khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_combat_damage_type.typ
2010-05-06 02:08:41 +02:00

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<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="No Damage Type" Revision="$Revision: 1.3 $" State="modified">
<DEFINITION Label="SLASHING" Value="SLASHING"/>
<DEFINITION Label="PIERCING" Value="PIERCING"/>
<DEFINITION Label="BLUNT" Value="BLUNT"/>
<DEFINITION Label="ROT" Value="ROT"/>
<DEFINITION Label="ACID" Value="ACID"/>
<DEFINITION Label="COLD" Value="COLD"/>
<DEFINITION Label="FIRE" Value="FIRE"/>
<DEFINITION Label="POISON" Value="POISON"/>
<DEFINITION Label="ELECTRICITY" Value="ELECTRICITY"/>
<DEFINITION Label="SHOCK" Value="SHOCK"/>
<DEFINITION Label="No Damage Type" Value="UNDEFINED"/>
<LOG>Thu Aug 03 16:04:35 2006 (puzin) Type Default = UNDEFINED
Thu Aug 03 16:04:35 2006 (puzin) Type Predef =
Thu Aug 03 16:04:35 2006 (puzin) Type Type = String
Thu Aug 03 16:04:35 2006 (puzin) Type UI = NonEditableCombo</LOG>
</TYPE>