khanat-ressources-NeL/leveldesign/game_elem/creature/fauna/bestiary/water/clapclap.creature

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2016-03-13 10:48:23 +00:00
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.110 $" State="modified">
<PARENT Filename="_clapclap_for.creature"/>
<PARENT Filename="dag_attack.creature"/>
<PARENT Filename="_clapclap_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="2.5"/>
<ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT>
<ATOM Name="life" Value="40"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/>
<ATOM Name="ForceLevel" Value="1"/>
<ATOM Name="LocalCode" Value="1"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Automaton" Value="creature"/>
<ATOM Name="Scale" Value="0.20"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="0"/>
<ATOM Name="ForceDisplayCreatureName" Value="false"/>
</STRUCT>
<STRUCT Name="Harvest">
<ATOM Name="Skill" Value="SH"/>
<STRUCT Name="MP1">
<ATOM Name="MinQuantity" Value="1"/>
<ATOM Name="Quantity" Value="2"/>
<ATOM Name="MaxQuality" Value="20"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="Height" Value="10"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="0"/>
<ATOM Name="AggroRadiusD1" Value="100"/>
<ATOM Name="AggroRadiusD2" Value="50"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="37.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="5"/>
<ATOM Name="Sleep" Value="5"/>
<ATOM Name="Stun" Value="5"/>
<ATOM Name="Root" Value="5"/>
<ATOM Name="Blind" Value="5"/>
<ATOM Name="Snare" Value="5"/>
<ATOM Name="Slow" Value="5"/>
<ATOM Name="Acid" Value="5"/>
<ATOM Name="Cold" Value="5"/>
<ATOM Name="Electricity" Value="5"/>
<ATOM Name="Fire" Value="5"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="5"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/>
<ATOM Name="group_assist" Value="hd"/>
<ATOM Name="creature_level" Value="0.5"/>
<ATOM Name="group_id" Value="HD"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50
Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15
Sun Jan 03 01:00:24 2016 (g) .3d data.NamePosZLow = 0
Sun Jan 03 01:00:24 2016 (g) .3d data.NamePosZNormal = 0
Sun Jan 03 01:27:07 2016 (g) .3d data.Automaton = creature
Sun Jan 03 01:27:07 2016 (g) .3d data.Scale =
Sun Jan 03 01:34:23 2016 (g) formName Resized = 0
Sun Jan 03 01:52:00 2016 (g) .Collision.Height = 10
Thu Jan 14 22:37:09 2016 (g) .3d data.ForceDisplayCreatureName = false
Sun Jan 17 19:11:41 2016 (g) .Properties.LootHarvestState = Lootable And Harvestable
Sun Jan 17 19:11:41 2016 (g) formName Resized = 0
Sun Jan 17 19:21:02 2016 (g) .Harvest.MP1.MaxQuality = 2
Sun Jan 17 19:21:02 2016 (g) .Harvest.MP1.MinQuantity = 1
Sun Jan 17 19:21:02 2016 (g) .Harvest.Skill = SH
Sun Jan 17 19:21:02 2016 (g) .Harvest.Specialization =
Sun Jan 17 19:21:02 2016 (g) .Properties.LootHarvestState = Harvestable
Sun Jan 17 19:21:18 2016 (g) .Harvest.MP1.MaxQuality = 20
Sun Jan 17 19:21:18 2016 (g) .Harvest.MP1.Quantity = 2
Thu Feb 04 01:46:43 2016 (g) .3d data.Scale = 0.20</LOG>
</FORM>