54 lines
1.3 KiB
Text
54 lines
1.3 KiB
Text
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////////////////////////////////////////////////////////////////////////////////////
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// enchantment related messages
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////////////////////////////////////////////////////////////////////////////////////
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RIGHT_HAND_EMPTY ()
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{
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right_hand_empty [&CHK&You must carry an item in your right hand to enchant it]
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}
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ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i)
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{
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item_is_not_crystallized_action [&CHK&item $i$ is not an action cristal]
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}
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CANT_FOUND_ITEM (int i)
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{
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cant_found_item [&CHK&item in slot $i$ was not found.]
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}
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WEAPONS_ONLY_CAN_BEEN_ENCHANTED()
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{
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weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.]
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}
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ITEM_IS_NOW_ENCHANTED(item i)
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{
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item_is_now_enchanted [&SPLM&You have enchanted item $i$.]
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}
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ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE(item i)
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{
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item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge cristal.]
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}
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WEAPONS_ONLY_CAN_BEEN_RECHARGED ()
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{
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weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.]
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}
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ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP ()
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{
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item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.]
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}
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CANT_BE_ENCHANTED ()
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{
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[&CHK&This item cant be enchanted.]
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}
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ITEM_IS_RECHARGED (item it, int current, int max )
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{
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item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ on $max$.]
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}
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