2017-03-04 18:15:03 +00:00
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<?xml version="1.0"?>
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<PRIMITIVES VERSION="1">
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<ROOT_PRIMITIVE TYPE="CPrimNode">
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<ALIAS LAST_GENERATED="1"/>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>missions_editor</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>qabb20160607a</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>audience</NAME>
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<STRING>solo</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>mission_tree</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>giver_primitive</NAME>
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<STRING>urban_newbieland.primitive</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>mission_category</NAME>
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<STRING>loot</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>mission_description</NAME>
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<STRING>qabb20160607a_DESC</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>mission_giver</NAME>
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<STRING>$givevar@fullname$</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>mission_icon</NAME>
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<STRING>generic_travel</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>mission_title</NAME>
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<STRING>qabb20160607a_TITLE</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>qabb20160607a</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>replayable</NAME>
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<STRING>true</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>variables</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>variables</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>var_npc</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>givevar = disp_jimman (fct_dispensary_steward)</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_function</NAME>
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<STRING>fct_dispensary_steward</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>disp_jimman</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>var_name</NAME>
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<STRING>givevar</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>pre_requisite</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>pre_requisite</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimAlias">
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<ALIAS VALUE="1"/>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>alias</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>alias</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>linear_dyn_chat_continue</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>INTRO</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>disp_jimman</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>phrase</NAME>
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<STRING>TEXT_qabb20160607a_1</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>step</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>eggs</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>actions</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>pre_actions</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>add_compass</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>place_to_add</NAME>
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<STRING>nest_pendo</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>mission_objectives</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>objectives</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>loot</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>item/quantity/quality</NAME>
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<STRING>meggchdca01 10 5</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>roleplay_objective</NAME>
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<STRING>qabb20160607a_OBJ</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>give_item</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>item/quantity/quality</NAME>
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<STRING>meggchdca01 10 5</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>disp_sipvandil</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>roleplay_objective</NAME>
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<STRING>qabb20160607a_OBJ2</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>actions</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>post_actions</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>remove_compass</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>place_to_remove</NAME>
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<STRING>nest_pendo</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>step</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>cadeau</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>actions</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>pre_actions</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>mission_objectives</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>objectives</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>talk_to</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>disp-sipvandil</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>phrase</NAME>
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<STRING>TEXT_qabb20160607a_2</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>roleplay_objective</NAME>
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<STRING>qabb20160607a_OBJ3</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>recv_item</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>item/quantity/quality</NAME>
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<STRING>fireworks_c 3 1</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>disp-sipvandil</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>actions</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>post_actions</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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</CHILD>
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</CHILD>
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</ROOT_PRIMITIVE>
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</PRIMITIVES>
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