khanat-ressources-NeL/leveldesign/DFN/predefs/formulae.typ

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<?xml version="1.0"?>
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<TYPE Type="UnsignedInt" UI="Edit" Default="ChaScore1 Default" Revision="$Revision: 1.5 $" State="modified">
<DEFINITION Label="ChaScore1 Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore1 Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore1 Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore1 High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore1 Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore3 Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore3 Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore3 Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore3 High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore3 Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore2 Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore2 Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore2 Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore2 High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore2 Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
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<DEFINITION Label="Player ChaScore1 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore1 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore1 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore1 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore1 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore3 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore3 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore3 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore3 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore3 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore2 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore2 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore2 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore2 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore2 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
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<DEFINITION Label="Item ChaScore1 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore1 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore1 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore1 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore1 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore3 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore3 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore3 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore3 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore3 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore2 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore2 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore2 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore2 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore2 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
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<LOG></LOG>
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</TYPE>