khanat-ressources-NeL/leveldesign/game_elem/creature/objects/egg.creature

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_egg_feast.creature"/>
<STRUCT>
<STRUCT Name="Basics">
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<STRUCT Name="Scores">
<ATOM Name="ChaScore1" Value="very low"/>
<ATOM Name="ChaScore3" Value="very low"/>
<ATOM Name="ChaScore2" Value="very low"/>
<ATOM Name="ChaScore1Regenerate" Value="very low"/>
<ATOM Name="ChaScore1RegenerateRate" Value="very low"/>
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</STRUCT>
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<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="egg_feast04a.shape"/>
</STRUCT>
</STRUCT>
<ATOM Name="AttackLevel" Value="0"/>
<ATOM Name="DefenseLevel" Value="0"/>
<ATOM Name="XPLevel" Value="0"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="XPGainOnCreature" Value="0"/>
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<ATOM Name="ChaScore1" Value="1"/>
<ATOM Name="ChaScore1Regen" Value="0.00001"/>
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</STRUCT>
<STRUCT Name="Collision">
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<ATOM Name="CollisionRadius" Value="0.4"/>
<ATOM Name="Height" Value="0.4"/>
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</STRUCT>
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<STRUCT Name="Loot">
<ARRAY Name="Loot Tables">
<ATOM Value="easter_egg.loot_table"/>
</ARRAY>
</STRUCT>
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<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Lootable"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="0"/>
<ATOM Name="Sleep" Value="0"/>
<ATOM Name="Stun" Value="0"/>
<ATOM Name="Root" Value="0"/>
<ATOM Name="Blind" Value="0"/>
<ATOM Name="Madness" Value="0"/>
<ATOM Name="Snare" Value="0"/>
<ATOM Name="Slow" Value="0"/>
<ATOM Name="Acid" Value="0"/>
<ATOM Name="Cold" Value="0"/>
<ATOM Name="Electricity" Value="0"/>
<ATOM Name="Fire" Value="0"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="0"/>
<ATOM Name="Shockwave" Value="0"/>
</STRUCT>
<ATOM Name="attack_list0" Value="void.attack_list"/>
<ATOM Name="attack_list1" Value="void.attack_list"/>
<ATOM Name="attack_list2" Value="void.attack_list"/>
<ATOM Name="attack_list3" Value="void.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>