42 lines
1 KiB
GDScript3
42 lines
1 KiB
GDScript3
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class_name Creature
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extends Data
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#
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#05. signals
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#06. enums
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#07. constants
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#08. exported variables
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#09. public variables
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#10. private variables
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#11. onready variables
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#12. optional built-in virtual _init method
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#13. built-in virtual _ready method
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#14. remaining built-in virtual methods
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#15. public methods
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func _init( p_name = null ).( p_name ):
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self.set_data( "race", null )
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self.set_data( "pseudonym", null )
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# Caracteristiques.
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self.set_data( "strength", 5 )
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self.set_data( "perception", 5 )
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self.set_data( "endurance", 5 )
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self.set_data( "constitution", 5 )
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self.set_data( "agility", 5 )
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self.set_data( "current_life", self.get_max_life() )
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self.set_data( "current_stamina", self.get_max_stamina() )
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# inventaire.
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self.set_data( "inventory", [] )
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func get_filename():
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if not self.get_data( "name", null ):
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return "unknow.creature"
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return self.get_data( "name" )+".creature"
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func get_max_life():
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return self.get_data( "constitution", 5 ) * 1000
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func get_max_stamina():
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return self.get_data( "endurance", 5 ) * 1000
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#16. private methods
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