khanat-client/addons/zylann.hterrain/tools/load_texture_dialog.gd

23 lines
647 B
GDScript3
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tool
extends EditorFileDialog
func _init():
#access = EditorFileDialog.ACCESS_RESOURCES
mode = EditorFileDialog.MODE_OPEN_FILE
# TODO I actually want a dialog to load a texture, not specifically a PNG...
add_filter("*.png ; PNG files")
add_filter("*.jpg ; JPG files")
resizable = true
access = EditorFileDialog.ACCESS_RESOURCES
connect("popup_hide", self, "call_deferred", ["_on_close"])
func _on_close():
# Disconnect listeners automatically,
# so we can re-use the same dialog with different listeners
var cons = get_signal_connection_list("file_selected")
for con in cons:
disconnect("file_selected", con.target, con.method)