2016-09-11 19:38:29 +00:00
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_egg_feast.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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2016-09-11 20:07:32 +00:00
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<STRUCT Name="Scores">
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2016-09-18 19:45:05 +00:00
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<ATOM Name="ChaScore1" Value="very low"/>
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<ATOM Name="ChaScore3" Value="very low"/>
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<ATOM Name="ChaScore2" Value="very low"/>
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<ATOM Name="ChaScore1Regenerate" Value="very low"/>
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<ATOM Name="ChaScore1RegenerateRate" Value="very low"/>
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2016-09-11 20:07:32 +00:00
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</STRUCT>
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2016-09-11 19:38:29 +00:00
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Item" Value="egg_feast04a.shape"/>
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</STRUCT>
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</STRUCT>
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<ATOM Name="AttackLevel" Value="0"/>
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<ATOM Name="DefenseLevel" Value="0"/>
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<ATOM Name="XPLevel" Value="0"/>
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<ATOM Name="TauntLevel" Value="0"/>
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<ATOM Name="MeleeReachValue" Value="0"/>
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<ATOM Name="XPGainOnCreature" Value="0"/>
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2016-09-28 16:33:56 +00:00
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<ATOM Name="ChaScore1" Value="1"/>
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<ATOM Name="ChaScore1Regen" Value="0.00001"/>
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2016-09-11 19:38:29 +00:00
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</STRUCT>
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<STRUCT Name="Collision">
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2016-09-11 20:07:32 +00:00
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<ATOM Name="CollisionRadius" Value="0.4"/>
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<ATOM Name="Height" Value="0.4"/>
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2016-09-11 19:38:29 +00:00
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</STRUCT>
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2016-09-11 20:09:21 +00:00
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<STRUCT Name="Loot">
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<ARRAY Name="Loot Tables">
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<ATOM Value="easter_egg.loot_table"/>
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</ARRAY>
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</STRUCT>
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2016-09-11 19:38:29 +00:00
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<STRUCT Name="Properties">
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<ATOM Name="Selectable" Value="true"/>
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<ATOM Name="LootHarvestState" Value="Lootable"/>
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</STRUCT>
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<STRUCT Name="Resists">
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<ATOM Name="Fear" Value="0"/>
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<ATOM Name="Sleep" Value="0"/>
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<ATOM Name="Stun" Value="0"/>
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<ATOM Name="Root" Value="0"/>
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<ATOM Name="Blind" Value="0"/>
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<ATOM Name="Madness" Value="0"/>
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<ATOM Name="Snare" Value="0"/>
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<ATOM Name="Slow" Value="0"/>
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<ATOM Name="Acid" Value="0"/>
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<ATOM Name="Cold" Value="0"/>
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<ATOM Name="Electricity" Value="0"/>
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<ATOM Name="Fire" Value="0"/>
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<ATOM Name="Poison" Value="0"/>
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<ATOM Name="Rot" Value="0"/>
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<ATOM Name="Shockwave" Value="0"/>
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</STRUCT>
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<ATOM Name="attack_list0" Value="void.attack_list"/>
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<ATOM Name="attack_list1" Value="void.attack_list"/>
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<ATOM Name="attack_list2" Value="void.attack_list"/>
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<ATOM Name="attack_list3" Value="void.attack_list"/>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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