diff --git a/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1bm.sitem b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1bm.sitem new file mode 100644 index 0000000..4359152 --- /dev/null +++ b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1bm.sitem @@ -0,0 +1,84 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Thu Aug 22 19:58:25 2002 (receveur) .basics.name = mace +Thu Aug 22 19:58:42 2002 (receveur) .melee weapon.latency = 6 +Thu Aug 22 19:58:42 2002 (receveur) .melee weapon.rate of fire = 2 +Thu Aug 22 20:00:52 2002 (receveur) .melee weapon.category = light +Thu Aug 22 20:00:52 2002 (receveur) .melee weapon.damage type = Blunt +Thu Aug 22 20:00:52 2002 (receveur) .melee weapon.skill = Mass +Thu Aug 22 20:09:56 2002 (receveur) .basics.quality level = $filename +Tue Aug 27 14:55:15 2002 (wuibout) .3d.icon = MW_mace.tga +Thu Oct 03 15:16:02 2002 (receveur) .basics.weight = middle +Thu Oct 03 15:16:11 2002 (receveur) .basics.hit points = low +Tue Dec 10 11:22:44 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand +Tue Dec 10 11:22:44 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand +Tue Dec 10 11:22:44 2002 (receveur) formName Resized = 1 +Fri Jan 03 15:54:25 2003 (receveur) .melee weapon.skill = mass +Thu Feb 20 18:02:01 2003 (favre) .faber.Career = faber +Thu Feb 20 18:02:01 2003 (favre) .faber.Skill = make melee weapons +Thu Feb 20 18:02:01 2003 (favre) .faber.Specialization = make mace +Wed Feb 26 17:37:37 2003 (favre) .faber.Tool type = Sharpener +Wed Feb 26 17:37:45 2003 (favre) .crafting tool.type = Sharpener +Thu Feb 27 17:16:13 2003 (receveur) .faber.Create.MP 1 = desert_log.item +Thu Feb 27 17:16:13 2003 (receveur) .faber.Create.MP 2 = eggs.item +Thu Feb 27 17:16:13 2003 (receveur) .faber.Create.Quantity 1 = 3 +Thu Feb 27 17:16:13 2003 (receveur) .faber.Create.Quantity 2 = 3 +Mon Mar 03 15:28:25 2003 (receveur) .melee weapon.latency = +Mon Mar 03 15:28:25 2003 (receveur) .melee weapon.rate of fire = +Tue Sep 16 19:30:30 2003 (coutelas) .basics.ItemType = Mace +Tue Sep 16 19:30:30 2003 (coutelas) .basics.family = melee weapon +Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Hammer +Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft +Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 2 Property = Stiff +Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip +Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 3 Property = Grip +Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight +Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.MP 4 Property = Dense +Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.Quantity 1 = 1 +Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.Quantity 2 = 1 +Tue Sep 16 19:30:30 2003 (coutelas) .faber.Create.Quantity 3 = 1 +Tue Sep 16 19:30:30 2003 (coutelas) .melee weapon.skill = mace +Tue Sep 16 19:30:51 2003 (coutelas) .AsBrick.Client.Icon = MW_mace.tga +Thu Sep 18 18:57:28 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber +Fri Sep 19 11:39:22 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga +Tue Sep 23 17:18:17 2003 (coutelas) .faber.Skill = craft +Fri Jan 30 11:10:46 2004 (coutelas) .basics.Bulk = 20 +Fri Feb 06 17:29:32 2004 (coutelas) .basics.Time to Equip In Ticks = 20 +Thu Apr 21 14:33:44 2005 (peloille) .basics.RequiredCharac = Strength +Thu Apr 21 14:33:44 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 +Thu Apr 21 14:33:44 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 + diff --git a/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1bs.sitem b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1bs.sitem new file mode 100644 index 0000000..dc65c17 --- /dev/null +++ b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1bs.sitem @@ -0,0 +1,78 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Thu Aug 22 19:09:44 2002 (receveur) .basics.family = melee weapon +Thu Aug 22 19:09:44 2002 (receveur) .basics.name = staff +Thu Aug 22 19:09:44 2002 (receveur) .basics.quality level = $filename +Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.damage type = Blunt +Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.latency = 6 + +Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.rate of fire = 2 +Thu Aug 22 19:57:03 2002 (receveur) .melee weapon.category = light +Thu Aug 22 19:59:30 2002 (receveur) .melee weapon.skill = Stick +Tue Aug 27 14:55:05 2002 (wuibout) .3d.icon = MW_staff.tga +Thu Oct 03 15:15:09 2002 (receveur) .basics.weight = light +Thu Oct 03 15:15:39 2002 (receveur) .basics.hit points = very low +Tue Dec 10 11:22:28 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand +Tue Dec 10 11:22:28 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand +Tue Dec 10 11:22:28 2002 (receveur) formName Pasted = +Tue Dec 10 11:22:28 2002 (receveur) formName Resized = 1 +Fri Jan 03 15:54:10 2003 (receveur) .melee weapon.skill = stick +Thu Feb 20 18:02:56 2003 (favre) .faber.Career = faber +Thu Feb 20 18:02:56 2003 (favre) .faber.Skill = make melee weapons +Thu Feb 20 18:02:56 2003 (favre) .faber.Specialization = make lance +Wed Feb 26 17:37:08 2003 (favre) .faber.Tool type = Sharpener +Wed Feb 26 17:37:16 2003 (favre) .crafting tool.type = Sharpener +Thu Feb 27 17:15:00 2003 (receveur) .faber.Create.MP 1 = bones.item +Mon Mar 03 15:28:15 2003 (receveur) .melee weapon.latency = +Mon Mar 03 15:28:15 2003 (receveur) .melee weapon.rate of fire = +Thu Sep 18 11:41:19 2003 (coutelas) .AsBrick.Client.Icon = MW_staff.tga +Thu Sep 18 11:41:19 2003 (coutelas) .basics.ItemType = Staff +Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Shaft +Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 1 Property = Stiff +Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Grip +Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 2 Property = Grip +Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.Quantity 2 = 1 +Thu Sep 18 11:41:19 2003 (coutelas) .melee weapon.skill = staff +Thu Sep 18 18:57:22 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber +Fri Sep 19 11:39:15 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga +Tue Sep 23 17:18:10 2003 (coutelas) .faber.Skill = craft +Fri Jan 30 11:11:04 2004 (coutelas) .basics.Bulk = 20 +Fri Feb 06 17:29:55 2004 (coutelas) .basics.Time to Equip In Ticks = 20 +Thu Apr 21 14:33:27 2005 (peloille) .basics.RequiredCharac = Strength +Thu Apr 21 14:33:27 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 +Thu Apr 21 14:33:27 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 + diff --git a/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1ps.sitem b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1ps.sitem new file mode 100644 index 0000000..ae041c2 --- /dev/null +++ b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1ps.sitem @@ -0,0 +1,83 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Thu Aug 22 20:01:47 2002 (receveur) .basics.name = lance +Thu Aug 22 20:02:54 2002 (receveur) .melee weapon.category = medium +Thu Aug 22 20:02:54 2002 (receveur) .melee weapon.skill = +Thu Aug 22 20:03:05 2002 (receveur) .melee weapon.latency = 6 +Thu Aug 22 20:03:05 2002 (receveur) .melee weapon.rate of fire = 2 +Thu Aug 22 20:04:05 2002 (receveur) .melee weapon.damage type = Piercing +Thu Aug 22 20:09:49 2002 (receveur) .basics.quality level = $filename +Mon Aug 26 11:34:37 2002 (receveur) .melee weapon.skill = Spear +Tue Aug 27 14:55:23 2002 (wuibout) .3d.icon = MW_lance.tga +Thu Oct 03 15:16:27 2002 (receveur) .basics.weight = middle +Thu Oct 03 15:16:35 2002 (receveur) .basics.hit points = very low +Tue Dec 10 11:23:01 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand +Tue Dec 10 11:23:01 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand +Tue Dec 10 11:23:01 2002 (receveur) formName Resized = 1 +Fri Jan 03 15:54:47 2003 (receveur) .melee weapon.skill = spear +Thu Feb 20 18:01:31 2003 (favre) .faber.Career = faber +Thu Feb 20 18:01:31 2003 (favre) .faber.Skill = make melee weapons +Thu Feb 20 18:01:31 2003 (favre) .faber.Specialization = make lance +Wed Feb 26 17:37:52 2003 (favre) .faber.Tool type = Sharpener +Wed Feb 26 17:37:56 2003 (favre) .crafting tool.type = Sharpener +Thu Feb 27 17:07:04 2003 (receveur) .faber.Create.MP 1 = desert_branch.item +Thu Feb 27 17:07:04 2003 (receveur) .faber.Create.MP 2 = sea_clay.item +Mon Mar 03 15:28:42 2003 (receveur) .melee weapon.latency = +Mon Mar 03 15:28:42 2003 (receveur) .melee weapon.rate of fire = +Thu Sep 18 11:55:27 2003 (coutelas) .AsBrick.Client.Icon = MW_lance.tga +Thu Sep 18 11:55:27 2003 (coutelas) .basics.ItemType = Spear +Thu Sep 18 11:55:27 2003 (coutelas) .basics.family = melee weapon +Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Point +Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft +Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.MP 2 Property = Stiff +Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip +Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.MP 3 Property = Grip +Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.Quantity 1 = 1 +Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.Quantity 2 = 1 +Thu Sep 18 11:55:27 2003 (coutelas) .faber.Create.Quantity 3 = 1 +Thu Sep 18 11:55:27 2003 (coutelas) .faber.Skill = +Thu Sep 18 18:57:33 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber +Fri Sep 19 11:39:28 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga +Tue Sep 23 17:19:12 2003 (coutelas) .faber.Skill = craft +Fri Jan 30 11:10:52 2004 (coutelas) .basics.Bulk = 20 +Fri Feb 06 17:29:37 2004 (coutelas) .basics.Time to Equip In Ticks = 20 +Mon May 10 17:24:06 2004 (coutelas) .melee weapon.melee range = 10 +Thu Apr 21 14:33:06 2005 (peloille) .basics.RequiredCharac = Strength +Thu Apr 21 14:33:06 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 +Thu Apr 21 14:33:06 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 + diff --git a/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1sa.sitem b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1sa.sitem new file mode 100644 index 0000000..e3443b1 --- /dev/null +++ b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1sa.sitem @@ -0,0 +1,79 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Thu Aug 22 20:03:18 2002 (receveur) .basics.name = axe +Thu Aug 22 20:03:49 2002 (receveur) .melee weapon.category = medium +Thu Aug 22 20:03:49 2002 (receveur) .melee weapon.damage type = Slashing +Thu Aug 22 20:03:49 2002 (receveur) .melee weapon.skill = Axe +Thu Aug 22 20:04:25 2002 (receveur) .melee weapon.latency = 6 +Thu Aug 22 20:04:25 2002 (receveur) .melee weapon.rate of fire = 2 +Thu Aug 22 20:09:43 2002 (receveur) .basics.quality level = $filename +Tue Aug 27 14:55:43 2002 (wuibout) .3d.icon = MW_axe.tga +Thu Oct 03 15:18:57 2002 (receveur) .basics.weight = heavy +Thu Dec 12 11:58:57 2002 (favre) formName Pasted = +Fri Jan 03 15:55:08 2003 (receveur) .melee weapon.skill = axe +Thu Feb 20 18:04:12 2003 (favre) .faber.Career = faber +Thu Feb 20 18:04:12 2003 (favre) .faber.Skill = make melee weapons +Thu Feb 20 18:04:12 2003 (favre) .faber.Specialization = make axe +Wed Feb 26 17:38:17 2003 (favre) .faber.Tool type = Sharpener +Wed Feb 26 17:38:23 2003 (favre) .crafting tool.type = Sharpener +Thu Feb 27 17:21:21 2003 (receveur) .faber.Create.MP 2 = yellow_amber.item +Thu Feb 27 17:22:17 2003 (receveur) .faber.Create.MP 1 = desert_pod.item +Mon Mar 03 15:28:59 2003 (receveur) .melee weapon.latency = +Mon Mar 03 15:28:59 2003 (receveur) .melee weapon.rate of fire = +Thu Sep 18 18:57:46 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber +Fri Sep 19 10:35:25 2003 (coutelas) .basics.ItemType = Axe +Fri Sep 19 10:35:25 2003 (coutelas) .basics.family = melee weapon +Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Blade +Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft +Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 2 Property = Stiff +Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip +Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 3 Property = Grip +Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight +Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.MP 4 Property = Dense +Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.Quantity 1 = 1 +Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.Quantity 2 = 1 +Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.Quantity 3 = 1 +Fri Sep 19 10:39:19 2003 (coutelas) .faber.Create.Quantity 4 = 1 +Fri Sep 19 10:51:34 2003 (coutelas) .AsBrick.Client.Icon = MW_axe.tga +Fri Sep 19 11:39:40 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga +Tue Sep 23 17:18:41 2003 (coutelas) .faber.Skill = craft +Fri Jan 30 11:11:10 2004 (coutelas) .basics.Bulk = 20 +Fri Feb 06 17:30:01 2004 (coutelas) .basics.Time to Equip In Ticks = 20 +Thu Apr 21 14:32:53 2005 (peloille) .basics.RequiredCharac = Strength +Thu Apr 21 14:32:53 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 +Thu Apr 21 14:32:53 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 + diff --git a/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1ss.sitem b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1ss.sitem new file mode 100644 index 0000000..a7d07e7 --- /dev/null +++ b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1ss.sitem @@ -0,0 +1,94 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Tue Jul 30 12:41:31 2002 (receveur) .basics.family = melee weapon +Tue Jul 30 12:41:31 2002 (receveur) .basics.name = daguer +Tue Jul 30 12:41:31 2002 (receveur) formName Pasted = +Tue Jul 30 12:43:37 2002 (receveur) .basics.quality level = "Basics.Level"*10 +Tue Jul 30 12:43:37 2002 (receveur) .basics.weight = 0 +Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.category = light +Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.latency = 6 +Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.rate of fire = 2 +Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.skill = Dagger +Tue Jul 30 12:43:43 2002 (receveur) .melee weapon.damage type = Piercing + + +Tue Jul 30 14:26:21 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand +Tue Jul 30 14:27:48 2002 (receveur) .basics.sack_type = 1 +Tue Jul 30 14:31:04 2002 (receveur) .basics.name = sword +Tue Jul 30 14:31:04 2002 (receveur) .melee weapon.skill = Sword +Tue Jul 30 14:33:21 2002 (receveur) .melee weapon.category = medium +Tue Jul 30 14:33:21 2002 (receveur) .melee weapon.damage type = Slashing +Tue Jul 30 14:39:14 2002 (receveur) formName Pasted = +Tue Jul 30 15:16:52 2002 (receveur) .basics.quality level = $filename +Tue Jul 30 15:17:12 2002 (receveur) .basics.name = sword +Tue Aug 27 14:54:56 2002 (wuibout) .3d.icon = MW_sword.tga +Thu Oct 03 14:27:52 2002 (receveur) .basics.Durability = +Thu Oct 03 14:27:52 2002 (receveur) .basics.weight = heavy +Fri Jan 03 15:53:45 2003 (receveur) .melee weapon.skill = sword +Thu Feb 20 18:03:15 2003 (favre) .faber.Career = faber +Thu Feb 20 18:03:15 2003 (favre) .faber.Skill = make melee weapons +Thu Feb 20 18:03:15 2003 (favre) .faber.Specialization = make sword +Wed Feb 26 17:36:58 2003 (favre) .faber.Tool type = Sharpener +Wed Feb 26 17:37:02 2003 (favre) .crafting tool.type = Sharpener +Thu Feb 27 17:13:31 2003 (receveur) .faber.Create.MP 1 = desert_fiber.item +Thu Feb 27 17:13:31 2003 (receveur) .faber.Create.MP 2 = rotten_bones.item +Mon Mar 03 15:28:03 2003 (receveur) .melee weapon.latency = +Mon Mar 03 15:28:03 2003 (receveur) .melee weapon.rate of fire = +Tue Sep 16 19:18:35 2003 (coutelas) .basics.ItemType = Sword +Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Blade +Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 1 Family = Undefined +Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft +Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip +Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 3 Property = Grip +Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight +Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.MP 4 Property = Dense +Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.Quantity 1 = 1 +Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.Quantity 2 = 1 +Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.Quantity 3 = 1 +Tue Sep 16 19:18:35 2003 (coutelas) .faber.Create.Quantity 4 = 1 +Tue Sep 16 19:19:58 2003 (coutelas) .AsBrick.Client.Icon = MW_sword.tga +Tue Sep 16 19:23:49 2003 (coutelas) .faber.Create.MP 2 Property = Stiff +Thu Sep 18 18:57:16 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber +Fri Sep 19 11:39:08 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga +Tue Sep 23 17:18:03 2003 (coutelas) .faber.Skill = craft +Fri Jan 30 11:10:40 2004 (coutelas) .basics.Bulk = 20 +Fri Feb 06 17:29:27 2004 (coutelas) .basics.Time to Equip In Ticks = 20 +Thu Apr 21 14:32:43 2005 (peloille) .basics.RequiredCharac = Strength +Thu Apr 21 14:32:43 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 +Thu Apr 21 14:32:43 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 + diff --git a/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2bm.sitem b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2bm.sitem new file mode 100644 index 0000000..d034d72 --- /dev/null +++ b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2bm.sitem @@ -0,0 +1,88 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Thu Aug 22 20:04:54 2002 (receveur) .basics.name = 2_handed_mace +Thu Aug 22 20:05:42 2002 (receveur) .basics.name = long_mace +Thu Aug 22 20:05:42 2002 (receveur) .melee weapon.category = medium +Thu Aug 22 20:05:42 2002 (receveur) .melee weapon.skill = GreatMass +Thu Aug 22 20:06:50 2002 (receveur) .melee weapon.damage type = Blunt +Thu Aug 22 20:06:57 2002 (receveur) .melee weapon.latency = 6 +Thu Aug 22 20:06:57 2002 (receveur) .melee weapon.rate of fire = 2 +Thu Aug 22 20:09:37 2002 (receveur) .basics.quality level = $filename +Tue Aug 27 14:55:58 2002 (wuibout) .3d.icon = MW_2h_mace.tga +Thu Oct 03 15:19:51 2002 (receveur) .basics.weight = heavy +Thu Dec 12 11:51:12 2002 (favre) formName Pasted = +Fri Jan 03 15:55:49 2003 (receveur) .melee weapon.skill = great mass +Thu Feb 20 18:08:25 2003 (favre) .faber.Career = faber +Thu Feb 20 18:08:25 2003 (favre) .faber.Skill = make two_hands melee weapons +Thu Feb 20 18:08:25 2003 (favre) .faber.Specialization = make long mace +Wed Feb 26 17:36:22 2003 (favre) .faber.Tool type = Sharpener +Wed Feb 26 17:36:26 2003 (favre) .crafting tool.type = Sharpener +Thu Feb 27 17:16:48 2003 (receveur) .faber.Create.MP 1 = desert_log.item +Thu Feb 27 17:16:48 2003 (receveur) .faber.Create.Quantity 1 = 6 +Thu Feb 27 17:16:48 2003 (receveur) .faber.Create.Quantity 2 = 5 +Thu Feb 27 17:16:59 2003 (receveur) .faber.Create.MP 2 = eggs.item +Mon Mar 03 15:29:47 2003 (receveur) .melee weapon.latency = +Mon Mar 03 15:29:47 2003 (receveur) .melee weapon.rate of fire = +Thu May 29 16:05:48 2003 (fleury) .melee weapon.latency = 6 +Thu Sep 18 13:55:52 2003 (coutelas) .faber.Skill = +Thu Sep 18 13:55:52 2003 (coutelas) .melee weapon.skill = two handed mace +Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Hammer +Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft +Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 2 Property = Stiff +Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip +Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 3 Property = Grip +Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight +Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.MP 4 Property = Dense +Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.Quantity 1 = 1 +Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.Quantity 2 = 1 +Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.Quantity 3 = 1 +Thu Sep 18 13:56:47 2003 (coutelas) .faber.Create.Quantity 4 = 1 +Thu Sep 18 13:57:03 2003 (coutelas) .AsBrick.Client.Icon = MW_2h_mace.tga +Thu Sep 18 13:58:34 2003 (coutelas) .basics.ItemType = Two Hand Mace +Thu Sep 18 14:05:46 2003 (coutelas) .basics.family = melee weapon +Thu Sep 18 18:57:58 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber +Fri Sep 19 11:40:05 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga +Tue Sep 23 17:18:58 2003 (coutelas) .faber.Skill = craft +Fri Jan 30 11:10:34 2004 (coutelas) .basics.Bulk = 30 +Fri Feb 06 17:28:35 2004 (coutelas) .basics.Time to Equip In Ticks = 3 +Mon May 10 17:23:03 2004 (coutelas) .melee weapon.melee range = 10 +Thu Apr 21 14:32:31 2005 (peloille) .basics.RequiredCharac = Strength +Thu Apr 21 14:32:31 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 +Thu Apr 21 14:32:31 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 + diff --git a/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2pp.sitem b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2pp.sitem new file mode 100644 index 0000000..4b8689f --- /dev/null +++ b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2pp.sitem @@ -0,0 +1,84 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Thu Aug 22 20:07:12 2002 (receveur) .basics.name = pike +Thu Aug 22 20:07:30 2002 (receveur) .melee weapon.category = Heavy +Thu Aug 22 20:07:30 2002 (receveur) .melee weapon.skill = Pike +Thu Aug 22 20:07:40 2002 (receveur) .melee weapon.damage type = Piercing +Thu Aug 22 20:07:40 2002 (receveur) .melee weapon.latency = 6 +Thu Aug 22 20:07:40 2002 (receveur) .melee weapon.rate of fire = 2 +Thu Aug 22 20:09:30 2002 (receveur) .basics.quality level = $filename +Tue Aug 27 14:56:07 2002 (wuibout) .3d.icon = MW_2h_lance.tga +Thu Oct 03 15:20:11 2002 (receveur) .basics.weight = middle +Thu Oct 03 15:20:23 2002 (receveur) .basics.hit points = very low +Fri Oct 25 10:57:56 2002 (mauduit) .3d.anim_set = 2HLance +Thu Dec 12 11:51:17 2002 (favre) formName Pasted = +Fri Jan 03 15:56:02 2003 (receveur) .melee weapon.skill = pike +Thu Feb 20 18:08:54 2003 (favre) .faber.Career = faber +Thu Feb 20 18:08:54 2003 (favre) .faber.Skill = make two_hands melee weapons +Thu Feb 20 18:08:54 2003 (favre) .faber.Specialization = make pike +Wed Feb 26 17:36:32 2003 (favre) .faber.Tool type = Sharpener +Wed Feb 26 17:36:40 2003 (favre) .crafting tool.type = Sharpener +Thu Feb 27 17:05:43 2003 (receveur) .faber.Create.MP 1 = desert_branch.item +Thu Feb 27 17:06:14 2003 (receveur) .faber.Create.Quantity 1 = 6 +Thu Feb 27 17:06:14 2003 (receveur) .faber.Create.Quantity 2 = 5 +Thu Feb 27 17:06:38 2003 (receveur) .faber.Create.MP 2 = sea_clay.item +Mon Mar 03 15:29:37 2003 (receveur) .melee weapon.latency = 4 +Mon Mar 03 15:29:37 2003 (receveur) .melee weapon.rate of fire = +Thu May 29 16:05:53 2003 (fleury) .melee weapon.latency = 6 +Thu Sep 18 14:10:54 2003 (coutelas) .basics.ItemType = Pike +Thu Sep 18 14:10:54 2003 (coutelas) .basics.family = melee weapon +Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Point +Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft +Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.MP 2 Property = Stiff +Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip +Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.MP 3 Property = Grip +Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.Quantity 1 = 1 +Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.Quantity 2 = 1 +Thu Sep 18 14:12:03 2003 (coutelas) .faber.Create.Quantity 3 = 1 +Thu Sep 18 14:12:22 2003 (coutelas) .AsBrick.Client.Icon = MW_2h_lance.tga +Thu Sep 18 18:58:04 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber +Fri Sep 19 11:39:58 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga +Tue Sep 23 17:19:05 2003 (coutelas) .faber.Skill = craft +Fri Jan 30 11:10:27 2004 (coutelas) .basics.Bulk = 30 +Fri Feb 06 17:28:54 2004 (coutelas) .basics.Time to Equip In Ticks = 3 +Mon May 10 17:22:50 2004 (coutelas) .melee weapon.melee range = 15 +Thu Apr 21 14:31:49 2005 (peloille) .basics.RequiredCharac = Strength +Thu Apr 21 14:31:49 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 +Thu Apr 21 14:31:49 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 + diff --git a/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2sa.sitem b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2sa.sitem new file mode 100644 index 0000000..4037ac7 --- /dev/null +++ b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2sa.sitem @@ -0,0 +1,87 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Thu Aug 22 20:07:54 2002 (receveur) .basics.name = long_axe +Thu Aug 22 20:08:40 2002 (receveur) .melee weapon.category = Heavy +Thu Aug 22 20:08:40 2002 (receveur) .melee weapon.latency = 6 +Thu Aug 22 20:08:40 2002 (receveur) .melee weapon.rate of fire = 2 +Thu Aug 22 20:08:40 2002 (receveur) .melee weapon.skill = GreatAxe +Thu Aug 22 20:08:46 2002 (receveur) .melee weapon.damage type = Slashing +Thu Aug 22 20:09:22 2002 (receveur) .basics.quality level = $filename +Tue Aug 27 14:56:14 2002 (wuibout) .3d.icon = MW_2h_axe.tga +Thu Oct 03 15:20:39 2002 (receveur) .basics.weight = very heavy +Thu Oct 03 15:20:48 2002 (receveur) .basics.hit points = high +Thu Dec 12 11:51:26 2002 (favre) formName Pasted = +Fri Jan 03 15:56:12 2003 (receveur) .melee weapon.skill = great axe +Thu Feb 20 18:09:11 2003 (favre) .faber.Career = faber +Thu Feb 20 18:09:11 2003 (favre) .faber.Skill = make two_hands melee weapons +Thu Feb 20 18:09:11 2003 (favre) .faber.Specialization = make long axe +Wed Feb 26 17:36:47 2003 (favre) .faber.Tool type = Sharpener +Wed Feb 26 17:36:52 2003 (favre) .crafting tool.type = Sharpener +Thu Feb 27 17:21:36 2003 (receveur) .faber.Create.MP 1 = yellow_amber.item +Thu Feb 27 17:21:36 2003 (receveur) .faber.Create.Quantity 1 = 6 +Thu Feb 27 17:21:39 2003 (receveur) .faber.Create.Quantity 2 = 5 +Thu Feb 27 17:22:12 2003 (receveur) .faber.Create.MP 2 = desert_pod.items +Mon Mar 03 15:29:25 2003 (receveur) .melee weapon.latency = 4 +Mon Mar 03 15:29:25 2003 (receveur) .melee weapon.rate of fire = +Thu May 29 16:05:58 2003 (fleury) .melee weapon.latency = 6 +Tue Sep 16 19:24:56 2003 (coutelas) .basics.ItemType = Two Hand Axe +Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Blade +Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft +Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 2 Property = Stiff +Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip +Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 3 Property = Grip +Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight +Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.MP 4 Property = Dense +Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.Quantity 1 = 1 +Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.Quantity 2 = 1 +Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.Quantity 3 = 1 +Tue Sep 16 19:24:56 2003 (coutelas) .faber.Create.Quantity 4 = 1 +Tue Sep 16 19:24:56 2003 (coutelas) .melee weapon.skill = two handed axe +Tue Sep 16 19:25:31 2003 (coutelas) .AsBrick.Client.Icon = MW_2h_axe.tga +Thu Sep 18 12:25:52 2003 (coutelas) .basics.family = melee weapon +Thu Sep 18 18:57:52 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber +Fri Sep 19 11:39:52 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga +Tue Sep 23 17:18:25 2003 (coutelas) .faber.Skill = craft +Fri Jan 30 11:10:20 2004 (coutelas) .basics.Bulk = 30 +Fri Feb 06 17:28:48 2004 (coutelas) .basics.Time to Equip In Ticks = 3 +Mon May 10 17:22:38 2004 (coutelas) .melee weapon.melee range = 10 +Thu Apr 21 14:31:27 2005 (peloille) .basics.RequiredCharac = Strength +Thu Apr 21 14:31:27 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 +Thu Apr 21 14:31:27 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 + diff --git a/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2ss.sitem b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2ss.sitem new file mode 100644 index 0000000..f40268f --- /dev/null +++ b/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2ss.sitem @@ -0,0 +1,106 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Tue Jul 30 12:41:31 2002 (receveur) .basics.family = melee weapon +Tue Jul 30 12:41:31 2002 (receveur) .basics.name = daguer +Tue Jul 30 12:41:31 2002 (receveur) formName Pasted = +Tue Jul 30 12:43:37 2002 (receveur) .basics.quality level = "Basics.Level"*10 +Tue Jul 30 12:43:37 2002 (receveur) .basics.weight = 0 +Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.category = light +Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.latency = 6 +Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.rate of fire = 2 +Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.skill = Dagger +Tue Jul 30 12:43:43 2002 (receveur) .melee weapon.damage type = Piercing +Tue Jul 30 14:26:21 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand +Tue Jul 30 14:27:48 2002 (receveur) .basics.sack_type = 1 +Tue Jul 30 14:31:04 2002 (receveur) .basics.name = sword +Tue Jul 30 14:31:04 2002 (receveur) .melee weapon.skill = Sword +Tue Jul 30 14:33:21 2002 (receveur) .melee weapon.category = medium +Tue Jul 30 14:33:21 2002 (receveur) .melee weapon.damage type = Slashing +Tue Jul 30 14:34:31 2002 (receveur) .melee weapon.category = Heavy +Tue Jul 30 14:34:31 2002 (receveur) .melee weapon.skill = TwoHandsSword +Tue Jul 30 14:36:56 2002 (receveur) .melee weapon.skill = TwoHandsSword +Tue Jul 30 14:37:35 2002 (receveur) .basics.name = 2_hands_sword +Tue Jul 30 15:17:29 2002 (receveur) .basics.quality level = $filename +Thu Aug 22 20:10:32 2002 (receveur) .basics.name = long_sword +Tue Aug 27 14:55:49 2002 (wuibout) .3d.icon = MW_2h_sword.tga +Thu Oct 03 15:19:30 2002 (receveur) .basics.weight = very heavy +Thu Oct 03 15:19:37 2002 (receveur) .basics.hit points = high +Thu Dec 12 11:51:06 2002 (favre) .basics.EquipmentInfo.EquipmentSlots[0] = Two Hands +Thu Dec 12 11:51:06 2002 (favre) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = two_hands +Fri Jan 03 15:55:22 2003 (receveur) .melee weapon.skill = two hands sword +Thu Feb 20 18:05:01 2003 (favre) .faber.Skill = make two_hands melee weapons +Thu Feb 20 18:07:47 2003 (favre) .faber.Career = faber +Thu Feb 20 18:07:47 2003 (favre) .faber.Specialization = make long sword +Thu Feb 20 18:08:07 2003 (favre) .faber.Job = +Wed Feb 26 17:36:10 2003 (favre) .faber.Tool type = Sharpener +Wed Feb 26 17:36:15 2003 (favre) .crafting tool.type = Sharpener +Thu Feb 27 17:14:09 2003 (receveur) .faber.Create.MP 1 = desert_fiber.item +Thu Feb 27 17:14:09 2003 (receveur) .faber.Create.MP 2 = rotten_bones.item +Thu Feb 27 17:14:09 2003 (receveur) .faber.Create.Quantity 1 = 5 +Thu Feb 27 17:14:09 2003 (receveur) .faber.Create.Quantity 2 = 6 +Mon Mar 03 15:29:15 2003 (receveur) .melee weapon.latency = 4 +Mon Mar 03 15:29:15 2003 (receveur) .melee weapon.rate of fire = +Thu May 29 16:05:44 2003 (fleury) .melee weapon.latency = 6 +Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Blade +Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft +Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 2 Property = Stiff +Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip +Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 3 Property = Grip +Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight +Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.MP 4 Property = Dense +Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.Quantity 1 = 1 +Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.Quantity 2 = 1 +Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.Quantity 3 = 1 +Thu Sep 18 11:23:35 2003 (coutelas) .faber.Create.Quantity 4 = 1 +Thu Sep 18 11:23:35 2003 (coutelas) .faber.Skill = +Thu Sep 18 11:23:35 2003 (coutelas) .melee weapon.skill = two handed sword +Thu Sep 18 11:25:39 2003 (coutelas) .AsBrick.Client.Icon = MW_2h_sword.tga +Thu Sep 18 18:58:10 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber +Fri Sep 19 11:39:46 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga +Tue Sep 23 17:15:17 2003 (coutelas) .basics.ItemType = Two Hand Sword +Tue Sep 23 17:18:51 2003 (coutelas) .faber.Skill = craft +Fri Jan 30 11:10:12 2004 (coutelas) .basics.Bulk = 30 +Fri Feb 06 17:28:42 2004 (coutelas) .basics.Time to Equip In Ticks = 3 +Mon May 10 17:22:20 2004 (coutelas) .melee weapon.melee range = 10 +Thu Apr 21 14:31:13 2005 (peloille) .basics.RequiredCharac = Strength +Thu Apr 21 14:31:13 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 +Thu Apr 21 14:31:13 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 +Fri Oct 14 14:42:29 2005 (peloille) .3d.anim_set = 2H Sword +