100 lines
2.9 KiB
Text
100 lines
2.9 KiB
Text
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////////////////////////////////////////////////////////////////////////////////////
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// Powers related messages
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////////////////////////////////////////////////////////////////////////////////////
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POWER_DISABLED(powertype p, int m, int s)
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{
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(s > 0 & m > 0)
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power_still_disabled_ms [&CHKCB&Your "$p$" power is still disabled for $m$ minutes and $s$ seconds.]
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(s = 0 & m > 0)
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power_still_disabled_m [&CHKCB&Your "$p$" power is still disabled for $m$ minutes.]
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(s > 0 & m = 0)
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power_still_disabled_s [&CHKCB&Your "$p$" power is still disabled for $s$ seconds.]
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}
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POWER_TAUNT_LEVEL_TOO_HIGH(entity e)
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{
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power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.]
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}
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POWER_TAUNT_TARGET_TOO_FAR(entity e)
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{
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power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.]
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}
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POWER_TAUNT_TARGET_NOT_ATTACKABLE()
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{
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power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.]
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}
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POWER_TAUNT(entity e)
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{
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power_taunt [&SPLM&You taunt $e.da$ $e$.]
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}
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POWER_TAUNT_FAILED(entity e)
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{
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power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.]
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}
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POWER_AURA_ACTIVATE(powertype p)
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{
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power_aura_activate [&SPLM&Vous activez votre pouvoir "$p$".]
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}
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POWER_AURA_ACTIVATE_SPECTATORS(entity e, powertype p)
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{
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power_aura_activate_spectators [&SYS&$e.da$ $e$ active le pouvoir "$p$".]
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}
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POWER_USE_ON_TARGET(entity e, powertype p)
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{
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power_use_on_target [&SPLM&You use your power "$p$" on $e.da$ $e$.]
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}
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POWER_USE_ON_TARGET_FAILED(entity e, powertype p)
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{
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power_use_on_target_failed [&MISM&Your power "$p$" had no effect on $e.da$ $e$.]
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}
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POWER_USE_ON_TARGET_TARGET(entity user, powertype p)
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{
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power_use_on_target_target [&SYS&$user.da$ $user$ utilise le pouvoir "$p$" sur vous.]
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}
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POWER_USE_ON_TARGET_SPECTATORS(entity user, entity target, powertype p)
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{
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power_use_on_target_spectators [&SYS&$user.da$ $user$ utilise le pouvoir "$p$" sur $target.da$ $target$.]
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}
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POWER_USE(powertype p)
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{
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power_use [&SPLM&Vous utilisez le pouvoir "$p$".]
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}
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POWER_USE_SPECTATORS(entity e, powertype p)
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{
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power_use_spectators [&SYS&$e.da$ $e$ utilise le pouvoir "$p$".]
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}
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POWER_EFFECT_ENDS(powertype p)
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{
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power_effect_ends [&SPLM&The power "$p$" effects end.]
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}
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AURA_EFFECT_BEGIN(powertype p)
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{
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aura_effect_begin [&SPL&You begin to feel the effects of the $p$.]
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}
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AURA_EFFECT_END(powertype p)
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{
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aura_effect_end [&SPL&The $p$ effects have vanished.]
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}
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POWER_BALANCE_ACTOR ( powertype p, score s, int newVal )
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{
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power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.]
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}
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POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal )
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{
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power_balance_others [&SYS&$e.da$ $e$ uses the power "$p$" and you now have $newVal$% of your $s.points$.]
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}
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POWER_BALANCE_NO_TEAM()
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{
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power_balance_no_team [&CHK&You must be in a team to use the Balance power.]
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}
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