khanat-ressources-NeL/leveldesign/game_elem/creature/fauna/bestiary/lacustre/nest_pendo.creature

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_nestpendo_for.creature"/>
<PARENT Filename="_nestpendo_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
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<ATOM Name="PlayerChaScore1Level" Value="1"/>
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<ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="0"/>
<ATOM Name="RunSpeed" Value="0"/>
<ATOM Name="GroupDispersion" Value="1"/>
</STRUCT>
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<ATOM Name="ChaScore1" Value="10"/>
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<ATOM Name="AttackSpeed" Value="0"/>
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<ATOM Name="ChaScore1Regen" Value="0.1"/>
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<ATOM Name="AttackLevel" Value="0"/>
<ATOM Name="DefenseLevel" Value="0"/>
<ATOM Name="XPLevel" Value="5"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="0"/>
<ATOM Name="ForceLevel" Value="0"/>
<ATOM Name="LocalCode" Value="0"/>
<ATOM Name="DodgeAsDefense" Value="false"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1.3"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="0"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="MinQuantity" Value="2"/>
<ATOM Name="Quantity" Value="3"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuantity" Value="1"/>
<ATOM Name="Quantity" Value="2"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="0"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="0"/>
<ATOM Name="AggroRadiusHungry" Value="0"/>
<ATOM Name="AggroRadiusHunting" Value="0"/>
<ATOM Name="DistModulator" Value="0"/>
<ATOM Name="TargetModulator" Value="0"/>
<ATOM Name="LifeLevelModulator" Value="0"/>
<ATOM Name="CourageModulator" Value="0"/>
<ATOM Name="GroupCohesionModulator" Value="0"/>
<ATOM Name="AssistDist" Value="0"/>
<ATOM Name="AggroRadiusD1" Value="0"/>
<ATOM Name="AggroRadiusD2" Value="0"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="20"/>
<ATOM Name="PiercingFactor" Value="20"/>
<ATOM Name="SlashingMax" Value="20"/>
<ATOM Name="SlashingFactor" Value="20"/>
<ATOM Name="BluntMax" Value="20"/>
<ATOM Name="BluntFactor" Value="20"/>
<ATOM Name="RotMax" Value="50"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="50"/>
<ATOM Name="AcidFactor" Value="50"/>
<ATOM Name="ColdMax" Value="50"/>
<ATOM Name="ColdFactor" Value="50"/>
<ATOM Name="FireMax" Value="50"/>
<ATOM Name="FireFactor" Value="50"/>
<ATOM Name="PoisonMax" Value="50"/>
<ATOM Name="PoisonFactor" Value="50"/>
<ATOM Name="ElectricityMax" Value="50"/>
<ATOM Name="ElectricityFactor" Value="50"/>
<ATOM Name="ShockMax" Value="50"/>
<ATOM Name="ShockFactor" Value="50"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="50"/>
<ATOM Name="Cold" Value="50"/>
<ATOM Name="Electricity" Value="50"/>
<ATOM Name="Fire" Value="50"/>
<ATOM Name="Poison" Value="50"/>
<ATOM Name="Rot" Value="50"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
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<ATOM Name="Drained ChaScore1" Value="0"/>
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</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/>
<ATOM Name="group_assist" Value="hd"/>
<ATOM Name="creature_level" Value="0.5"/>
<ATOM Name="group_id" Value="HD"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>