khanat-client/scenes/decors/terrains/demo/demo.gd

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GDScript3
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extends Spatial
#func _ready():
#
# for child in self.get_children():
# if child is MeshInstance and not child.name == "water":
# child.get_surface_material(0).set_shader_param( "texture_albedo_noise/seed", child.translation.x+child.translation.y )
#