#!/usr/bin/python # # \file directories.py # \brief Directories configuration # \date 2014-02-13 20:32GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Directories configuration. # # NeL - MMORPG Framework # Copyright (C) 2014 by authors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # from buildsite import * import os # *** COMMON NAMES AND PATHS *** CommonName = "data_shard" CommonPath = "shard/" + CommonName # *** DIRECT SOURCE DIRECTORIES *** # Copy dir directories CopyDirectSourceDirectories = [ ] CopyDirectSourceDirectories += [ DataShardDirectory ] CopyDirectSourceDirectories += [ LeveldesignDataShardDirectory ] CopyDirectSourceFiles = [ ] # *** SOURCE DIRECTORIES IN LEVELDESIGN *** CopyLeveldesignSourceDirectories = [ ] CopyLeveldesignSourceFiles = [ ] CopyLeveldesignWorldSourceDirectories = [ ] CopyLeveldesignWorldSourceFiles = [ ] CopyLeveldesignDfnSourceDirectories = [ ] CopyLeveldesignDfnSourceFiles = [ ] # *** SOURCE DIRECTORIES IN THE DATABASE *** # Copy dir directories CopyDatabaseSourceDirectories = [ ] CopyDatabaseSourceFiles = [ ] # *** INSTALL DIRECTORIES IN THE CLIENT DATA *** # Common data install directory CopyInstallDirectory = CommonName