Material for Barrel" Value="MpCA"/>
<DEFINITION Label="Raw Material for Explosive" Value="MpE"/>
<DEFINITION Label="Raw Material for Ammo jacket" Value="MpEN"/>
<DEFINITION Label="Raw Material for Ammo bullet" Value="MpPR"/>
<DEFINITION Label="Raw Material for Armor shell" Value="MpCR"/>
<DEFINITION Label="Raw Material for Armor interior coating" Value="MpRI"/>
<DEFINITION Label="Raw Material for Armor interior stuffing" Value="MpRE"/>
<DEFINITION Label="Raw Material for Armor clip" Value="MpAT"/>
<DEFINITION Label="Raw Material for Jewel stone support" Value="MpSU"/>
<DEFINITION Label="Raw Material for Jewel stone" Value="MpED"/>
<DEFINITION Label="Raw Material for Blacksmith tool" Value="MpBT"/>
<DEFINITION Label="Raw Material for Pestle tool" Value="MpPES"/>
<DEFINITION Label="Raw Material for Sharpener tool" Value="MpSH"/>
<DEFINITION Label="Raw Material for TunnelingKnife" Value="MpTK"/>
<DEFINITION Label="Raw Material for Jewelry hammer" Value="MpJH"/>
<DEFINITION Label="Raw Material for Campfire" Value="MpCF"/>
<DEFINITION Label="Raw Material for Clothes" Value="MpVE"/>
<DEFINITION Label="Raw Material for Magic Focus" Value="MpMF"/>
<LOG>Tue Aug 27 10:46:07 2002 (fleury) Type Predef =
Tue Aug 27 10:46:07 2002 (fleury) Type Type = String
Mon Oct 28 11:51:02 2002 (fleury) Type Predef = </LOG>
</TYPE>