Add some missing part of indoors configuration

This commit is contained in:
kaetemi 2014-02-20 23:57:17 +01:00
parent c12c8176a1
commit 655ccc52db
5 changed files with 69 additions and 3 deletions

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@ -0,0 +1,17 @@
<?xml version="1.0"?>
<NEL_WORLD_EDITOR_PROJECT>
<VERSION>2</VERSION>
<DATA_DIRECTORY VALUE="W:\worldedit\jungle"/>
<CONTEXT VALUE=""/>
<DATABASE_ELEMENT FILENAME="W:\database\landscape\ligo\jungle\indoors.land" TYPE="landscape">
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="0"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>landscape</STRING>
</PROPERTY>
</ROOT_PRIMITIVE>
</PRIMITIVES>
</DATABASE_ELEMENT>
</NEL_WORLD_EDITOR_PROJECT>

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@ -0,0 +1,49 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="1"/>
<CHILD TYPE="CPrimZone">
<PT X="19997.003906" Y="-319.947723" Z="0.000000"/>
<PT X="19997.003906" Y="-641.147705" Z="0.000000"/>
<PT X="21281.804688" Y="-638.947693" Z="0.000000"/>
<PT X="21279.603516" Y="-319.947723" Z="0.000000" SELECTED="true"/>
<PROPERTY TYPE="string">
<NAME>alias</NAME>
<STRING>26956687</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>continent</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>id</NAME>
<STRING>indoors</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>continent_indoors</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>start_villages</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>start_villages</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</ROOT_PRIMITIVE>
</PRIMITIVES>

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@ -29,7 +29,7 @@
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "desert"
EcosystemName = "jungle"
EcosystemPath = "ecosystems/" + EcosystemName
ContinentName = "indoors"
ContinentPath = "continents/" + ContinentName

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@ -40,7 +40,7 @@ ProcessToComplete += [ "ai_wmap" ]
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "desert"
EcosystemName = "jungle"
EcosystemPath = "ecosystems/" + EcosystemName
ContinentName = "indoors"
ContinentPath = "continents/" + ContinentName

View file

@ -74,7 +74,6 @@ ProjectsToProcess += [ "continents/indoors" ] # Note: must be after other contin
InstallShardDataDirectories = [ ]
InstallShardDataDirectories += [ "data_mainland_common_primitives" ]
InstallShardDataDirectories += [ "data_common" ]
InstallShardDataDirectories += [ "data_language" ]
InstallShardDataDirectories += [ "data_leveldesign" ]
@ -99,6 +98,7 @@ InstallShardDataMultiDirectories += [ [ "data_r2_roots", [ ] ] ] # TODO
# [ [ "<target_package>", [ "<source_dir>", "<source_dir>" ] ] ] target_dir under shard data, source_dir under primitives
InstallShardDataPrimitivesDirectories = [ ]
InstallShardDataPrimitivesDirectories += [ [ "data_game_share", [ "" ] ] ]
InstallShardDataPrimitivesDirectories += [ [ "data_mainland_common_primitives", [ "indoors" ] ] ]
InstallShardDataPrimitivesDirectories += [ [ "data_newbieland_primitives", [ "newbieland" ] ] ]
# [ [ "<target_package>", [ "<target_executable>", "<source_executable>" ], [ "<default_config>", "<default_config>" ], [ "<data_file>", "<data_file>" ] ] ]