khanat-ressources-NeL/leveldesign/DFN/game_elem
2016-12-03 19:34:05 +01:00
..
_ai Changement DFN 2016-09-28 18:26:33 +02:00
_anim Polishing emote 2016-03-07 20:41:34 +01:00
_bot_chat Add initial 2013-07-24 21:45:31 +02:00
_brick Dernier poartage des cha, chascore , cha_score 2016-10-08 23:23:54 +02:00
_create_perso Add initial 2013-07-24 21:45:31 +02:00
_creature Changement DFN 2016-09-28 18:26:33 +02:00
_deposit Add initial 2013-07-24 21:45:31 +02:00
_economic Add initial 2013-07-24 21:45:31 +02:00
_emote Add initial 2013-07-24 21:45:31 +02:00
_encyclopedia Add initial 2013-07-24 21:45:31 +02:00
_fx(tmp) Add initial 2013-07-24 21:45:31 +02:00
_item Changement DFN 2016-09-28 18:26:33 +02:00
_loot_tables Add initial 2013-07-24 21:45:31 +02:00
_mission Add initial 2013-07-24 21:45:31 +02:00
_outposts Add initial 2013-07-24 21:45:31 +02:00
_pacts Changement DFN 2016-09-28 18:26:33 +02:00
_plant Lowercase leveldesign 2014-09-18 14:30:14 +02:00
_player(tmp) Add initial 2013-07-24 21:45:31 +02:00
_regen Changement DFN 2016-09-28 18:26:33 +02:00
_role Changement DFN 2016-09-28 18:26:33 +02:00
_skills changement des titres et trie 2016-12-03 19:34:05 +01:00
_xptables Lowercase leveldesign 2014-09-18 14:30:14 +02:00
_building_power.dfn Add initial 2013-07-24 21:45:31 +02:00
_building_powers.dfn Add initial 2013-07-24 21:45:31 +02:00
_classification_types.typ Add initial 2013-07-24 21:45:31 +02:00
_combat_move.dfn Add initial 2013-07-24 21:45:31 +02:00
_difficulty_appreciation.typ Add initial 2013-07-24 21:45:31 +02:00
_entity_types.typ Add initial 2013-07-24 21:45:31 +02:00
_localisation_size_adjustment.dfn Add initial 2013-07-24 21:45:31 +02:00
_localisation_table_line.dfn Add initial 2013-07-24 21:45:31 +02:00
_loot.dfn Add initial 2013-07-24 21:45:31 +02:00
_plant_textureset.typ Add initial 2013-07-24 21:45:31 +02:00
_season_light_cycle.dfn Add initial 2013-07-24 21:45:31 +02:00
actionlist.dfn Add initial 2013-07-24 21:45:31 +02:00
aiaction.dfn Changement DFN 2016-09-28 18:26:33 +02:00
aiaction_aiming_type.typ Add initial 2013-07-24 21:45:31 +02:00
aiaction_area_type.typ Add initial 2013-07-24 21:45:31 +02:00
aiaction_combat_damage_type.typ Add initial 2013-07-24 21:45:31 +02:00
aiaction_effect_type.typ Add initial 2013-07-24 21:45:31 +02:00
aiaction_linkottype.typ Lowercase leveldesign 2014-09-18 14:30:14 +02:00
aiaction_type.typ Add initial 2013-07-24 21:45:31 +02:00
armor.dfn Add initial 2013-07-24 21:45:31 +02:00
armorpiece.dfn Add initial 2013-07-24 21:45:31 +02:00
attack.dfn Add initial 2013-07-24 21:45:31 +02:00
attack_id.dfn Add initial 2013-07-24 21:45:31 +02:00
attack_list.dfn Add initial 2013-07-24 21:45:31 +02:00
attack_list_entry.dfn Add initial 2013-07-24 21:45:31 +02:00
attack_type.typ Add initial 2013-07-24 21:45:31 +02:00
audiofx.dfn Lowercase leveldesign 2014-09-18 14:30:14 +02:00
body_to_bone.dfn Add initial 2013-07-24 21:45:31 +02:00
building.dfn Add initial 2013-07-24 21:45:31 +02:00
cast_ray.dfn Add initial 2013-07-24 21:45:31 +02:00
characterdamagelocalisationtable.typ Add initial 2013-07-24 21:45:31 +02:00
civilisation.dfn Add initial 2013-07-24 21:45:31 +02:00
commission.dfn Add initial 2013-07-24 21:45:31 +02:00
continents.typ Add initial 2013-07-24 21:45:31 +02:00
creature.dfn Add initial 2013-07-24 21:45:31 +02:00
damage_shield_type.typ Add initial 2013-07-24 21:45:31 +02:00
deathpact.dfn Add initial 2013-07-24 21:45:31 +02:00
deposit.dfn Add initial 2013-07-24 21:45:31 +02:00
forage_source.dfn Add initial 2013-07-24 21:45:31 +02:00
gender.typ Add initial 2013-07-24 21:45:31 +02:00
id_to_string.dfn Add initial 2013-07-24 21:45:31 +02:00
id_to_string_array.dfn Add initial 2013-07-24 21:45:31 +02:00
item.dfn Add initial 2013-07-24 21:45:31 +02:00
item.typ Add initial 2013-07-24 21:45:31 +02:00
itemstat.dfn Add initial 2013-07-24 21:45:31 +02:00
law.dfn Add initial 2013-07-24 21:45:31 +02:00
light_cycle.dfn Add initial 2013-07-24 21:45:31 +02:00
localisation_size_adjustment_table.dfn Add initial 2013-07-24 21:45:31 +02:00
localisation_table.dfn Add initial 2013-07-24 21:45:31 +02:00
people.typ Lowercase leveldesign 2014-09-18 14:30:14 +02:00
plant.dfn Add initial 2013-07-24 21:45:31 +02:00
race.dfn Add initial 2013-07-24 21:45:31 +02:00
range_weapon_type.typ Add initial 2013-07-24 21:45:31 +02:00
region_list.typ Add initial 2013-07-24 21:45:31 +02:00
role.dfn Add initial 2013-07-24 21:45:31 +02:00
sitem.dfn Add initial 2013-07-24 21:45:31 +02:00
sky.dfn Add initial 2013-07-24 21:45:31 +02:00
sky_color_gradient_info.dfn Add initial 2013-07-24 21:45:31 +02:00
sky_color_info.dfn Add initial 2013-07-24 21:45:31 +02:00
sky_color_mode.typ Add initial 2013-07-24 21:45:31 +02:00
sky_object.dfn Add initial 2013-07-24 21:45:31 +02:00
sky_object_priority.typ Add initial 2013-07-24 21:45:31 +02:00
sky_object_version.dfn Add initial 2013-07-24 21:45:31 +02:00
sky_ref_color.typ Add initial 2013-07-24 21:45:31 +02:00
succes_chances_table.dfn Add initial 2013-07-24 21:45:31 +02:00
success_chances_table.dfn Add initial 2013-07-24 21:45:31 +02:00
town_list.typ Add initial 2013-07-24 21:45:31 +02:00
tribe.dfn Add initial 2013-07-24 21:45:31 +02:00
weather_function.dfn Add initial 2013-07-24 21:45:31 +02:00
weather_function_modifier.dfn Add initial 2013-07-24 21:45:31 +02:00
weather_function_params.dfn Add initial 2013-07-24 21:45:31 +02:00
weather_function_visual.dfn Add initial 2013-07-24 21:45:31 +02:00
weather_setup.dfn Add initial 2013-07-24 21:45:31 +02:00