khanat-ressources-NeL/leveldesign/game_element/sbrick/power/bsgma01.sbrick

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
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<ATOM Name="FamilyId" Value="BSGMA"/>
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<ATOM Name="IndexInFamily" Value="1"/>
<ATOM Name="SabrinaCost" Value="0"/>
<ATOM Name="SPCost" Value="0"/>
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<ATOM Name="Property 0" Value="SP_HEAL"/>
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<ATOM Name="Property 1" Value="AffectedScore: 50"/>
<ATOM Name="Property 2" Value="HealValue: 30"/>
<ATOM Name="Property 3" Value="HealFactorValue: 30"/>
<ATOM Name="Property 4" Value="DisableTime: 2"/>
<ATOM Name="Property 5" Value="PowerType: Heal"/>
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<ATOM Name="LearnRequiresOneOfSkills" Value="SP 0"/>
<ATOM Name="Action Nature" Value="UNKNOWN"/>
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<ATOM Name="Skill" Value="unknown"/>
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<ATOM Name="ForbiddenDef" Value="HEAL_FOCUS"/>
<ATOM Name="ForbiddenExclude" Value="HEAL_FOCUS"/>
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</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_focus.tga"/>
<ATOM Name="IconBack" Value="PA_Back.tga"/>
<ATOM Name="IconOver" Value="PA_Over_More.tga"/>
</STRUCT>
</STRUCT>
</FORM>