khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_type.typ
2010-05-06 02:08:41 +02:00

20 lines
1 KiB
XML

<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="UnknownType" Revision="$Revision: 1.3 $" State="modified">
<DEFINITION Label="Melee" Value="Melee"/>
<DEFINITION Label="Range" Value="Range"/>
<DEFINITION Label="HealSpell" Value="HealSpell"/>
<DEFINITION Label="DamageSpell" Value="DamageSpell"/>
<DEFINITION Label="HoTSpell" Value="HoTSpell"/>
<DEFINITION Label="DoTSpell" Value="DoTSpell"/>
<DEFINITION Label="EffectSpell" Value="EffectSpell"/>
<DEFINITION Label="EoTSpell" Value="EoTSpell"/>
<DEFINITION Label="ToxicCloud" Value="ToxicCloud"/>
<DEFINITION Label="UnknownType" Value="UnknownType"/>
<LOG>Thu Nov 27 11:00:46 2003 (ledorze) Type Predef =
Thu Nov 27 11:00:46 2003 (ledorze) Type Type = String
Thu Nov 27 11:29:14 2003 (ledorze) Type Predef =
Mon Feb 02 16:18:08 2004 (fleury) Type Predef =
Mon Feb 02 16:18:36 2004 (fleury) Type Predef =
Thu Aug 03 18:24:09 2006 (puzin) Type Default = UnknownType
Thu Aug 03 18:24:09 2006 (puzin) Type UI = NonEditableCombo</LOG>
</TYPE>