Add data_shard build project

This commit is contained in:
kaetemi 2014-02-07 14:54:45 +01:00
parent a53a609059
commit 230fb40305
4 changed files with 113 additions and 0 deletions

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@ -38,6 +38,7 @@ CommonPath = "common/" + CommonName
# Copy dir directories
CopyDirectSourceDirectories = [ ]
CopyDirectSourceDirectories += [ DataCommonDirectory ]
CopyDirectSourceDirectories += [ LeveldesignDataCommonDirectory ]
CopyDirectSourceFiles = [ ]

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@ -0,0 +1,64 @@
#!/usr/bin/python
#
# \file directories.py
# \brief Directories configuration
# \date 2010-08-27 17:13GMT
# \author Jan Boon (Kaetemi)
# \date 2001-2005
# \author Nevrax
# Python port of game data build pipeline.
# Directories configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
from buildsite import *
# *** COMMON NAMES AND PATHS ***
CommonName = "data_shard"
CommonPath = "common/" + CommonName
# *** DIRECT SOURCE DIRECTORIES ***
# Copy dir directories
CopyDirectSourceDirectories = [ ]
CopyDirectSourceDirectories += [ DataShardDirectory ]
CopyDirectSourceDirectories += [ LeveldesignDataShardDirectory ]
CopyDirectSourceFiles = [ ]
# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
CopyLeveldesignSourceDirectories = [ ]
CopyLeveldesignSourceFiles = [ ]
CopyLeveldesignWorldSourceDirectories = [ ]
CopyLeveldesignWorldSourceFiles = [ ]
CopyLeveldesignDfnSourceDirectories = [ ]
CopyLeveldesignDfnSourceFiles = [ ]
# *** SOURCE DIRECTORIES IN THE DATABASE ***
# Copy dir directories
CopyDatabaseSourceDirectories = [ ]
CopyDatabaseSourceFiles = [ ]
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
# Common data install directory
CopyInstallDirectory = CommonName

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@ -0,0 +1,44 @@
#!/usr/bin/python
#
# \file config.py
# \brief Process configuration
# \date 2010-08-27 17:02GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Process configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** PROCESS CONFIGURATION ***
# *** PROCESS CONFIG ***
ProcessToComplete = [ ]
ProcessToComplete += [ "copy" ]
# *** COMMON NAMES AND PATHS ***
CommonName = "data_shard"
CommonPath = "common/" + CommonName
# *** PACS PRIM LIST OPTIONS ***
# *** COPY DIR OPTIONS ***

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@ -46,6 +46,7 @@ ProjectsToProcess += [ "common/fonts" ]
ProjectsToProcess += [ "common/gamedev" ]
ProjectsToProcess += [ "common/leveldesign" ]
ProjectsToProcess += [ "common/data_common" ]
ProjectsToProcess += [ "common/data_shard" ]
ProjectsToProcess += [ "common/exedll" ]
ProjectsToProcess += [ "common/cfg" ]
@ -65,7 +66,10 @@ ProjectsToProcess += [ "continents/indoors" ] # Note: must be after other contin
InstallShardDataDirectories = [ ]
InstallShardDataDirectories += [ "data_shard" ]
InstallShardDataDirectories += [ "data_common" ]
InstallShardDataCollisionsDirectory = "data_shard/collisions"
InstallShardDataCollisionsDirectories = [ ]
InstallShardDataCollisionsDirectories += [ "newbieland_ai" ]
InstallShardDataCollisionsDirectories += [ "newbieland_ig" ]