khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/damage_shield_type.typ
2010-05-06 02:08:41 +02:00

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<?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="Edit" Revision="$Revision: 1.1 $" State="modified">
<DEFINITION Label="None" Value="0"/>
<DEFINITION Label="WaterWall" Value="1"/>
<DEFINITION Label="FireWall" Value="2"/>
<DEFINITION Label="ThornWall" Value="3"/>
<DEFINITION Label="LightningWall" Value="4"/>
<LOG>Tue Mar 29 14:08:57 2005 (vizerie) Type Predef = </LOG>
</TYPE>