khanat-client/addons/zylann.hterrain/tools/generate_mesh_dialog.gd

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GDScript3
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tool
extends WindowDialog
signal generate_selected(lod)
const HTerrainMesher = preload("../hterrain_mesher.gd")
const Util = preload("../util/util.gd")
onready var _preview_label = $VBoxContainer/PreviewLabel
onready var _lod_spinbox = $VBoxContainer/HBoxContainer/LODSpinBox
var _terrain = null
func set_terrain(terrain):
_terrain = terrain
func _notification(what):
if what == NOTIFICATION_VISIBILITY_CHANGED:
if visible:
_update_preview()
func _on_LODSpinBox_value_changed(value):
_update_preview()
func _update_preview():
assert(_terrain != null)
assert(_terrain.get_data() != null)
var resolution = _terrain.get_data().get_resolution()
var stride = int(_lod_spinbox.value)
resolution /= stride
var s = HTerrainMesher.get_mesh_size(resolution, resolution)
_preview_label.text = str( \
Util.format_integer(s.vertices), " vertices, ", \
Util.format_integer(s.triangles), " triangles")
func _on_Generate_pressed():
var stride = int(_lod_spinbox.value)
emit_signal("generate_selected", stride)
hide()
func _on_Cancel_pressed():
hide()