khanat-client/addons/zylann.hterrain/util/direct_multimesh_instance.gd

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GDScript3
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# Implementation of MultiMeshInstance which doesn't use the scene tree
var _multimesh_instance := RID()
func _init():
_multimesh_instance = VisualServer.instance_create()
func _notification(what: int):
if what == NOTIFICATION_PREDELETE:
VisualServer.free_rid(_multimesh_instance)
func set_world(world: World):
VisualServer.instance_set_scenario(
_multimesh_instance, world.get_scenario() if world != null else RID())
func set_visible(visible: bool):
VisualServer.instance_set_visible(_multimesh_instance, visible)
func set_transform(trans: Transform):
VisualServer.instance_set_transform(_multimesh_instance, trans)
func set_multimesh(mm: MultiMesh):
VisualServer.instance_set_base(_multimesh_instance, mm.get_rid() if mm != null else RID())
func set_material_override(material: Material):
VisualServer.instance_geometry_set_material_override( \
_multimesh_instance, material.get_rid() if material != null else RID())
func set_aabb(aabb: AABB):
VisualServer.instance_set_custom_aabb(_multimesh_instance, aabb)
func set_layer_mask(mask: int):
VisualServer.instance_set_layer_mask(_multimesh_instance, mask)