2016-09-09 20:22:28 +00:00
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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2016-09-11 18:30:09 +00:00
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<PARENT Filename="_egg_feast.creature"/>
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2016-09-09 20:22:28 +00:00
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="Level" Value="1"/>
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<ATOM Name="PlayerSkillLevel" Value="1"/>
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<ATOM Name="NbPlayers" Value="1"/>
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2016-09-28 16:33:56 +00:00
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<ATOM Name="PlayerChaScore1Level" Value="1"/>
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2016-09-09 20:22:28 +00:00
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<ATOM Name="NbHitToKillPlayer" Value="1"/>
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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2016-10-13 16:06:50 +00:00
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<ATOM Name="Item" Value="egg_feast02a.shape"/>
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2016-09-09 20:22:28 +00:00
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</STRUCT>
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</STRUCT>
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<STRUCT Name="MovementSpeeds">
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<ATOM Name="WalkSpeed" Value="0"/>
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<ATOM Name="RunSpeed" Value="0"/>
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</STRUCT>
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2016-09-28 16:33:56 +00:00
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<ATOM Name="ChaScore1" Value="1"/>
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2016-09-13 13:19:06 +00:00
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<ATOM Name="AttackSpeed" Value="1"/>
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2016-09-28 16:33:56 +00:00
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<ATOM Name="ChaScore1Regen" Value="0.003"/>
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2016-09-09 20:22:28 +00:00
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<ATOM Name="AttackLevel" Value="0"/>
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2016-09-13 13:19:06 +00:00
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<ATOM Name="DefenseLevel" Value="-50"/>
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2016-09-09 20:22:28 +00:00
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<ATOM Name="XPLevel" Value="0"/>
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<ATOM Name="TauntLevel" Value="0"/>
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<ATOM Name="RegionForce" Value="0"/>
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<ATOM Name="ForceLevel" Value="0"/>
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<ATOM Name="DodgeAsDefense" Value="false"/>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="Scale" Value="1"/>
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<ATOM Name="DisplayOSD" Value="true"/>
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<ATOM Name="DisplayInRadar" Value="false"/>
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<ATOM Name="DisplayName" Value="false"/>
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<ATOM Name="DisplayBars" Value="true"/>
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<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
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</STRUCT>
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<STRUCT Name="Loot">
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<ARRAY Name="Loot Tables">
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<ATOM Value="easter_egg.loot_table"/>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="NotTraversable" Value="true"/>
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</STRUCT>
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<STRUCT Name="Properties">
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<ATOM Name="Selectable" Value="true"/>
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<ATOM Name="Attackable" Value="true"/>
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<ATOM Name="LootHarvestState" Value="Lootable"/>
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<ATOM Name="XPGainCoef" Value="1"/>
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<ATOM Name="Turn" Value="false"/>
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</STRUCT>
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<STRUCT Name="Combat">
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<ATOM Name="GroupCohesionModulator" Value="0"/>
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</STRUCT>
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<STRUCT Name="Protections">
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<ATOM Name="PiercingFactor" Value="0"/>
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<ATOM Name="SlashingFactor" Value="0"/>
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<ATOM Name="BluntFactor" Value="0"/>
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<ATOM Name="RotFactor" Value="0"/>
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<ATOM Name="AcidFactor" Value="0"/>
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<ATOM Name="ColdFactor" Value="0"/>
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<ATOM Name="FireFactor" Value="0"/>
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<ATOM Name="PoisonFactor" Value="0"/>
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<ATOM Name="ElectricityFactor" Value="0"/>
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<ATOM Name="ShockFactor" Value="0"/>
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</STRUCT>
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<STRUCT Name="Resists">
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<ATOM Name="Fear" Value="50"/>
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<ATOM Name="Sleep" Value="50"/>
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<ATOM Name="Stun" Value="50"/>
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<ATOM Name="Root" Value="50"/>
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<ATOM Name="Blind" Value="50"/>
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<ATOM Name="Snare" Value="50"/>
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<ATOM Name="Slow" Value="50"/>
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<ATOM Name="Acid" Value="0"/>
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<ATOM Name="Cold" Value="0"/>
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<ATOM Name="Electricity" Value="0"/>
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<ATOM Name="Fire" Value="0"/>
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<ATOM Name="Poison" Value="0"/>
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<ATOM Name="Rot" Value="0"/>
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</STRUCT>
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<ATOM Name="creature_level" Value="1"/>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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