khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/default_fauna_attack_slash.aiaction
2010-05-06 02:08:41 +02:00

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XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<ATOM Name="type" Value="Melee"/>
<ATOM Name="SpeedFactor" Value="0"/>
<ATOM Name="DamageFactor" Value="0"/>
<ATOM Name="DamageAdd" Value="0"/>
<ATOM Name="ArmorAbsorptionFactor" Value="1"/>
<ATOM Name="CombatDamageType" Value="SLASHING"/>
<ATOM Name="Critic" Value="0.1"/>
<ATOM Name="AimingType" Value="Random"/>
<ATOM Name="Behaviour" Value="CREATURE_ATTACK_0"/>
<ATOM Name="DurationType" Value="Normal"/>
<ATOM Name="EffectDurationType" Value="Normal"/>
<ATOM Name="DamageType" Value="normal"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>