khanat-client/scenes/game/alpha.gd

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GDScript3
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extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# var list_creature = []
func generate_map(pos : Vector3):
Config.msg_info("Generate Map")
# Clear old map
for n in $map.get_children():
$map.remove_child(n)
n.queue_free()
# Push new map
for y in range(-20, 21):
for x in range(-20, 21):
var z = (x + y) * (x - y)
if z < 0:
z = -z
var position:Vector3 = 10.0 * Vector3( x, 0.0, y )
var name = "res://scenes/game/area_0_0.tscn"
if int(z/3) % 3 == 0:
if z % 2 == 0:
name = "res://scenes/game/area_0_0.tscn"
else:
name = "res://scenes/game/area_0_1.tscn"
elif int(z/3) % 3 == 1:
if z % 2 == 0:
name = "res://scenes/game/area_1_0.tscn"
else:
name = "res://scenes/game/area_1_1.tscn"
else:
if z % 2 == 0:
name = "res://scenes/game/area_1_2.tscn"
else:
name = "res://scenes/game/area_2_2.tscn"
Config.msg_info("Map:" + str(x) + ":" + str(y) + " -> " + name + " : "+ str(z) + " / " + str(int(z/3)%3))
var map:Spatial = load( name ).instance()
map.set_translation(position)
$map.add_child( map )
func add_creature(name:String, model:String, position:Vector3, orientation:Vector3):
var creature:Spatial = load( model ).instance()
creature.set_name(name)
creature.set_rotation(orientation)
creature.set_translation(position)
# list_creature.push_back(creature)
$creatures.add_child(creature)
func move_creature(name, model, posx, posy, posz):
var position:Vector3 = Vector3( posx, posy, posz )
if $creatures.has_node(name):
var creature:Spatial = $creatures.get_node(name)
var pos : Vector3 = $creature.get_global_transform().origin
# $creatures.get_node(name).get_
# Called when the node enters the scene tree for the first time.
func _ready():
var current: Vector3 = Vector3( 0.0, 0.0, 0.0 )
generate_map(current)
self.add_creature("RA_1", "res://scenes/player/creature_raference.tscn", Vector3( 1.0, 1.0, 1.0 ), Vector3( 0.0, 0.0, 0.0 ))
self.add_creature("RA_2", "res://scenes/player/creature_raference.tscn", Vector3( 2.0, 0.01, 5.0 ), Vector3( 0.0, 1.0, 0.0 ))
self.add_creature("RA_3", "res://scenes/player/creature_raference.tscn", Vector3( 1.0, 0.01, 5.0 ), Vector3( 0.0, -3.141592, 0.0 ))
self.add_creature("Arche_1", "res://scenes/player/creature_arche.tscn", Vector3( -2.0, 0.01, 2.0 ), Vector3( 0.0, -3.141592, 0.0 ))
self.add_creature("Isidor_1", "res://scenes/player/creature_isidor.tscn", Vector3( -2.0, 0.01, 5.0 ), Vector3( 0.0, -3.141592, 0.0 ))
$player.connect("menu_options_pressed", self, "_on_menu_options")
func _on_menu_options():
Config.msg_info("Received menu options")
if $menu_options.is_visible():
$menu_options.hide()
else:
$menu_options.show()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#Config.msg_info("update Map")
pass