khanat-client/addons/zylann.hterrain/tools/bump2normal_tex.shader

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shader_type canvas_item;
vec4 pack_normal(vec3 n) {
return vec4((0.5 * (n + 1.0)).xzy, 1.0);
}
void fragment() {
vec2 uv = UV;
vec2 ps = TEXTURE_PIXEL_SIZE;
float left = texture(TEXTURE, uv + vec2(-ps.x, 0)).r;
float right = texture(TEXTURE, uv + vec2(ps.x, 0)).r;
float back = texture(TEXTURE, uv + vec2(0, -ps.y)).r;
float fore = texture(TEXTURE, uv + vec2(0, ps.y)).r;
vec3 n = normalize(vec3(left - right, 2.0, fore - back));
COLOR = pack_normal(n);
// DEBUG
//COLOR.r = fract(TIME * 100.0);
}