khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_parent.starting_role
2010-05-06 02:08:41 +02:00

271 lines
11 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified">
<STRUCT>
<STRUCT Name="StartEquipment1">
<STRUCT Name="Body">
<ATOM Name="Item" Value="icrave.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="icrape.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="icrase.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="icrage.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="icrabe.sitem"/>
<ATOM Name="Quality" Value="1"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Headdress">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="EarL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="EarR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Neck">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="WristL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="WristR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="FingerL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="FingerR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="AnkleL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="AnkleR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="HandL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="HandR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="StartEquipment2">
<STRUCT Name="Body">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Headdress">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="EarL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="EarR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Neck">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="WristL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="WristR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="FingerL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="FingerR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="AnkleL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="AnkleR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="HandL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="HandR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="StartEquipment3">
<STRUCT Name="Body">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Headdress">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="EarL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="EarR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="Neck">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="WristL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="WristR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="FingerL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="FingerR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="AnkleL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="AnkleR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="HandL">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
<STRUCT Name="HandR">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Mon Feb 23 15:10:31 2004 (puzin)
Mon Feb 23 16:06:01 2004 (puzin) .StartEquipment1.Feet.Item = icrabe.sitem
Mon Feb 23 16:06:39 2004 (puzin) .StartEquipment1.Hands.Item = icrage.sitem
Mon Feb 23 16:07:09 2004 (puzin) .StartEquipment1.Legs.Item = icrape.sitem
Mon Feb 23 16:07:31 2004 (puzin) .StartEquipment1.Arms.Item = icrase.sitem
Mon Feb 23 16:07:42 2004 (puzin) .StartEquipment1.Body.Item = icrave.sitem
Mon Feb 23 16:10:01 2004 (puzin) formName Pasted =
Mon Feb 23 20:08:52 2004 (puzin) .StartEquipment1.Body.Quality = 1
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Arms.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Arms.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Body.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Body.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Feet.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Feet.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Hands.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Hands.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Legs.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Legs.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Arms.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Arms.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Body.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Body.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Feet.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Feet.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Hands.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Hands.Quality =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Legs.Item =
Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Legs.Quality =
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.AnkleL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.AnkleR.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.EarL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.EarR.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Face.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.FingerL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.FingerR.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.HandL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.HandR.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Head.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Headdress.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Neck.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.WristL.Quality = 0
Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.WristR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.AnkleL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.AnkleR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Arms.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Body.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.EarL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.EarR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Face.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Feet.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.FingerL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.FingerR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.HandL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.HandR.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Hands.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Head.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Headdress.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Legs.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Neck.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.WristL.Quality = 0
Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.WristR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.AnkleL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.AnkleR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Arms.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Body.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.EarL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.EarR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Face.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Feet.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.FingerL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.FingerR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.HandL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.HandR.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Hands.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Head.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Headdress.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Legs.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Neck.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.WristL.Quality = 0
Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.WristR.Quality = 0</LOG>
</FORM>