khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/body_to_bone.dfn
2010-05-06 02:08:41 +02:00

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XML

<?xml version="1.0"?>
<DFN Revision="$Revision: 1.1 $" State="modified">
<ELEMENT Name="Head" Type="Type" Filename="string.typ" Default="Bip01 Head"/>
<ELEMENT Name="Chest" Type="Type" Filename="string.typ" Default="Bip01 Spine2"/>
<ELEMENT Name="LeftArm" Type="Type" Filename="string.typ" Default="Bip01 L UpperArm"/>
<ELEMENT Name="RightArm" Type="Type" Filename="string.typ" Default="Bip01 R UpperArm"/>
<ELEMENT Name="LeftHand" Type="Type" Filename="string.typ" Default="Bip01 L Hand"/>
<ELEMENT Name="RightHand" Type="Type" Filename="string.typ" Default="Bip01 R Hand"/>
<ELEMENT Name="LeftLeg" Type="Type" Filename="string.typ" Default="Bip01 L Calf"/>
<ELEMENT Name="RightLeg" Type="Type" Filename="string.typ" Default="Bip01 R Calf"/>
<ELEMENT Name="LeftFoot" Type="Type" Filename="string.typ" Default="Bip01 L Foot"/>
<ELEMENT Name="RightFoot" Type="Type" Filename="string.typ" Default="Bip01 R Foot"/>
<LOG>Tue Dec 16 17:42:39 2003 (vizerie) Dfn Structure =
Tue Dec 16 17:45:34 2003 (vizerie) Dfn Structure =
Tue Dec 16 17:47:53 2003 (vizerie) Dfn Structure =
Tue Dec 16 19:04:48 2003 (vizerie) Dfn Structure = </LOG>
</DFN>