adding panel to create creature, adding model arche & isodor

This commit is contained in:
AleaJactaEst 2021-06-29 00:33:56 +02:00
parent fe375adea7
commit 07b364f11d
69 changed files with 5581 additions and 776 deletions

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@ -0,0 +1,5 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/creatures/arche/arche.gltf" type="PackedScene" id=1]
[node name="arche" instance=ExtResource( 1 )]

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@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/creatures/isidor/isidor.gltf" type="PackedScene" id=1]
[node name="isidor" instance=ExtResource( 1 )]
[node name="BoneHalo" parent="Isidor/BoneBase" index="1"]
transform = Transform( 0.547755, 0, 0.836639, 0, 1, 0, -0.836639, 0, 0.547755, 0, 1.32818, 0 )

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@ -0,0 +1,147 @@
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assets/interfaces/next.png Normal file

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@ -154,3 +154,21 @@ msgstr "Settings"
msgid "JUKEBOX_ADD" msgid "JUKEBOX_ADD"
msgstr "Add music(s)" msgstr "Add music(s)"
msgid "CREATURE_CREATION_CHOICE_RACE"
msgstr "Choice your race"
msgid "CREATURE_CREATION_FIRST_NAME"
msgstr "First name"
msgid "CREATURE_CREATION_LAST_NAME"
msgstr "Last name"
msgid "FIRST_NAME"
msgstr "First name"
msgid "LAST_NAME"
msgstr "Last name"
msgid "CREATURE_CREATION_PROPERTIES"
msgstr "Define your properties"

View file

@ -154,3 +154,21 @@ msgstr "Configuration"
msgid "JUKEBOX_ADD" msgid "JUKEBOX_ADD"
msgstr "Ajouter une(des) musique(s)" msgstr "Ajouter une(des) musique(s)"
msgid "CREATURE_CREATION_CHOICE_RACE"
msgstr "Sélectionner votre race"
msgid "CREATURE_CREATION_FIRST_NAME"
msgstr "Prénom"
msgid "CREATURE_CREATION_LAST_NAME"
msgstr "Nom"
msgid "FIRST_NAME"
msgstr "Prénom"
msgid "LAST_NAME"
msgstr "Nom"
msgid "CREATURE_CREATION_PROPERTIES"
msgstr "Éditer vos attributs"

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@ -146,4 +146,20 @@ msgstr ""
msgid "JUKEBOX_ADD" msgid "JUKEBOX_ADD"
msgstr "" msgstr ""
msgid "CREATURE_CREATION_CHOICE_RACE"
msgstr ""
msgid "CREATURE_CREATION_FIRST_NAME"
msgstr ""
msgid "CREATURE_CREATION_LAST_NAME"
msgstr ""
msgid "FIRST_NAME"
msgstr ""
msgid "LAST_NAME"
msgstr ""
msgid "CREATURE_CREATION_PROPERTIES"
msgstr ""

View file

@ -9,21 +9,56 @@
config_version=4 config_version=4
_global_script_classes=[ { _global_script_classes=[ {
"base": "Equipment",
"class": "Cloth",
"language": "GDScript",
"path": "res://ressources/scripts/datas/cloth.gd"
}, {
"base": "Data",
"class": "Creature",
"language": "GDScript",
"path": "res://ressources/scripts/datas/creature.gd"
}, {
"base": "Reference",
"class": "CreatureOld",
"language": "GDScript",
"path": "res://ressources/scripts/creatures/creature.gd"
}, {
"base": "Node", "base": "Node",
"class": "Creature_old", "class": "Creature_old",
"language": "GDScript", "language": "GDScript",
"path": "res://ressources/scripts/creatures/creature_old.gd" "path": "res://ressources/scripts/creatures/creature_old.gd"
}, { }, {
"base": "Object",
"class": "Data",
"language": "GDScript",
"path": "res://ressources/scripts/datas/data.gd"
}, {
"base": "Item",
"class": "Equipment",
"language": "GDScript",
"path": "res://ressources/scripts/datas/equipment.gd"
}, {
"base": "Node", "base": "Node",
"class": "Equippable", "class": "Equippable",
"language": "GDScript", "language": "GDScript",
"path": "res://ressources/scripts/items/equippable.gd" "path": "res://ressources/scripts/items/equippable.gd"
}, { }, {
"base": "Creature",
"class": "Human",
"language": "GDScript",
"path": "res://ressources/scripts/datas/human.gd"
}, {
"base": "Node", "base": "Node",
"class": "Inventory", "class": "Inventory",
"language": "GDScript", "language": "GDScript",
"path": "res://ressources/scripts/items/inventory.gd" "path": "res://ressources/scripts/items/inventory.gd"
}, { }, {
"base": "Data",
"class": "Item",
"language": "GDScript",
"path": "res://ressources/scripts/datas/item.gd"
}, {
"base": "Node", "base": "Node",
"class": "Item_old", "class": "Item_old",
"language": "GDScript", "language": "GDScript",
@ -39,7 +74,17 @@ _global_script_classes=[ {
"language": "GDScript", "language": "GDScript",
"path": "res://scenes/creatures/ra/ra_model.gd" "path": "res://scenes/creatures/ra/ra_model.gd"
}, { }, {
"base": "Node", "base": "ProxyData",
"class": "PickupItem",
"language": "GDScript",
"path": "res://ressources/scripts/datas/pickup_item.gd"
}, {
"base": "Data",
"class": "ProxyData",
"language": "GDScript",
"path": "res://ressources/scripts/datas/proxy_data.gd"
}, {
"base": "Reference",
"class": "Ra", "class": "Ra",
"language": "GDScript", "language": "GDScript",
"path": "res://ressources/scripts/creatures/ra.gd" "path": "res://ressources/scripts/creatures/ra.gd"
@ -50,12 +95,21 @@ _global_script_classes=[ {
"path": "res://scenes/interfaces/focus_reticle.gd" "path": "res://scenes/interfaces/focus_reticle.gd"
} ] } ]
_global_script_class_icons={ _global_script_class_icons={
"Cloth": "",
"Creature": "",
"CreatureOld": "",
"Creature_old": "", "Creature_old": "",
"Data": "",
"Equipment": "",
"Equippable": "", "Equippable": "",
"Human": "",
"Inventory": "", "Inventory": "",
"Item": "",
"Item_old": "", "Item_old": "",
"JSONBeautifier": "", "JSONBeautifier": "",
"Mannequiny": "", "Mannequiny": "",
"PickupItem": "",
"ProxyData": "",
"Ra": "", "Ra": "",
"focus_reticle": "" "focus_reticle": ""
} }
@ -75,12 +129,12 @@ enable_audio_input=true
[autoload] [autoload]
Config="*res://ressources/scripts/config/config.gd" Config="*res://ressources/scripts/config/config.gd"
Creatures="*res://ressources/scripts/creatures_old.gd" Creatures="res://ressources/scripts/creatures_old.gd"
MusicManager="*res://scenes/interfaces/music_manager/music_manager.tscn" MusicManager="*res://scenes/interfaces/music_manager/music_manager.tscn"
Connection="*res://scenes/connection/connection.tscn" Connection="*res://scenes/connection/connection.tscn"
Globals="*res://ressources/scripts/global.gd" Globals="*res://ressources/scripts/global.gd"
Datas="*res://ressources/scripts/datas/data.gd" Datas="*res://ressources/scripts/datas/data.gd"
GeneratorMap="*res://scenes/game/generate_map.gd" GeneratorMap="res://scenes/game/generate_map.gd"
[debug] [debug]

View file

@ -4,7 +4,8 @@ extends Node
# $HOME/.local/share/godot/app_userdata/Khanat # $HOME/.local/share/godot/app_userdata/Khanat
var font_size = 14 var font_size = 14
var SettingsFile = "user://settings.cfg" var SettingsFile = "user://settings.cfg"
var screen_number = 0 var screen_number_default = OS.current_screen
var screen_number = OS.current_screen
var screen_orientation = 0 var screen_orientation = 0
var window_maximized:bool = false var window_maximized:bool = false
var video_default:bool = true var video_default:bool = true
@ -161,7 +162,7 @@ func enable_window_default():
num = 6 num = 6
OS.set_screen_orientation(num) OS.set_screen_orientation(num)
OS.set_window_maximized(window_maximized) OS.set_window_maximized(window_maximized)
OS.current_screen = screen_number OS.current_screen = screen_number_default
# display/window/size/always_on_top # display/window/size/always_on_top
if ProjectSettings.has_setting( "display/window/size/always_on_top" ): if ProjectSettings.has_setting( "display/window/size/always_on_top" ):
OS.set_window_always_on_top( ProjectSettings.get_setting( "display/window/size/always_on_top" ) ) OS.set_window_always_on_top( ProjectSettings.get_setting( "display/window/size/always_on_top" ) )

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@ -0,0 +1,28 @@
class_name CreatureOld
# Main creature class
#05. signals
#06. enums
#07. constants
#08. exported variables
#09. public variables
#10. private variables
var type: String
var pseudonym: String
var inventory = null
#11. onready variables
#12. optional built-in virtual _init method
#13. built-in virtual _ready method
#14. remaining built-in virtual methods
#15. public methods
func _init( p_pseudonym = "Creature", p_type = "creature" ):
self.type = p_type
self.pseudonym = p_pseudonym
self.inventory = null
func from_dict( _datas ):
pass
#16. private methods

View file

@ -5,5 +5,5 @@ class_name Creature_old
func from_dict( datas ): func from_dict( datas ):
pass pass

View file

@ -1,12 +1,13 @@
extends "res://ressources/scripts/creatures/creature_old.gd"
class_name Ra class_name Ra
extends "res://ressources/scripts/creatures/creature.gd"
# Class for creature Ra with all param only use for Ra
var inventory = null func _init( p_pseudonym = "Creature" ):
._init( p_pseudonym, "Ra" )
pass
func from_dict( datas ): func from_dict( datas ):
.from_dict( datas ) .from_dict( datas )
var new_inventory = Inventory.new() var new_inventory = Inventory.new()
new_inventory.from_dict( datas.get( "inventory", [] ) ) new_inventory.from_dict( datas.get( "inventory", [] ) )
self.inventory = new_inventory self.inventory = new_inventory

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@ -0,0 +1,34 @@
tool
class_name Cloth
extends Equipment
#
#05. signals
#06. enums
enum LIMB {
head,
torso,
left_upper_arm,
right_upper_arm,
left_lower_arm,
right_lower_arm,
left_hand,
right_hand,
left_upper_leg,
right_upper_leg,
left_lower_leg,
right_lower_leg,
left_feet,
right_feet
}
#07. constants
#08. exported variables
#09. public variables
#10. private variables
#11. onready variables
#12. optional built-in virtual _init method
#13. built-in virtual _ready method
#14. remaining built-in virtual methods
#15. public methods
#16. private methods

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@ -0,0 +1,41 @@
class_name Creature
extends Data
#
#05. signals
#06. enums
#07. constants
#08. exported variables
#09. public variables
#10. private variables
#11. onready variables
#12. optional built-in virtual _init method
#13. built-in virtual _ready method
#14. remaining built-in virtual methods
#15. public methods
func _init( p_name = null ).( p_name ):
self.set_data( "race", null )
self.set_data( "pseudonym", null )
# Caracteristiques.
self.set_data( "strength", 5 )
self.set_data( "perception", 5 )
self.set_data( "endurance", 5 )
self.set_data( "constitution", 5 )
self.set_data( "agility", 5 )
self.set_data( "current_life", self.get_max_life() )
self.set_data( "current_stamina", self.get_max_stamina() )
# inventaire.
self.set_data( "inventory", [] )
func get_filename():
if not self.get_data( "name", null ):
return "unknow.creature"
return self.get_data( "name" )+".creature"
func get_max_life():
return self.get_data( "constitution", 5 ) * 1000
func get_max_stamina():
return self.get_data( "endurance", 5 ) * 1000
#16. private methods

View file

@ -1,307 +1,46 @@
tool tool
extends Node class_name Data
extends Object
# Main creature class
var JSONBeautifier = preload( "res://ressources/scripts/json_beautifier/json_beautifier.gd" ) #05. signals
#06. enums
#07. constants
#08. exported variables
#09. public variables
var datas = {}
class Data: #10. private variables
var datas = {} #11. onready variables
#12. optional built-in virtual _init method
func _init( p_name = null ): #13. built-in virtual _ready method
self.set_data( "name", p_name ) #14. remaining built-in virtual methods
#15. public methods
func get_data( p_key, p_default_value = null ):
return self.datas.get( p_key, p_default_value )
func set_data( p_key, p_value ):
self.datas[ p_key ] = p_value
func get_filename():
if not self.get_data( "name", null ):
return "unknow.data"
if self.get_data( "name" ).get_extension():
return self.get_data( "name" )
return self.get_data( "name" ) + ".data"
func save( p_emplacement = "res"):
var filename = self.get_filename()
var ext = filename.get_extension()
var file = File.new()
if p_emplacement == "res":
if file.open("res://ressources/files/"+ext+"s/"+filename, File.WRITE) == OK:
file.store_line( JSONBeautifier.beautify_json( to_json(self.datas), 4 ) )
file.close()
elif p_emplacement == "user":
var dir = Directory.new()
if not dir.dir_exists( "user://saves/save_temp/ressources/files/"+ext+"s/" ):
dir .make_dir_recursive( "user://saves/save_temp/ressources/files/"+ext+"s/" )
if file.open("user://saves/save_temp/ressources/files/"+ext+"s/"+filename, File.WRITE) == OK:
file.store_line( JSONBeautifier.beautify_json( to_json(self.datas), 4 ) )
file.close()
elif p_emplacement == "pc":
var dir = Directory.new()
if not dir.dir_exists( "user://saves/save_temp/ressources/files/"+ext+"s/pc/" ):
dir .make_dir_recursive( "user://saves/save_temp/ressources/files/"+ext+"s/pc/" )
if file.open("user://saves/save_temp/ressources/files/"+ext+"s/pc/"+filename, File.WRITE) == OK:
file.store_line( JSONBeautifier.beautify_json( to_json(self.datas), 4 ) )
file.close()
func load( p_path = null, p_emplacement = null ):
var dict = null
if not p_path:
var filename = self.get_filename()
var ext = filename.get_extension()
var file = File.new()
if not p_emplacement:
if file.open("user://saves/save_temp/ressources/files/"+ext+"s/"+filename, File.READ) == OK or file.open("res://ressources/files/"+ext+"s/"+filename, File.READ) == OK:
dict = JSON.parse(file.get_as_text()).get_result()
else:
var path = "res://ressources/files/"+ext+"s/"+filename
if p_emplacement == "usr":
path = "user://saves/save_temp/ressources/files/"+ext+"s/"+filename
elif p_emplacement == "pc":
path = "user://saves/save_temp/ressources/files/"+ext+"s/pc/"+filename
if file.open(path, File.READ) == OK:
dict = JSON.parse(file.get_as_text()).get_result()
file.close()
else:
var file = File.new()
if file.open(p_path, File.READ) == OK:
dict = JSON.parse(file.get_as_text()).get_result()
file.close()
if dict:
for key in dict.keys():
self.set_data( key, dict[key] )
class ProxyData extends Data:
var data = null
func _init( p_data_filename, p_data = null ):
.set_data( "item_filename", p_data_filename )
.set_data( "modified_values", {} )
var ref_data = Data.new() func _init( p_name = null ):
ref_data.set_data( "name", .get_data( "item_filename" ) ) set_data( "name", p_name )
ref_data.load()
if ref_data and ref_data is Data:
self.data = ref_data
var modified_values = {}
for data_name in self.data.datas.keys():
if self.data and p_data and not self.data.get_data( data_name ) == p_data.get_data( data_name ):
modified_values[ data_name ] = p_data.get_data( data_name )
.set_data( "modified_values", modified_values )
func get_data( p_key, p_default_value = null ):
return datas.get( p_key, p_default_value )
func set_data( p_data_name, p_value ): func set_data( p_key, p_value ):
if not .get_data( "modified_values" ): datas[ p_key ] = p_value
.set_data( "modified_values", {} )
var new_modified_value = .get_data( "modified_values" )
new_modified_value[ p_data_name ] = p_value
.set_data( "modified_values", new_modified_value )
func get_data( p_key, p_default_value = null ): func save( filename ):
if .get_data( "modified_values" ) and p_key in .get_data( "modified_values" ): var file = File.new()
return .get_data( "modified_values" )[ p_key ] if file.file_exists( filename ):
elif self.data: file.open( filename, File.READ )
return self.data.get_data( p_key, p_default_value ) datas = JSON.parse(file.get_as_text()).get_result()
return p_default_value file.close()
func save( p_emplacement = "usr"): func load( filename ):
.save( p_emplacement ) var file = File.new()
if file.file_exists( filename ):
file.open( filename, File.READ )
datas = JSON.parse(file.get_as_text()).get_result()
file.close()
func load( p_path = null, p_emplacement = "usr" ): func from_dictionary( dictionary ):
.load( p_path, p_emplacement ) datas = dictionary
class Creature extends Data:
func _init( p_name = null ).( p_name ):
self.set_data( "race", null )
# Caracteristiques.
self.set_data( "strength", 5 )
self.set_data( "perception", 5 )
self.set_data( "endurance", 5 )
self.set_data( "constitution", 5 )
self.set_data( "agility", 5 )
self.set_data( "current_life", self.get_max_life() )
self.set_data( "current_stamina", self.get_max_stamina() )
# inventaire.
self.set_data( "inventory", [] )
func get_filename():
if not self.get_data( "name", null ):
return "unknow.creature"
return self.get_data( "name" )+".creature"
func get_max_life():
return self.get_data( "constitution", 5 ) * 1000
func get_max_stamina():
return self.get_data( "endurance", 5 ) * 1000
class Human extends Creature:
func _init( p_name = null ).( p_name ):
self.set_data( "first_name", null )
self.set_data( "last_name", null )
# Aspect.
self.set_data( "caucasian", 0.0 )
self.set_data( "african", 0.0 )
self.set_data( "asian", 0.0 )
self.set_data( "size", 1.0 )
self.set_data( "fat", 0.0 )
self.set_data( "muscles", 0.0 )
self.set_data( "proportion", 0.0 )
self.set_data( "breast", 0.0 )
self.set_data( "pregnancy", 0.0 )
self.set_data( "skin_tone", 0.0 )
self.set_data( "hair", 0 )
self.set_data( "hair_color", Color.white )
self.set_data( "cleft_chin", 0.0 )
self.set_data( "chin_angle", 0.0 )
self.set_data( "mouth_horiz", 0.0 )
self.set_data( "mouth_vert", 0.0 )
self.set_data( "nose_galbe", 0.0 )
self.set_data( "nose_grec", 0.0 )
self.set_data( "nose_horiz", 0.0 )
self.set_data( "nose_depth", 0.0 )
self.set_data( "eyes_vert", 0.0 )
self.set_data( "eyes_gap", 0.0 )
self.set_data( "earlobes", 0.0 )
self.set_data( "ears_wing", 0.0 )
self.set_data( "lips_up_shape", 0.0 )
self.set_data( "lips_up_shape_2", 0.0 )
#16. private methods
func get_filename():
if not self.get_data( "first_name" ) and not self.get_data( "last_name" ):
return "unknow.creature"
elif not self.get_data( "last_name" ):
return self.get_data( "first_name" ) + ".creature"
elif not self.get_data( "first_name" ):
return self.get_data( "last_name" ) + ".creature"
return self.get_data( "first_name" ) + "_" + self.get_data( "last_name" ) + ".creature"
class Item extends Data:
func _init( p_name = null ).( p_name ):
self.set_data( "model", null )
self.set_data( "label", "" )
self.set_data( "description", "" )
self.set_data( "icon", null )
self.set_data( "stack", 1 )
self.set_data( "default_num_given", 1 )
self.set_data( "pickable", true )
self.set_data( "dropable", true )
self.set_data( "hit_points", -1 )
func get_filename():
if not self.get_data( "name", null ):
return "unknow.item"
return self.get_data( "name" )+".item"
class Equipment extends Item:
enum SLOT {
cloth_hand,
cloth_face,
cloth_head,
cloth_torso,
cloth_legs,
cloth_feet,
cloth_back,
weapon_hand_right,
weapon_hand_left,
weapon_hands,
weapon_hip_right,
weapon_hip_left,
weapon_back_right,
weapon_back_left,
weapon_holster_right,
weapon_holster_left
}
func _init( p_name = null ).( p_name ):
self.set_data( "slots", [SLOT.weapon_hand_right] )
self.set_data( "default_slot", SLOT.weapon_hand_right )
self.set_data( "model_equiped", null )
self.set_data( "attachment", "attachment_hand_R" )
self.set_data( "attachment_equiped", "attachment_hand_R" )
func get_filename():
if not self.get_data( "name", null ):
return "unknow.equipment"
return self.get_data( "name" )+".equipment"
class Cloth extends Equipment:
enum LIMB {
head,
torso,
left_upper_arm,
right_upper_arm,
left_lower_arm,
right_lower_arm,
left_hand,
right_hand,
left_upper_leg,
right_upper_leg,
left_lower_leg,
right_lower_leg,
left_feet,
right_feet
}
func _init( p_name = null ).( p_name ):
self.set_data( "protection", 0 )
self.set_data( "protected_limbs", [] )
self.set_data( "texture", null )
func get_filename():
if not self.get_data( "name", null ):
return "unknow.cloth"
return self.get_data( "name" )+".cloth"
class Weapon extends Equipment:
enum TYPE {
melee,
ranged,
throwed
}
func _init( p_name = null ).( p_name ):
self.set_data( "damage", 0.0 )
self.set_data( "reload_needed", 0 )
self.set_data( "range", 1.0 )
self.set_data( "type", TYPE.melee )
self.set_data( "attack_delay", 1.0 )
func get_filename():
if not self.get_data( "name", null ):
return "unknow.weapon"
return self.get_data( "name" )+".weapon"
class InventoryItem extends ProxyData:
func _init( p_item_filename, p_number = 1, p_item = null ).( p_item_filename, p_item ):
self.set_data( "number", p_number )
class PickupItem extends ProxyData:
func _init( p_item_filename, p_global_transform, p_item = null ).( p_item_filename, p_item ):
self.set_data( "global_transform", p_global_transform )
#
#class Character extends ProxyData:
# func _init( p_item_filename, p_item = null ).( p_item_filename, p_item ):
# self.set_data( "current_life", self.get_data( "constitution", 5 )*1000 )
# self.set_data( "current_stamina", self.get_data( "endurance", 5 )*1000 )

View file

@ -0,0 +1,36 @@
tool
class_name Equipment
extends Item
#
#05. signals
#06. enums
enum SLOT {
cloth_hand,
cloth_face,
cloth_head,
cloth_torso,
cloth_legs,
cloth_feet,
cloth_back,
weapon_hand_right,
weapon_hand_left,
weapon_hands,
weapon_hip_right,
weapon_hip_left,
weapon_back_right,
weapon_back_left,
weapon_holster_right,
weapon_holster_left
}
#07. constants
#08. exported variables
#09. public variables
#10. private variables
#11. onready variables
#12. optional built-in virtual _init method
#13. built-in virtual _ready method
#14. remaining built-in virtual methods
#15. public methods
#16. private methods

View file

@ -0,0 +1,58 @@
class_name Human
extends Creature
#
#05. signals
#06. enums
#07. constants
#08. exported variables
#09. public variables
#10. private variables
#11. onready variables
#12. optional built-in virtual _init method
#13. built-in virtual _ready method
#14. remaining built-in virtual methods
#15. public methods
func _init( p_name = null ).( p_name ):
self.set_data( "first_name", null )
self.set_data( "last_name", null )
# Aspect.
self.set_data( "caucasian", 0.0 )
self.set_data( "african", 0.0 )
self.set_data( "asian", 0.0 )
self.set_data( "size", 1.0 )
self.set_data( "fat", 0.0 )
self.set_data( "muscles", 0.0 )
self.set_data( "proportion", 0.0 )
self.set_data( "breast", 0.0 )
self.set_data( "pregnancy", 0.0 )
self.set_data( "skin_tone", 0.0 )
self.set_data( "hair", 0 )
self.set_data( "hair_color", Color.white )
self.set_data( "cleft_chin", 0.0 )
self.set_data( "chin_angle", 0.0 )
self.set_data( "mouth_horiz", 0.0 )
self.set_data( "mouth_vert", 0.0 )
self.set_data( "nose_galbe", 0.0 )
self.set_data( "nose_grec", 0.0 )
self.set_data( "nose_horiz", 0.0 )
self.set_data( "nose_depth", 0.0 )
self.set_data( "eyes_vert", 0.0 )
self.set_data( "eyes_gap", 0.0 )
self.set_data( "earlobes", 0.0 )
self.set_data( "ears_wing", 0.0 )
self.set_data( "lips_up_shape", 0.0 )
self.set_data( "lips_up_shape_2", 0.0 )
func get_filename():
if not self.get_data( "first_name" ) and not self.get_data( "last_name" ):
return "unknow.creature"
elif not self.get_data( "last_name" ):
return self.get_data( "first_name" ) + ".creature"
elif not self.get_data( "first_name" ):
return self.get_data( "last_name" ) + ".creature"
return self.get_data( "first_name" ) + "_" + self.get_data( "last_name" ) + ".creature"
#16. private methods

View file

@ -0,0 +1,33 @@
tool
class_name Item
extends Data
#
#05. signals
#06. enums
#07. constants
#08. exported variables
#09. public variables
#10. private variables
#11. onready variables
#12. optional built-in virtual _init method
#13. built-in virtual _ready method
#14. remaining built-in virtual methods
#15. public methods
func _init( p_name = null ).( p_name ):
self.set_data( "model", null )
self.set_data( "label", "" )
self.set_data( "description", "" )
self.set_data( "icon", null )
self.set_data( "stack", 1 )
self.set_data( "default_num_given", 1 )
self.set_data( "pickable", true )
self.set_data( "dropable", true )
self.set_data( "hit_points", -1 )
func get_filename():
if not self.get_data( "name", null ):
return "unknow.item"
return self.get_data( "name" )+".item"
#16. private methods

View file

@ -0,0 +1,19 @@
class_name PickupItem
extends ProxyData
#
#05. signals
#06. enums
#07. constants
#08. exported variables
#09. public variables
#10. private variables
#11. onready variables
#12. optional built-in virtual _init method
#13. built-in virtual _ready method
#14. remaining built-in virtual methods
#15. public methods
func _init( p_item_filename, p_global_transform, p_item = null ).( p_item_filename, p_item ):
self.set_data( "global_transform", p_global_transform )
#16. private methods

View file

@ -0,0 +1,52 @@
class_name ProxyData
extends Data
#
#05. signals
#06. enums
#07. constants
#08. exported variables
#09. public variables
#10. private variables
#11. onready variables
#12. optional built-in virtual _init method
#13. built-in virtual _ready method
#14. remaining built-in virtual methods
#15. public methods
func _init( p_data_filename, p_data = null ):
.set_data( "item_filename", p_data_filename )
.set_data( "modified_values", {} )
var ref_data = Data.new()
ref_data.set_data( "name", .get_data( "item_filename" ) )
ref_data.load()
if ref_data and ref_data is Data:
self.data = ref_data
var modified_values = {}
for data_name in self.data.datas.keys():
if self.data and p_data and not self.data.get_data( data_name ) == p_data.get_data( data_name ):
modified_values[ data_name ] = p_data.get_data( data_name )
.set_data( "modified_values", modified_values )
func set_data( p_data_name, p_value ):
if not .get_data( "modified_values" ):
.set_data( "modified_values", {} )
var new_modified_value = .get_data( "modified_values" )
new_modified_value[ p_data_name ] = p_value
.set_data( "modified_values", new_modified_value )
func get_data( p_key, p_default_value = null ):
if .get_data( "modified_values" ) and p_key in .get_data( "modified_values" ):
return .get_data( "modified_values" )[ p_key ]
elif self.data:
return self.data.get_data( p_key, p_default_value )
return p_default_value
#func save( p_emplacement = "usr"):
# .save( p_emplacement )
#
#func load( p_path = null, p_emplacement = "usr" ):
# .load( p_path, p_emplacement )
#16. private methods

View file

@ -7,17 +7,20 @@ var player_name = null
var ressource_queue = preload("res://ressources/scripts/resource_queue.gd").new() var ressource_queue = preload("res://ressources/scripts/resource_queue.gd").new()
enum RACE { enum RACE {
arche,
human human
} }
var race_label = [ "Humain" ] var race_label = [ "Arche", "Humain" ]
func get_race_id( p_label ): func get_race_id( p_label ):
return race_label.find( p_label ) return race_label.find( p_label )
enum SEX { enum SEX {
female, female,
male male,
hermaphroditism,
asexual
} }
var sex_label = [ "Femme", "Homme" ] var sex_label = [ "Female", "Male", "Hermaphroditism", "Asexual" ]
func get_sex_id( p_label ): func get_sex_id( p_label ):
return race_label.find( p_label ) return race_label.find( p_label )

View file

@ -14,116 +14,116 @@ class_name JSONBeautifier
# 'validade_json()' method) and a number of spaces for indentation (default is # 'validade_json()' method) and a number of spaces for indentation (default is
# '0', in which it will use tabs instead), returning properly formatted JSON. # '0', in which it will use tabs instead), returning properly formatted JSON.
static func beautify_json(json: String, spaces := 0) -> String: static func beautify_json(json: String, spaces := 0) -> String:
var error_message: String = validate_json(json) var error_message: String = validate_json(json)
if not error_message.empty(): if not error_message.empty():
return error_message return error_message
var indentation := "" var indentation := ""
if spaces > 0: if spaces > 0:
for i in spaces: for i in spaces:
indentation += " " indentation += " "
else: else:
indentation = "\t" indentation = "\t"
var quotation_start := -1 var quotation_start := -1
var char_position := 0 var char_position := 0
for i in json: for i in json:
# Avoid formating inside strings. # Avoid formating inside strings.
if i == "\"": if i == "\"":
if quotation_start == -1: if quotation_start == -1:
quotation_start = char_position quotation_start = char_position
elif json[char_position - 1] != "\\": elif json[char_position - 1] != "\\":
quotation_start = -1 quotation_start = -1
char_position += 1 char_position += 1
continue continue
elif quotation_start != -1: elif quotation_start != -1:
char_position += 1 char_position += 1
continue continue
match i: match i:
# Remove pre-existing formatting. # Remove pre-existing formatting.
" ", "\n", "\t": " ", "\n", "\t":
json[char_position] = "" json[char_position] = ""
char_position -= 1 char_position -= 1
"{", "[", ",": "{", "[", ",":
if json[char_position + 1] != "}" and\ if json[char_position + 1] != "}" and\
json[char_position + 1] != "]": json[char_position + 1] != "]":
json = json.insert(char_position + 1, "\n") json = json.insert(char_position + 1, "\n")
char_position += 1 char_position += 1
"}", "]": "}", "]":
if json[char_position - 1] != "{" and\ if json[char_position - 1] != "{" and\
json[char_position - 1] != "[": json[char_position - 1] != "[":
json = json.insert(char_position, "\n") json = json.insert(char_position, "\n")
char_position += 1 char_position += 1
":": ":":
json = json.insert(char_position + 1, " ") json = json.insert(char_position + 1, " ")
char_position += 1 char_position += 1
char_position += 1 char_position += 1
for i in [["{", "}"], ["[", "]"]]: for i in [["{", "}"], ["[", "]"]]:
var bracket_start: int = json.find(i[0]) var bracket_start: int = json.find(i[0])
while bracket_start != -1: while bracket_start != -1:
var bracket_end: int = json.find("\n", bracket_start) var bracket_end: int = json.find("\n", bracket_start)
var bracket_count := 0 var bracket_count := 0
while bracket_end != - 1: while bracket_end != - 1:
if json[bracket_end - 1] == i[0]: if json[bracket_end - 1] == i[0]:
bracket_count += 1 bracket_count += 1
elif json[bracket_end + 1] == i[1]: elif json[bracket_end + 1] == i[1]:
bracket_count -= 1 bracket_count -= 1
# Move through the indentation to see if there is a match. # Move through the indentation to see if there is a match.
while json[bracket_end + 1] == indentation: while json[bracket_end + 1] == indentation:
bracket_end += 1 bracket_end += 1
if json[bracket_end + 1] == i[1]: if json[bracket_end + 1] == i[1]:
bracket_count -= 1 bracket_count -= 1
if bracket_count <= 0: if bracket_count <= 0:
break break
bracket_end = json.find("\n", bracket_end + 1) bracket_end = json.find("\n", bracket_end + 1)
# Skip one newline so the end bracket doesn't get indented. # Skip one newline so the end bracket doesn't get indented.
bracket_end = json.rfind("\n", json.rfind("\n", bracket_end) - 1) bracket_end = json.rfind("\n", json.rfind("\n", bracket_end) - 1)
while bracket_end > bracket_start: while bracket_end > bracket_start:
json = json.insert(bracket_end + 1, indentation) json = json.insert(bracket_end + 1, indentation)
bracket_end = json.rfind("\n", bracket_end - 1) bracket_end = json.rfind("\n", bracket_end - 1)
bracket_start = json.find(i[0], bracket_start + 1) bracket_start = json.find(i[0], bracket_start + 1)
return json return json
# Takes valid JSON (if invalid, it will return a error according with Godot's # Takes valid JSON (if invalid, it will return a error according with Godot's
# 'validade_json()' method), returning JSON in a single line. # 'validade_json()' method), returning JSON in a single line.
static func uglify_json(json: String) -> String: static func uglify_json(json: String) -> String:
var quotation_start := -1 var quotation_start := -1
var char_position := 0 var char_position := 0
for i in json: for i in json:
# Avoid formating inside strings. # Avoid formating inside strings.
if i == "\"": if i == "\"":
if quotation_start == -1: if quotation_start == -1:
quotation_start = char_position quotation_start = char_position
elif json[char_position - 1] != "\\": elif json[char_position - 1] != "\\":
quotation_start = -1 quotation_start = -1
char_position += 1 char_position += 1
continue continue
elif quotation_start != -1: elif quotation_start != -1:
char_position += 1 char_position += 1
continue continue
if i == " " or i == "\n" or i == "\t": if i == " " or i == "\n" or i == "\t":
json[char_position] = "" json[char_position] = ""
char_position -= 1 char_position -= 1
char_position += 1 char_position += 1
return json return json

View file

@ -0,0 +1,520 @@
[gd_resource type="Theme" load_steps=17 format=2]
[ext_resource path="res://assets/interfaces/creatures_creation/creature_creation.png" type="Texture" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.0823529, 0.0666667, 0.258824, 1 )
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0.27451, 0.239216, 0.862745, 1 )
border_width_left = 5
border_width_top = 5
border_width_right = 5
border_width_bottom = 5
border_color = Color( 0.0235294, 0.054902, 0.313726, 1 )
border_blend = true
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.164706, 0.121569, 0.87451, 1 )
border_width_left = 5
border_width_top = 5
border_width_right = 5
border_width_bottom = 5
border_color = Color( 0.141176, 0.109804, 0.513726, 1 )
border_blend = true
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id=4]
bg_color = Color( 0.129412, 0.0980392, 0.690196, 1 )
border_width_left = 5
border_width_top = 5
border_width_right = 5
border_width_bottom = 5
border_color = Color( 0.0509804, 0.0352941, 0.266667, 1 )
border_blend = true
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
shadow_color = Color( 0.101961, 0.0862745, 0.411765, 0.717647 )
shadow_size = 2
[sub_resource type="StyleBoxFlat" id=5]
bg_color = Color( 0.0823529, 0.0392157, 0.784314, 1 )
corner_detail = 1
[sub_resource type="StyleBoxFlat" id=6]
bg_color = Color( 0.109804, 0.0784314, 0.619608, 1 )
[sub_resource type="StyleBoxFlat" id=7]
bg_color = Color( 0.0941176, 0.0666667, 0.501961, 1 )
[sub_resource type="StyleBoxTexture" id=8]
texture = ExtResource( 1 )
region_rect = Rect2( 0, 0, 451, 450 )
margin_left = 41.9886
margin_right = 42.0
margin_top = 42.0
margin_bottom = 42.0
[sub_resource type="StyleBoxFlat" id=9]
bg_color = Color( 0.0823529, 0.0392157, 0.784314, 1 )
border_width_top = 1
border_color = Color( 0.0431373, 0.0588235, 0.266667, 1 )
border_blend = true
corner_radius_top_left = 1
corner_radius_top_right = 1
[sub_resource type="StyleBoxFlat" id=10]
bg_color = Color( 0.109804, 0.0784314, 0.619608, 1 )
[sub_resource type="StyleBoxFlat" id=11]
bg_color = Color( 0.0941176, 0.0666667, 0.501961, 1 )
[sub_resource type="StyleBoxFlat" id=12]
bg_color = Color( 0.164706, 0.121569, 0.87451, 1 )
[sub_resource type="StyleBoxFlat" id=13]
bg_color = Color( 0.0823529, 0.0392157, 0.784314, 1 )
[sub_resource type="StyleBoxTexture" id=14]
texture = ExtResource( 1 )
region_rect = Rect2( 0, 0, 451, 450 )
[sub_resource type="StyleBoxFlat" id=15]
bg_color = Color( 0.0941176, 0.0666667, 0.501961, 1 )
[resource]
Button/colors/font_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
Button/colors/font_color_disabled = Color( 0.384314, 0.231373, 0.0392157, 1 )
Button/colors/font_color_hover = Color( 0.878431, 0.529412, 0.0784314, 1 )
Button/colors/font_color_pressed = Color( 0.878431, 0.529412, 0.0784314, 1 )
Button/constants/hseparation = 2
Button/fonts/font = null
Button/styles/disabled = SubResource( 1 )
Button/styles/focus = null
Button/styles/hover = SubResource( 2 )
Button/styles/normal = SubResource( 3 )
Button/styles/pressed = SubResource( 4 )
CheckBox/colors/font_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
CheckBox/colors/font_color_disabled = Color( 0.384314, 0.231373, 0.0392157, 1 )
CheckBox/colors/font_color_hover = Color( 0.878431, 0.529412, 0.0784314, 1 )
CheckBox/colors/font_color_hover_pressed = Color( 0.878431, 0.529412, 0.0784314, 1 )
CheckBox/colors/font_color_pressed = Color( 0.878431, 0.529412, 0.0784314, 1 )
CheckBox/constants/check_vadjust = 0
CheckBox/constants/hseparation = 4
CheckBox/fonts/font = null
CheckBox/icons/checked = null
CheckBox/icons/radio_checked = null
CheckBox/icons/radio_unchecked = null
CheckBox/icons/unchecked = null
CheckBox/styles/disabled = null
CheckBox/styles/focus = null
CheckBox/styles/hover = null
CheckBox/styles/hover_pressed = null
CheckBox/styles/normal = null
CheckBox/styles/pressed = null
CheckButton/colors/font_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
CheckButton/colors/font_color_disabled = Color( 0.384314, 0.231373, 0.0392157, 1 )
CheckButton/colors/font_color_hover = Color( 0.878431, 0.529412, 0.0784314, 1 )
CheckButton/colors/font_color_hover_pressed = Color( 0.878431, 0.529412, 0.0784314, 1 )
CheckButton/colors/font_color_pressed = Color( 0.878431, 0.529412, 0.0784314, 1 )
CheckButton/constants/check_vadjust = 0
CheckButton/constants/hseparation = 4
CheckButton/fonts/font = null
CheckButton/icons/off = null
CheckButton/icons/off_disabled = null
CheckButton/icons/on = null
CheckButton/icons/on_disabled = null
CheckButton/styles/disabled = null
CheckButton/styles/focus = null
CheckButton/styles/hover = null
CheckButton/styles/hover_pressed = null
CheckButton/styles/normal = null
CheckButton/styles/pressed = null
ColorPicker/constants/h_width = 30
ColorPicker/constants/label_width = 10
ColorPicker/constants/margin = 4
ColorPicker/constants/sv_height = 256
ColorPicker/constants/sv_width = 256
ColorPicker/icons/add_preset = null
ColorPicker/icons/color_hue = null
ColorPicker/icons/color_sample = null
ColorPicker/icons/overbright_indicator = null
ColorPicker/icons/preset_bg = null
ColorPicker/icons/screen_picker = null
ColorPickerButton/colors/font_color = Color( 0, 0, 0, 1 )
ColorPickerButton/colors/font_color_disabled = Color( 0, 0, 0, 1 )
ColorPickerButton/colors/font_color_hover = Color( 0, 0, 0, 1 )
ColorPickerButton/colors/font_color_pressed = Color( 0, 0, 0, 1 )
ColorPickerButton/constants/hseparation = 2
ColorPickerButton/fonts/font = null
ColorPickerButton/icons/bg = null
ColorPickerButton/styles/disabled = null
ColorPickerButton/styles/focus = null
ColorPickerButton/styles/hover = null
ColorPickerButton/styles/normal = null
ColorPickerButton/styles/pressed = null
Dialogs/constants/button_margin = 32
Dialogs/constants/margin = 8
FileDialog/colors/file_icon_modulate = Color( 0, 0, 0, 1 )
FileDialog/colors/files_disabled = Color( 0, 0, 0, 1 )
FileDialog/colors/folder_icon_modulate = Color( 0, 0, 0, 1 )
FileDialog/icons/file = null
FileDialog/icons/folder = null
FileDialog/icons/parent_folder = null
FileDialog/icons/reload = null
FileDialog/icons/toggle_hidden = null
Fonts/fonts/large = null
Fonts/fonts/normal = null
GraphEdit/colors/activity = Color( 0, 0, 0, 1 )
GraphEdit/colors/grid_major = Color( 0, 0, 0, 1 )
GraphEdit/colors/grid_minor = Color( 0, 0, 0, 1 )
GraphEdit/colors/selection_fill = Color( 0, 0, 0, 1 )
GraphEdit/colors/selection_stroke = Color( 0, 0, 0, 1 )
GraphEdit/constants/bezier_len_neg = 160
GraphEdit/constants/bezier_len_pos = 80
GraphEdit/constants/port_grab_distance_horizontal = 48
GraphEdit/constants/port_grab_distance_vertical = 6
GraphEdit/icons/minimap = null
GraphEdit/icons/minus = null
GraphEdit/icons/more = null
GraphEdit/icons/reset = null
GraphEdit/icons/snap = null
GraphEdit/styles/bg = null
GraphEditMinimap/colors/resizer_color = Color( 0, 0, 0, 1 )
GraphEditMinimap/icons/resizer = null
GraphEditMinimap/styles/bg = null
GraphEditMinimap/styles/camera = null
GraphEditMinimap/styles/node = null
GraphNode/colors/close_color = Color( 0, 0, 0, 1 )
GraphNode/colors/resizer_color = Color( 0, 0, 0, 1 )
GraphNode/colors/title_color = Color( 0, 0, 0, 1 )
GraphNode/constants/close_offset = 18
GraphNode/constants/port_offset = 3
GraphNode/constants/separation = 1
GraphNode/constants/title_offset = 20
GraphNode/fonts/title_font = null
GraphNode/icons/close = null
GraphNode/icons/port = null
GraphNode/icons/resizer = null
GraphNode/styles/breakpoint = null
GraphNode/styles/comment = null
GraphNode/styles/commentfocus = null
GraphNode/styles/defaultfocus = null
GraphNode/styles/defaultframe = null
GraphNode/styles/frame = null
GraphNode/styles/position = null
GraphNode/styles/selectedframe = null
GridContainer/constants/hseparation = 4
GridContainer/constants/vseparation = 4
HBoxContainer/constants/separation = 4
HScrollBar/icons/decrement = null
HScrollBar/icons/decrement_highlight = null
HScrollBar/icons/increment = null
HScrollBar/icons/increment_highlight = null
HScrollBar/styles/grabber = null
HScrollBar/styles/grabber_highlight = null
HScrollBar/styles/grabber_pressed = null
HScrollBar/styles/scroll = null
HScrollBar/styles/scroll_focus = null
HSeparator/constants/separation = 4
HSeparator/styles/separator = null
HSlider/icons/grabber = null
HSlider/icons/grabber_disabled = null
HSlider/icons/grabber_highlight = null
HSlider/icons/tick = null
HSlider/styles/grabber_area = null
HSlider/styles/grabber_area_highlight = null
HSlider/styles/slider = null
HSplitContainer/constants/autohide = 1
HSplitContainer/constants/separation = 12
HSplitContainer/icons/grabber = null
HSplitContainer/styles/bg = null
Icons/icons/close = null
ItemList/colors/font_color = Color( 0, 0, 0, 1 )
ItemList/colors/font_color_selected = Color( 0, 0, 0, 1 )
ItemList/colors/guide_color = Color( 0, 0, 0, 1 )
ItemList/constants/hseparation = 4
ItemList/constants/icon_margin = 4
ItemList/constants/line_separation = 2
ItemList/constants/vseparation = 2
ItemList/fonts/font = null
ItemList/styles/bg = null
ItemList/styles/bg_focus = null
ItemList/styles/cursor = null
ItemList/styles/cursor_unfocused = null
ItemList/styles/selected = null
ItemList/styles/selected_focus = null
Label/colors/font_color = Color( 0.87451, 0.611765, 0.219608, 1 )
Label/colors/font_color_shadow = Color( 0.305882, 0.215686, 0.105882, 1 )
Label/colors/font_outline_modulate = Color( 0, 0, 0, 1 )
Label/constants/line_spacing = 3
Label/constants/shadow_as_outline = 0
Label/constants/shadow_offset_x = 1
Label/constants/shadow_offset_y = 1
Label/fonts/font = null
Label/styles/normal = null
LineEdit/colors/clear_button_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
LineEdit/colors/clear_button_color_pressed = Color( 0.878431, 0.529412, 0.0784314, 1 )
LineEdit/colors/cursor_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
LineEdit/colors/font_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
LineEdit/colors/font_color_selected = Color( 0.878431, 0.529412, 0.0784314, 1 )
LineEdit/colors/font_color_uneditable = Color( 0.878431, 0.529412, 0.0784314, 1 )
LineEdit/colors/selection_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
LineEdit/constants/minimum_spaces = 12
LineEdit/fonts/font = null
LineEdit/icons/clear = null
LineEdit/styles/focus = SubResource( 5 )
LineEdit/styles/normal = SubResource( 6 )
LineEdit/styles/read_only = SubResource( 7 )
LinkButton/colors/font_color = Color( 0, 0, 0, 1 )
LinkButton/colors/font_color_hover = Color( 0, 0, 0, 1 )
LinkButton/colors/font_color_pressed = Color( 0, 0, 0, 1 )
LinkButton/constants/underline_spacing = 2
LinkButton/fonts/font = null
LinkButton/styles/focus = null
MarginContainer/constants/margin_bottom = 0
MarginContainer/constants/margin_left = 0
MarginContainer/constants/margin_right = 0
MarginContainer/constants/margin_top = 0
MenuButton/colors/font_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
MenuButton/colors/font_color_disabled = Color( 0.384314, 0.231373, 0.0392157, 1 )
MenuButton/colors/font_color_hover = Color( 0.878431, 0.529412, 0.0784314, 1 )
MenuButton/colors/font_color_pressed = Color( 0.878431, 0.529412, 0.0784314, 1 )
MenuButton/constants/hseparation = 3
MenuButton/fonts/font = null
MenuButton/styles/disabled = null
MenuButton/styles/focus = null
MenuButton/styles/hover = null
MenuButton/styles/normal = null
MenuButton/styles/pressed = null
OptionButton/colors/font_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
OptionButton/colors/font_color_disabled = Color( 0.384314, 0.231373, 0.0392157, 1 )
OptionButton/colors/font_color_hover = Color( 0.878431, 0.529412, 0.0784314, 1 )
OptionButton/colors/font_color_pressed = Color( 0.878431, 0.529412, 0.0784314, 1 )
OptionButton/constants/arrow_margin = 2
OptionButton/constants/hseparation = 2
OptionButton/fonts/font = null
OptionButton/icons/arrow = null
OptionButton/styles/disabled = null
OptionButton/styles/focus = null
OptionButton/styles/hover = null
OptionButton/styles/normal = null
OptionButton/styles/pressed = null
Panel/styles/panel = SubResource( 8 )
PanelContainer/styles/panel = null
PopupDialog/styles/panel = null
PopupMenu/colors/font_color = Color( 0, 0, 0, 1 )
PopupMenu/colors/font_color_accel = Color( 0, 0, 0, 1 )
PopupMenu/colors/font_color_disabled = Color( 0, 0, 0, 1 )
PopupMenu/colors/font_color_hover = Color( 0, 0, 0, 1 )
PopupMenu/colors/font_color_separator = Color( 0, 0, 0, 1 )
PopupMenu/constants/hseparation = 4
PopupMenu/constants/vseparation = 4
PopupMenu/fonts/font = null
PopupMenu/icons/checked = null
PopupMenu/icons/radio_checked = null
PopupMenu/icons/radio_unchecked = null
PopupMenu/icons/submenu = null
PopupMenu/icons/unchecked = null
PopupMenu/styles/hover = null
PopupMenu/styles/labeled_separator_left = null
PopupMenu/styles/labeled_separator_right = null
PopupMenu/styles/panel = null
PopupMenu/styles/panel_disabled = null
PopupMenu/styles/separator = null
PopupPanel/styles/panel = null
ProgressBar/colors/font_color = Color( 0, 0, 0, 1 )
ProgressBar/colors/font_color_shadow = Color( 0, 0, 0, 1 )
ProgressBar/fonts/font = null
ProgressBar/styles/bg = null
ProgressBar/styles/fg = null
RichTextLabel/colors/default_color = Color( 0, 0, 0, 1 )
RichTextLabel/colors/font_color_selected = Color( 0, 0, 0, 1 )
RichTextLabel/colors/font_color_shadow = Color( 0, 0, 0, 1 )
RichTextLabel/colors/selection_color = Color( 0, 0, 0, 1 )
RichTextLabel/constants/line_separation = 1
RichTextLabel/constants/shadow_as_outline = 0
RichTextLabel/constants/shadow_offset_x = 1
RichTextLabel/constants/shadow_offset_y = 1
RichTextLabel/constants/table_hseparation = 3
RichTextLabel/constants/table_vseparation = 3
RichTextLabel/fonts/bold_font = null
RichTextLabel/fonts/bold_italics_font = null
RichTextLabel/fonts/italics_font = null
RichTextLabel/fonts/mono_font = null
RichTextLabel/fonts/normal_font = null
RichTextLabel/styles/focus = null
RichTextLabel/styles/normal = null
ScrollContainer/styles/bg = null
SpinBox/icons/updown = null
TabContainer/colors/font_color_bg = Color( 0.878431, 0.529412, 0.0784314, 1 )
TabContainer/colors/font_color_disabled = Color( 0.384314, 0.231373, 0.0392157, 1 )
TabContainer/colors/font_color_fg = Color( 0.878431, 0.529412, 0.0784314, 1 )
TabContainer/constants/hseparation = 4
TabContainer/constants/label_valign_bg = 2
TabContainer/constants/label_valign_fg = 0
TabContainer/constants/side_margin = 8
TabContainer/constants/top_margin = 24
TabContainer/fonts/font = null
TabContainer/icons/decrement = null
TabContainer/icons/decrement_highlight = null
TabContainer/icons/increment = null
TabContainer/icons/increment_highlight = null
TabContainer/icons/menu = null
TabContainer/icons/menu_highlight = null
TabContainer/styles/panel = SubResource( 9 )
TabContainer/styles/tab_bg = SubResource( 10 )
TabContainer/styles/tab_disabled = SubResource( 11 )
TabContainer/styles/tab_fg = SubResource( 12 )
Tabs/colors/font_color_bg = Color( 0.878431, 0.529412, 0.0784314, 1 )
Tabs/colors/font_color_disabled = Color( 0.878431, 0.529412, 0.0784314, 1 )
Tabs/colors/font_color_fg = Color( 0.878431, 0.529412, 0.0784314, 1 )
Tabs/constants/hseparation = 4
Tabs/constants/label_valign_bg = 2
Tabs/constants/label_valign_fg = 0
Tabs/constants/top_margin = 24
Tabs/fonts/font = null
Tabs/icons/close = null
Tabs/icons/decrement = null
Tabs/icons/decrement_highlight = null
Tabs/icons/increment = null
Tabs/icons/increment_highlight = null
Tabs/styles/button = null
Tabs/styles/button_pressed = null
Tabs/styles/panel = null
Tabs/styles/tab_bg = null
Tabs/styles/tab_disabled = null
Tabs/styles/tab_fg = null
TextEdit/colors/background_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/bookmark_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/brace_mismatch_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/breakpoint_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/caret_background_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/caret_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/code_folding_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/completion_background_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/completion_existing_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/completion_font_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/completion_scroll_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/completion_selected_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/current_line_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/executing_line_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/font_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/font_color_readonly = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/font_color_selected = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/function_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/line_number_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/mark_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/member_variable_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/number_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/safe_line_number_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/selection_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/symbol_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/colors/word_highlighted_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
TextEdit/constants/completion_lines = 7
TextEdit/constants/completion_max_width = 50
TextEdit/constants/completion_scroll_width = 3
TextEdit/constants/line_spacing = 4
TextEdit/fonts/font = null
TextEdit/icons/fold = null
TextEdit/icons/folded = null
TextEdit/icons/space = null
TextEdit/icons/tab = null
TextEdit/styles/completion = null
TextEdit/styles/focus = null
TextEdit/styles/normal = SubResource( 13 )
TextEdit/styles/read_only = null
ToolButton/colors/font_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
ToolButton/colors/font_color_disabled = Color( 0.384314, 0.231373, 0.0392157, 1 )
ToolButton/colors/font_color_hover = Color( 0.878431, 0.529412, 0.0784314, 1 )
ToolButton/colors/font_color_pressed = Color( 0.878431, 0.529412, 0.0784314, 1 )
ToolButton/constants/hseparation = 3
ToolButton/fonts/font = null
ToolButton/styles/disabled = null
ToolButton/styles/focus = null
ToolButton/styles/hover = null
ToolButton/styles/normal = null
ToolButton/styles/pressed = null
TooltipLabel/colors/font_color = Color( 0, 0, 0, 1 )
TooltipLabel/colors/font_color_shadow = Color( 0, 0, 0, 1 )
TooltipLabel/constants/shadow_offset_x = 1
TooltipLabel/constants/shadow_offset_y = 1
TooltipLabel/fonts/font = null
TooltipPanel/styles/panel = SubResource( 14 )
Tree/colors/custom_button_font_highlight = Color( 0.878431, 0.529412, 0.0784314, 1 )
Tree/colors/drop_position_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
Tree/colors/font_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
Tree/colors/font_color_selected = Color( 0.878431, 0.529412, 0.0784314, 1 )
Tree/colors/guide_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
Tree/colors/relationship_line_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
Tree/colors/title_button_color = Color( 0.878431, 0.529412, 0.0784314, 1 )
Tree/constants/button_margin = 4
Tree/constants/draw_guides = 1
Tree/constants/draw_relationship_lines = 0
Tree/constants/hseparation = 4
Tree/constants/item_margin = 12
Tree/constants/scroll_border = 4
Tree/constants/scroll_speed = 12
Tree/constants/vseparation = 4
Tree/fonts/font = null
Tree/fonts/title_button_font = null
Tree/icons/arrow = null
Tree/icons/arrow_collapsed = null
Tree/icons/checked = null
Tree/icons/select_arrow = null
Tree/icons/unchecked = null
Tree/icons/updown = null
Tree/styles/bg = SubResource( 15 )
Tree/styles/bg_focus = null
Tree/styles/button_pressed = null
Tree/styles/cursor = null
Tree/styles/cursor_unfocused = null
Tree/styles/custom_button = null
Tree/styles/custom_button_hover = null
Tree/styles/custom_button_pressed = null
Tree/styles/selected = null
Tree/styles/selected_focus = null
Tree/styles/title_button_hover = null
Tree/styles/title_button_normal = null
Tree/styles/title_button_pressed = null
VBoxContainer/constants/separation = 4
VScrollBar/icons/decrement = null
VScrollBar/icons/decrement_highlight = null
VScrollBar/icons/increment = null
VScrollBar/icons/increment_highlight = null
VScrollBar/styles/grabber = null
VScrollBar/styles/grabber_highlight = null
VScrollBar/styles/grabber_pressed = null
VScrollBar/styles/scroll = null
VScrollBar/styles/scroll_focus = null
VSeparator/constants/separation = 4
VSeparator/styles/separator = null
VSlider/icons/grabber = null
VSlider/icons/grabber_disabled = null
VSlider/icons/grabber_highlight = null
VSlider/icons/tick = null
VSlider/styles/grabber_area = null
VSlider/styles/grabber_area_highlight = null
VSlider/styles/slider = null
VSplitContainer/constants/autohide = 1
VSplitContainer/constants/separation = 12
VSplitContainer/icons/grabber = null
VSplitContainer/styles/bg = null
WindowDialog/colors/title_color = Color( 0, 0, 0, 1 )
WindowDialog/constants/close_h_ofs = 18
WindowDialog/constants/close_v_ofs = 18
WindowDialog/constants/scaleborder_size = 4
WindowDialog/constants/title_height = 20
WindowDialog/fonts/title_font = null
WindowDialog/icons/close = null
WindowDialog/icons/close_highlight = null
WindowDialog/styles/panel = null

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/creatures/arche/arche.tscn" type="PackedScene" id=1]
[node name="spatial" type="Spatial"]
[node name="creature" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )

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@ -0,0 +1,35 @@
extends Spatial
var direction = Vector3.ZERO
var rotation_speed_factor = 0.01
var orientation = 0.0
func _process2( delta ):
#var forwards: Vector3 = $look_at.global_transform.basis.z * direction.z
#var right: Vector3 = $look_at.global_transform.basis.x * direction.x
#if forwards:
# right = Vector3.ZERO
# var move_direction: = forwards + right
# if move_direction.length() > 1.0:
# move_direction = move_direction.normalized()
# move_direction.y = 0
#Config.msg_debug("delta:" + str(delta))
# Rotation.
# if (self.has_node( "creature" ) and $creature.can_turn()) or self.is_readying_weapon or self.is_weapon_ready:
# self.rotate_y( rotation_speed_factor * orientation )
# Animation.
#if self.has_node( "creature" ):
# Config.msg_debug("delta:" + str(delta))
for i in self.get_children():
# print("> " + i.get_name())
for ii in i.get_children():
# print(">> " + ii.get_name())
if ii.get_name() == "AnimationPlayer":
ii.play( "idle" )
# for iii in ii.get_children():
# print(">>> " + iii.get_name())
#$creature.AnimationPlayer.play( "idle" )
#$creature.play( "idle" )

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@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/creatures/arche/arche.tscn" type="PackedScene" id=1]
[node name="spatial" type="Spatial"]
[node name="arche" parent="." instance=ExtResource( 1 )]

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@ -0,0 +1,125 @@
extends Spatial
var animation_object = null
var orientation = 0.0
var blend_shapes = {}
func search_animation( obj ) -> bool:
var ret:bool = false
for i in obj.get_children():
if i.get_name() == "AnimationPlayer":
animation_object = i
return true
else:
ret = search_animation(i)
if ret == true:
return ret
return false
func list_child( obj, father = "" ):
for i in obj.get_children():
var root = father + "." + str(i.name)
Config.msg_debug(root)
if i is MeshInstance:
Config.msg_debug(root + " -> MeshInstance")
for key in i.get_property_list():
Config.msg_debug( "property:" + str(key))
list_child( i, root)
func list_blend_shapes( obj, father = "" ) -> Array:
var ret:Array
for i in obj.get_children():
var root = father + "." + str(i.name)
if i is MeshInstance:
for key in i.get_property_list():
if key.name.substr(0, 13) == "blend_shapes/":
# Config.msg_debug( father + "." + i.name + " - " + key.name.substr(13) )
ret.append(key.name.substr(13))
list_blend_shapes( i, root)
return ret
func update_blend_shapes_step( obj, father = "" ):
for i in obj.get_children():
var root = father + str(i.name) + "."
if i is MeshInstance:
for key in i.get_property_list():
if key.name.substr(0, 13) == "blend_shapes/":
var blend = key.name.substr(13)
# Config.msg_debug( father + i.name + " - " + key.name.substr(13) )
if not blend_shapes.has(blend):
blend_shapes[blend] = []
blend_shapes[blend].append(i)
update_blend_shapes_step( i, root)
func update_blend_shapes( obj ):
blend_shapes = {}
update_blend_shapes_step(obj, "")
# for key in blend_shapes:
# Config.msg_debug("key:" + key + " = " + str(blend_shapes[key]))
$control.update_property(blend_shapes)
func _ready():
$control.connect("update_blend" , self, "_on_update_property")
$control.connect( "select_race", self, "_on_select_race" )
self.change_creature( "res://scenes/creature_creation/arche.tscn" )
search_animation(self)
update_blend_shapes($creature)
func _process( delta ):
animation_object.play( "idle" )
func _input( event ):
# Config.msg_debug(str(event))
if event is InputEventMouseMotion and Input.is_mouse_button_pressed( 2 ):
if $creature:
$creature.rotate_y( event.relative.x *0.01 )
func change_creature( new_model_path ):
if $creature:
var old_model = $creature
self.remove_child( old_model )
old_model.queue_free()
var new_model = load( new_model_path )
if new_model:
new_model = new_model.instance()
new_model.name = "creature"
self.add_child( new_model )
#new_model.connect( "animation_finished", self, "_on_creature_animation_finished" )
#new_model.duplicate_meshes()
func _on_select_race( race ):
Config.msg_debug(race)
match race:
"arche":
self.change_creature( "res://scenes/creature_creation/arche.tscn" )
"isidor":
self.change_creature( "res://scenes/creature_creation/isidor.tscn" )
_:
self.change_creature( "res://scenes/creature_creation/arche.tscn" )
search_animation(self)
update_blend_shapes($creature)
# for child in $creature.get_children():
# Config.msg_debug("Child / name:" + child.name)
# list_child($creature)
# var skeleton = child.get_node( "skeleton" )
# for node in skeleton.get_children():
# if node is MeshInstance:
# Config.msg_debug("Node / name:" + node.name)
# #node.set( "blend_shapes/"+p_blend_shape_name, p_value )
func _on_update_property(name_property, value):
Config.msg_debug( name_property + ": " + str(value) )
for i in blend_shapes[name_property]:
i.set( "blend_shapes/"+name_property, value )

View file

@ -0,0 +1,26 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://scenes/creature_creation/creature_creation_menu.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/creature_creation/creature.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/creature_creation/creature.gd" type="Script" id=3]
[ext_resource path="res://scenes/creature_creation/creature_creation.gd" type="Script" id=4]
[node name="creature_creation" type="Spatial"]
script = ExtResource( 4 )
[node name="control" parent="." instance=ExtResource( 1 )]
size_flags_horizontal = 1
size_flags_vertical = 1
[node name="camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.57491, 1.49725, 3 )
projection = 1
current = true
size = 4.0
[node name="directional_light" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.20866, 2.21448 )
light_energy = 2.0
[node name="creature" parent="." instance=ExtResource( 2 )]
script = ExtResource( 3 )

View file

@ -0,0 +1,166 @@
extends Control
signal select_race(race)
signal update_blend(name_property, value)
var rng = RandomNumberGenerator.new()
var current_race = "arche"
const syllabe = ["ba", "be", "bi", "bo", "bu", "bou",
"ca", "ce", "ci", "co", "cu", "cou",
"da", "de", "di", "do", "du", "dou",
"fa", "fe", "fi", "fo", "fu", "fou",
"ga", "ge", "gi", "go", "gu", "gou",
"ha", "he", "hi", "ho", "hu", "hou",
"ja", "je", "ji", "jo", "ju", "jou",
"ka", "ke", "ki", "ko", "ku", "kou",
"la", "le", "li", "lo", "lu", "lou",
"ma", "me", "mi", "mo", "mu", "mou",
"na", "ne", "ni", "no", "nu", "nou",
"ma", "me", "mi", "mo", "mu", "mou",
"pa", "pe", "pi", "po", "pu", "pou",
"ra", "re", "ri", "ro", "ru", "rou",
"sa", "se", "si", "so", "su", "sou",
"ta", "te", "ti", "to", "tu", "tou",
"va", "ve", "vi", "vo", "vu", "vou"
]
func _ready():
rng.randomize()
$create/diplay/panel_left/margin/property.hide()
$create/diplay/panel_left/margin/name.hide()
$create/diplay/panel_left/margin/race.show()
func _on_arche_pressed():
current_race = "arche"
emit_signal("select_race", current_race)
func _on_isidor_pressed():
current_race = "isidor"
emit_signal("select_race", current_race)
func _on_quit_pressed():
Config.msg_debug("Quit")
# emit_signal( "quit_pressed" )
Globals.goto_scene( "res://scenes/interfaces/creatures_menu/creatures_menu_ui.tscn" )
func _on_race_next_pressed():
$create/diplay/panel_left/margin/race.hide()
$create/diplay/panel_left/margin/property.hide()
$create/diplay/panel_left/margin/name.show()
func _on_name_previous_pressed():
$create/diplay/panel_left/margin/property.hide()
$create/diplay/panel_left/margin/name.hide()
$create/diplay/panel_left/margin/race.show()
func _on_name_next_pressed():
$create/diplay/panel_left/margin/race.hide()
$create/diplay/panel_left/margin/name.hide()
$create/diplay/panel_left/margin/property.show()
func _on_property_previous_pressed():
$create/diplay/panel_left/margin/property.hide()
$create/diplay/panel_left/margin/race.hide()
$create/diplay/panel_left/margin/name.show()
func _on_property_next_pressed():
Config.msg_debug("First name: " + $create/diplay/panel_left/margin/name/v_box_container/FirstName/line_edit.text)
Config.msg_debug("Last name: " + $create/diplay/panel_left/margin/name/v_box_container/LastName/line_edit.text)
for key in $create/diplay/panel_left/margin/property/panel/blend_shape/list.get_children():
for pop in key.get_children():
if pop is HBoxContainer:
Config.msg_debug( str(pop.name_property) + ": " + str(pop.get_node("property").value) )
func generate_name_key(minsyllabe:int, maxsyllabe:int, start:Array = [], end:Array = []) -> String:
var nbsyllabe = rng.randi_range(minsyllabe, maxsyllabe)
var last = rng.randi_range(0, end.size()-1)
var ret = ""
for _i in range(0, nbsyllabe):
var x = rng.randi_range(0, syllabe.size()-1)
ret += syllabe[x]
if end.size() > 0:
ret += end[last]
return ret
func generate_name():
var first_name: String = ""
var last_name: String = ""
match current_race:
"arche":
first_name = generate_name_key(1, 3, [], ["par", "tar", "lar", "nar", "var", "xar", "rar", "sar"])
last_name = generate_name_key(2, 5)
"isidor":
first_name = generate_name_key(1, 3, [], ["por", "tor", "lor", "nor"])
last_name = generate_name_key(2, 5)
_:
first_name = "paf"
last_name = "pouf"
$create/diplay/panel_left/margin/name/v_box_container/FirstName/line_edit.text = first_name
$create/diplay/panel_left/margin/name/v_box_container/LastName/line_edit.text = last_name
func update_property( blend_shapes ):
#Config.msg_debug("")
for child in $create/diplay/panel_left/margin/property/panel/blend_shape/list.get_children():
$create/diplay/panel_left/margin/property/panel/blend_shape/list.remove_child(child)
# var list_group:Array = []
var list:Dictionary = {}
var tab:PoolStringArray
var global_box = preload( "res://scenes/creature_creation/property_label.tscn" ).instance()
global_box.get_node("label" ).text = "General"
$create/diplay/panel_left/margin/property/panel/blend_shape/list.add_child(global_box)
list["General"] = global_box
for key in blend_shapes:
tab = key.split("/", true, 1)
#Config.msg_debug(key + " : " + str(tab.size()) )
if tab.size() == 2:
if not list.has(tab[0]):
var property_label_box = preload( "res://scenes/creature_creation/property_label.tscn" ).instance()
property_label_box.get_node("label" ).text = tab[0]
$create/diplay/panel_left/margin/property/panel/blend_shape/list.add_child(property_label_box)
list[tab[0]] = property_label_box
for key in blend_shapes:
var blend_shapes_box = preload( "res://scenes/creature_creation/property_box.tscn" ).instance()
var name_prop = key
tab = key.split("/", true, 1)
if tab.size() == 2:
name_prop = tab[1]
blend_shapes_box.name_property = key
blend_shapes_box.get_node( "label" ).text = name_prop
blend_shapes_box.get_node( "property" ).min_value = 0.0
blend_shapes_box.get_node( "property" ).max_value = 1.0
blend_shapes_box.get_node( "property" ).step = 0.01
blend_shapes_box.get_node( "property" ).value = 0.0
blend_shapes_box.connect( "changed", self, "_on_creature_update_property" )
tab = key.split("/", true, 1)
if tab.size() == 2:
list[tab[0]].add_child(blend_shapes_box)
else:
list["General"].add_child(blend_shapes_box)
for key in list:
for i in list[key].get_children():
if i.has_node("property"):
var vf = rng.randf_range(0.0, 100.0) / 100.0
Config.msg_debug("de:" + str(vf))
i.get_node( "property" ).value = vf
generate_name()
func _on_creature_update_property(key, name_property):
Config.msg_debug( name_property + ": " + str(key))
emit_signal( "update_blend", name_property, key )
func _on_generate_name_pressed():
generate_name()

View file

@ -0,0 +1,286 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://scenes/creature_creation/creature_creation_menu.gd" type="Script" id=1]
[ext_resource path="res://ressources/themes/creature_creation.tres" type="Theme" id=2]
[ext_resource path="res://assets/interfaces/next.png" type="Texture" id=3]
[ext_resource path="res://assets/interfaces/rollback.png" type="Texture" id=4]
[ext_resource path="res://assets/interfaces/previous.png" type="Texture" id=5]
[node name="control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
theme = ExtResource( 2 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="create" type="MarginContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/margin_right = 50
custom_constants/margin_top = 50
custom_constants/margin_left = 50
custom_constants/margin_bottom = 50
__meta__ = {
"_edit_use_anchors_": false
}
[node name="diplay" type="HBoxContainer" parent="create"]
margin_left = 50.0
margin_top = 50.0
margin_right = 1230.0
margin_bottom = 670.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="panel_left" type="Panel" parent="create/diplay"]
margin_right = 588.0
margin_bottom = 620.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="margin" type="MarginContainer" parent="create/diplay/panel_left"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 1.49829
margin_bottom = 1.49829
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/margin_right = 50
custom_constants/margin_top = 50
custom_constants/margin_left = 50
custom_constants/margin_bottom = 50
__meta__ = {
"_edit_use_anchors_": false
}
[node name="race" type="VBoxContainer" parent="create/diplay/panel_left/margin"]
visible = false
margin_left = 50.0
margin_top = 50.0
margin_right = 538.0
margin_bottom = 570.0
[node name="creature_creation" type="VBoxContainer" parent="create/diplay/panel_left/margin/race"]
margin_right = 488.0
margin_bottom = 106.0
[node name="label" type="Label" parent="create/diplay/panel_left/margin/race/creature_creation"]
margin_right = 488.0
margin_bottom = 14.0
size_flags_horizontal = 5
text = "CREATURE_CREATION_CHOICE_RACE"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="label_2" type="Label" parent="create/diplay/panel_left/margin/race/creature_creation"]
margin_top = 18.0
margin_right = 488.0
margin_bottom = 32.0
text = " "
__meta__ = {
"_edit_use_anchors_": false
}
[node name="arche" type="Button" parent="create/diplay/panel_left/margin/race/creature_creation"]
margin_top = 36.0
margin_right = 488.0
margin_bottom = 60.0
text = "Arche"
[node name="label_3" type="Label" parent="create/diplay/panel_left/margin/race/creature_creation"]
margin_top = 64.0
margin_right = 488.0
margin_bottom = 78.0
[node name="isidor" type="Button" parent="create/diplay/panel_left/margin/race/creature_creation"]
margin_top = 82.0
margin_right = 488.0
margin_bottom = 106.0
text = "Isidor"
[node name="h_box_container" type="HBoxContainer" parent="create/diplay/panel_left/margin/race"]
margin_top = 488.0
margin_right = 488.0
margin_bottom = 520.0
size_flags_horizontal = 3
size_flags_vertical = 10
[node name="quit" type="TextureButton" parent="create/diplay/panel_left/margin/race/h_box_container"]
margin_right = 32.0
margin_bottom = 32.0
texture_normal = ExtResource( 4 )
[node name="next" type="TextureButton" parent="create/diplay/panel_left/margin/race/h_box_container"]
margin_left = 456.0
margin_right = 488.0
margin_bottom = 32.0
size_flags_horizontal = 10
texture_normal = ExtResource( 3 )
[node name="name" type="VBoxContainer" parent="create/diplay/panel_left/margin"]
margin_left = 50.0
margin_top = 50.0
margin_right = 538.0
margin_bottom = 570.0
[node name="v_box_container" type="VBoxContainer" parent="create/diplay/panel_left/margin/name"]
margin_top = 203.0
margin_right = 488.0
margin_bottom = 281.0
size_flags_horizontal = 3
size_flags_vertical = 6
[node name="generate_name" type="Button" parent="create/diplay/panel_left/margin/name/v_box_container"]
margin_left = 114.0
margin_right = 374.0
margin_bottom = 24.0
size_flags_horizontal = 4
text = "CREATURE_CREATION_GENERATE_NAME"
[node name="label" type="Label" parent="create/diplay/panel_left/margin/name/v_box_container"]
margin_top = 28.0
margin_right = 488.0
margin_bottom = 42.0
[node name="FirstName" type="HBoxContainer" parent="create/diplay/panel_left/margin/name/v_box_container"]
margin_top = 46.0
margin_right = 488.0
margin_bottom = 60.0
[node name="label" type="Label" parent="create/diplay/panel_left/margin/name/v_box_container/FirstName"]
margin_left = 23.0
margin_right = 242.0
margin_bottom = 14.0
size_flags_horizontal = 10
text = "CREATURE_CREATION_FIRST_NAME"
[node name="line_edit" type="LineEdit" parent="create/diplay/panel_left/margin/name/v_box_container/FirstName"]
margin_left = 246.0
margin_right = 488.0
margin_bottom = 14.0
size_flags_horizontal = 3
placeholder_text = "FIRST_NAME"
[node name="LastName" type="HBoxContainer" parent="create/diplay/panel_left/margin/name/v_box_container"]
margin_top = 64.0
margin_right = 488.0
margin_bottom = 78.0
[node name="label" type="Label" parent="create/diplay/panel_left/margin/name/v_box_container/LastName"]
margin_left = 27.0
margin_right = 242.0
margin_bottom = 14.0
size_flags_horizontal = 10
text = "CREATURE_CREATION_LAST_NAME"
[node name="line_edit" type="LineEdit" parent="create/diplay/panel_left/margin/name/v_box_container/LastName"]
margin_left = 246.0
margin_right = 488.0
margin_bottom = 14.0
size_flags_horizontal = 3
placeholder_text = "LAST_NAME"
[node name="h_box_container" type="HBoxContainer" parent="create/diplay/panel_left/margin/name"]
margin_top = 488.0
margin_right = 488.0
margin_bottom = 520.0
size_flags_horizontal = 3
[node name="previous" type="TextureButton" parent="create/diplay/panel_left/margin/name/h_box_container"]
margin_right = 32.0
margin_bottom = 32.0
texture_normal = ExtResource( 5 )
[node name="next" type="TextureButton" parent="create/diplay/panel_left/margin/name/h_box_container"]
margin_left = 456.0
margin_right = 488.0
margin_bottom = 32.0
size_flags_horizontal = 10
texture_normal = ExtResource( 3 )
[node name="property" type="VBoxContainer" parent="create/diplay/panel_left/margin"]
margin_left = 50.0
margin_top = 50.0
margin_right = 538.0
margin_bottom = 570.0
[node name="panel" type="VBoxContainer" parent="create/diplay/panel_left/margin/property"]
margin_right = 488.0
margin_bottom = 484.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="label" type="Label" parent="create/diplay/panel_left/margin/property/panel"]
margin_left = 135.0
margin_right = 352.0
margin_bottom = 14.0
size_flags_horizontal = 6
text = "CREATURE_CREATION_PROPERTIES"
[node name="blend_shape" type="ScrollContainer" parent="create/diplay/panel_left/margin/property/panel"]
margin_top = 18.0
margin_right = 488.0
margin_bottom = 484.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="list" type="VBoxContainer" parent="create/diplay/panel_left/margin/property/panel/blend_shape"]
margin_right = 488.0
margin_bottom = 466.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="h_box_container" type="HBoxContainer" parent="create/diplay/panel_left/margin/property"]
margin_top = 488.0
margin_right = 488.0
margin_bottom = 520.0
size_flags_vertical = 8
[node name="previous" type="TextureButton" parent="create/diplay/panel_left/margin/property/h_box_container"]
margin_right = 32.0
margin_bottom = 32.0
texture_normal = ExtResource( 5 )
[node name="next" type="TextureButton" parent="create/diplay/panel_left/margin/property/h_box_container"]
margin_left = 456.0
margin_right = 488.0
margin_bottom = 32.0
size_flags_horizontal = 10
texture_normal = ExtResource( 3 )
[node name="panel_right" type="HBoxContainer" parent="create/diplay"]
margin_left = 592.0
margin_right = 1180.0
margin_bottom = 620.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="displayo" type="VBoxContainer" parent="create"]
visible = false
margin_left = 50.0
margin_top = 50.0
margin_right = 1230.0
margin_bottom = 670.0
size_flags_horizontal = 3
size_flags_vertical = 3
[connection signal="pressed" from="create/diplay/panel_left/margin/race/creature_creation/arche" to="." method="_on_arche_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/race/creature_creation/isidor" to="." method="_on_isidor_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/race/h_box_container/quit" to="." method="_on_quit_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/race/h_box_container/next" to="." method="_on_race_next_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/name/v_box_container/generate_name" to="." method="_on_generate_name_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/name/h_box_container/previous" to="." method="_on_name_previous_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/name/h_box_container/next" to="." method="_on_name_next_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/property/h_box_container/previous" to="." method="_on_property_previous_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/property/h_box_container/next" to="." method="_on_property_next_pressed"]

View file

@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/creatures/isidor/isidor.tscn" type="PackedScene" id=1]
[node name="spatial" type="Spatial"]
[node name="isidor" parent="." instance=ExtResource( 1 )]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0 )

View file

@ -0,0 +1,9 @@
extends HBoxContainer
signal changed(value, name)
var name_property: String = ""
func _on_property_value_changed(value):
Config.msg_debug("")
emit_signal( "changed" , value, name_property)

View file

@ -0,0 +1,31 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/creature_creation/property_box.gd" type="Script" id=1]
[ext_resource path="res://ressources/themes/creature_creation.tres" type="Theme" id=2]
[node name="control" type="HBoxContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 0
theme = ExtResource( 2 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="label" type="Label" parent="."]
margin_right = 54.0
margin_bottom = 14.0
size_flags_horizontal = 9
size_flags_vertical = 0
text = "Property"
[node name="property" type="HSlider" parent="."]
margin_left = 58.0
margin_right = 1280.0
margin_bottom = 16.0
size_flags_horizontal = 3
[connection signal="changed" from="property" to="." method="_on_property_changed"]
[connection signal="value_changed" from="property" to="." method="_on_property_value_changed"]

View file

@ -0,0 +1,22 @@
[gd_scene format=2]
[node name="property" type="VBoxContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 7
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="empty" type="Label" parent="."]
margin_right = 1280.0
margin_bottom = 14.0
[node name="label" type="Label" parent="."]
margin_top = 18.0
margin_right = 1280.0
margin_bottom = 32.0
size_flags_horizontal = 7
text = "Label"
align = 1

View file

@ -5,7 +5,12 @@ signal equip( p_slot, p_item )
signal unequip( p_slot ) signal unequip( p_slot )
signal is_dead signal is_dead
var creature = Datas.Human.new() var Human = load("res://ressources/scripts/datas/human.gd")
var Equipment = load("res://ressources/scripts/datas/equipment.gd")
var PickupItem = load("res://ressources/scripts/datas/pickup_item.gd")
var Cloth = load("res://ressources/scripts/datas/cloth.gd")
var creature = Human.new()
var eye_color_list = [ "blue_eye", "bluegreen_eye","brown_eye","deepblue_eye","green_eye","grey_eye","ice_eye","lightblue_eye" ] var eye_color_list = [ "blue_eye", "bluegreen_eye","brown_eye","deepblue_eye","green_eye","grey_eye","ice_eye","lightblue_eye" ]
@ -16,22 +21,22 @@ class Slot:
func _init( p_attachment = null ): func _init( p_attachment = null ):
self.attachment = p_attachment self.attachment = p_attachment
var slots = { Datas.Equipment.SLOT.cloth_hand: Slot.new( "cloths" )\ var slots = { Equipment.SLOT.cloth_hand: Slot.new( "cloths" )\
, Datas.Equipment.SLOT.cloth_face: Slot.new( "cloths" )\ , Equipment.SLOT.cloth_face: Slot.new( "cloths" )\
, Datas.Equipment.SLOT.cloth_head: Slot.new( "cloths" )\ , Equipment.SLOT.cloth_head: Slot.new( "cloths" )\
, Datas.Equipment.SLOT.cloth_torso: Slot.new( "cloths" )\ , Equipment.SLOT.cloth_torso: Slot.new( "cloths" )\
, Datas.Equipment.SLOT.cloth_legs: Slot.new( "cloths" )\ , Equipment.SLOT.cloth_legs: Slot.new( "cloths" )\
, Datas.Equipment.SLOT.cloth_feet: Slot.new( "cloths" )\ , Equipment.SLOT.cloth_feet: Slot.new( "cloths" )\
, Datas.Equipment.SLOT.cloth_back: Slot.new( "cloths" )\ , Equipment.SLOT.cloth_back: Slot.new( "cloths" )\
, Datas.Equipment.SLOT.weapon_hand_right: Slot.new( "attachment_hand_R" )\ , Equipment.SLOT.weapon_hand_right: Slot.new( "attachment_hand_R" )\
, Datas.Equipment.SLOT.weapon_hand_left: Slot.new( "attachment_hand_L" )\ , Equipment.SLOT.weapon_hand_left: Slot.new( "attachment_hand_L" )\
, Datas.Equipment.SLOT.weapon_hands: Slot.new( "attachment_hand_R" )\ , Equipment.SLOT.weapon_hands: Slot.new( "attachment_hand_R" )\
, Datas.Equipment.SLOT.weapon_hip_right: Slot.new( "attachment_hips_R" )\ , Equipment.SLOT.weapon_hip_right: Slot.new( "attachment_hips_R" )\
, Datas.Equipment.SLOT.weapon_hip_left: Slot.new( "attachment_hips_L" )\ , Equipment.SLOT.weapon_hip_left: Slot.new( "attachment_hips_L" )\
, Datas.Equipment.SLOT.weapon_back_right: Slot.new()\ , Equipment.SLOT.weapon_back_right: Slot.new()\
, Datas.Equipment.SLOT.weapon_back_left: Slot.new()\ , Equipment.SLOT.weapon_back_left: Slot.new()\
, Datas.Equipment.SLOT.weapon_holster_right: Slot.new()\ , Equipment.SLOT.weapon_holster_right: Slot.new()\
, Datas.Equipment.SLOT.weapon_holster_left: Slot.new() } , Equipment.SLOT.weapon_holster_left: Slot.new() }
func _ready(): func _ready():
@ -64,9 +69,11 @@ func duplicate_meshes():
func set_blend_shape( p_blend_shape_name, p_value ): func set_blend_shape( p_blend_shape_name, p_value ):
for child in $body_parts.get_children(): for child in $body_parts.get_children():
Config.msg_debug("Child / name:" + child.name)
var skeleton = child.get_node( "skeleton" ) var skeleton = child.get_node( "skeleton" )
for node in skeleton.get_children(): for node in skeleton.get_children():
if node is MeshInstance: if node is MeshInstance:
Config.msg_debug("Node / name:" + node.name)
node.set( "blend_shapes/"+p_blend_shape_name, p_value ) node.set( "blend_shapes/"+p_blend_shape_name, p_value )
for child in $hair_parts.get_children(): for child in $hair_parts.get_children():
var skeleton = child.get_node( "skeleton" ) var skeleton = child.get_node( "skeleton" )
@ -80,7 +87,7 @@ func set_blend_shape( p_blend_shape_name, p_value ):
node.set( "blend_shapes/"+p_blend_shape_name, p_value ) node.set( "blend_shapes/"+p_blend_shape_name, p_value )
func load_from_name( p_name, p_emplacement = "usr" ): func load_from_name( p_name, p_emplacement = "usr" ):
var new_creature = Datas.Human.new() var new_creature = Human.new()
var name_split = p_name.split( "_" ) var name_split = p_name.split( "_" )
new_creature.set_data( "first_name", name_split[0] ) new_creature.set_data( "first_name", name_split[0] )
new_creature.set_data( "last_name", name_split[1] ) new_creature.set_data( "last_name", name_split[1] )
@ -398,7 +405,7 @@ func drop_item( p_item ):
pickup_item_node.item_filename = p_item.get_filename() pickup_item_node.item_filename = p_item.get_filename()
pickup_item_node.global_transform = $drop_point.global_transform pickup_item_node.global_transform = $drop_point.global_transform
var pickup_item = Datas.PickupItem.new( p_item.get_filename(), $drop_point.global_transform, p_item ) var pickup_item = PickupItem.new( p_item.get_filename(), $drop_point.global_transform, p_item )
pickup_item_node.item = pickup_item pickup_item_node.item = pickup_item
if self.get_tree().get_root().has_node( "main/scene/game" ): if self.get_tree().get_root().has_node( "main/scene/game" ):
@ -410,7 +417,7 @@ func _on_body_animation_finished( anim_name ):
func _on_body_limb_body_entered(limb, body): func _on_body_limb_body_entered(limb, body):
if body.is_in_group( "bullet" ): if body.is_in_group( "bullet" ):
if limb == Datas.Cloth.LIMB.head: if limb == Cloth.LIMB.head:
var blood_particle = preload( "res://scenes/fx/blood_particles.tscn" ).instance() var blood_particle = preload( "res://scenes/fx/blood_particles.tscn" ).instance()
$body_parts/body/skeleton/limb_head.add_child( blood_particle ) $body_parts/body/skeleton/limb_head.add_child( blood_particle )
blood_particle.emit() blood_particle.emit()

View file

@ -18,6 +18,7 @@ var max_caracteristiques_points = 5*5 + 5
func _ready(): func _ready():
# Race. # Race.
race_popup.add_item( Globals.race_label[ Globals.RACE.arche ] )
race_popup.add_item( Globals.race_label[ Globals.RACE.human ] ) race_popup.add_item( Globals.race_label[ Globals.RACE.human ] )
race_popup.connect("id_pressed", self, "_on_race_id_pressed") race_popup.connect("id_pressed", self, "_on_race_id_pressed")

File diff suppressed because it is too large Load diff

View file

@ -3,15 +3,18 @@ extends Spatial
onready var character = $character onready var character = $character
var is_over_ui = false var is_over_ui = false
var Creature = load("res://ressources/scripts/datas/creature.gd")
var Human = load("res://ressources/scripts/datas/human.gd")
func _ready(): func _ready():
$creature_creation_menu._on_race_id_pressed( 0 ) $creature_creation_menu._on_race_id_pressed( 0 )
$creature_creation_menu._on_sex_id_pressed( 0 ) $creature_creation_menu._on_sex_id_pressed( 0 )
if Globals.creatures_editor_mode == Globals.CREATURES_EDITOR_MODE.player: #if Globals.creatures_editor_mode == Globals.CREATURES_EDITOR_MODE.player:
$creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/race.hide() # $creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/race.hide()
elif Globals.creatures_editor_mode == Globals.CREATURES_EDITOR_MODE.npc: #elif Globals.creatures_editor_mode == Globals.CREATURES_EDITOR_MODE.npc:
if Globals.creatures_editor_mode == Globals.CREATURES_EDITOR_MODE.npc:
$creature_creation_menu.max_caracteristiques_points = 999 $creature_creation_menu.max_caracteristiques_points = 999
$creature_creation_menu/margin_box/window_box/tools_box/buttons_box/choose.hide() $creature_creation_menu/margin_box/window_box/tools_box/buttons_box/choose.hide()
@ -92,9 +95,9 @@ func load_creature( p_name = null ):
var race = Globals.get_race_id( $creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/race/value.text ) var race = Globals.get_race_id( $creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/race/value.text )
if race == Globals.RACE.human: if race == Globals.RACE.human:
creature = Datas.Human.new() creature = Human.new()
else: else:
creature = Datas.Creature.new() creature = Creature.new()
var filename = $creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/name/value/first_name.text + "_" + $creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/name/value/last_name.text+".creature" var filename = $creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/name/value/first_name.text + "_" + $creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/name/value/last_name.text+".creature"
if p_name: if p_name:
filename = p_name + ".creature" filename = p_name + ".creature"

View file

@ -47,6 +47,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.98872, 2.59328 )
light_specular = 0.1 light_specular = 0.1
[node name="root" type="Spatial" parent="."] [node name="root" type="Spatial" parent="."]
visible = false
[node name="Cube" type="MeshInstance" parent="root"] [node name="Cube" type="MeshInstance" parent="root"]
mesh = SubResource( 1 ) mesh = SubResource( 1 )

View file

@ -4,7 +4,6 @@
[ext_resource path="res://scenes/creatures/creature.gd" type="Script" id=2] [ext_resource path="res://scenes/creatures/creature.gd" type="Script" id=2]
[ext_resource path="res://scenes/creatures/human/mh_human_male_hair.tscn" type="PackedScene" id=6] [ext_resource path="res://scenes/creatures/human/mh_human_male_hair.tscn" type="PackedScene" id=6]
[sub_resource type="CapsuleShape" id=1] [sub_resource type="CapsuleShape" id=1]
radius = 0.448335 radius = 0.448335
height = 0.810096 height = 0.810096
@ -26,4 +25,5 @@ transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0
[node name="cloths" type="Spatial" parent="."] [node name="cloths" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0.852 ) transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0.852 )
[connection signal="animation_finished" from="body_parts/body" to="." method="_on_body_animation_finished"] [connection signal="animation_finished" from="body_parts/body" to="." method="_on_body_animation_finished"]

View file

@ -14,32 +14,34 @@ script/source = "extends Spatial
signal animation_finished( anim_name ) signal animation_finished( anim_name )
signal limb_body_entered( limb, body ) signal limb_body_entered( limb, body )
var Cloth = load(\"res://ressources/scripts/datas/cloth.gd\")
func _on_AnimationPlayer_animation_finished(anim_name): func _on_AnimationPlayer_animation_finished(anim_name):
emit_signal( \"animation_finished\", anim_name ) emit_signal( \"animation_finished\", anim_name )
func _on_limb_head_area_body_entered(body): func _on_limb_head_area_body_entered(body):
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.head, body ) emit_signal( \"limb_body_entered\", Cloth.LIMB.head, body )
func _on_limb_tosro_1_body_entered(body): func _on_limb_tosro_1_body_entered(body):
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body ) emit_signal( \"limb_body_entered\", Cloth.LIMB.torso, body )
func _on_limb_torso_2_body_entered(body): func _on_limb_torso_2_body_entered(body):
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body ) emit_signal( \"limb_body_entered\", Cloth.LIMB.torso, body )
func _on_limb_torso_3_body_entered(body): func _on_limb_torso_3_body_entered(body):
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body ) emit_signal( \"limb_body_entered\", Cloth.LIMB.torso, body )
func _on_limb_torso_4_body_entered(body): func _on_limb_torso_4_body_entered(body):
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body ) emit_signal( \"limb_body_entered\", Cloth.LIMB.torso, body )
func _on_limb_torso_5_body_entered(body): func _on_limb_torso_5_body_entered(body):
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body ) emit_signal( \"limb_body_entered\", Cloth.LIMB.torso, body )
func _on_limb_upper_arm_left_body_entered(body): func _on_limb_upper_arm_left_body_entered(body):
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.left_upper_arm, body ) emit_signal( \"limb_body_entered\", Cloth.LIMB.left_upper_arm, body )
" "
@ -86,7 +88,7 @@ material/0 = ExtResource( 6 )
material/0 = ExtResource( 2 ) material/0 = ExtResource( 2 )
[node name="limb_head" type="BoneAttachment" parent="skeleton" index="7"] [node name="limb_head" type="BoneAttachment" parent="skeleton" index="7"]
transform = Transform( 1, 0, 0, 0, 0.0523112, -0.998451, 0, 0.99863, 0.0523236, 0, 0.631645, 0.0409583 ) transform = Transform( 1, 0, 0, 0, 0.0523111, -0.998451, 0, 0.99863, 0.0523234, 0, 0.629455, 0.0158642 )
bone_name = "head" bone_name = "head"
[node name="area" type="Area" parent="skeleton/limb_head" index="0"] [node name="area" type="Area" parent="skeleton/limb_head" index="0"]
@ -96,7 +98,7 @@ transform = Transform( 1, 0, 0, 0, 0.999999, -7.45058e-09, 0, 7.45058e-09, 1, 0,
shape = SubResource( 2 ) shape = SubResource( 2 )
[node name="limb_torso_1" type="BoneAttachment" parent="skeleton" index="8"] [node name="limb_torso_1" type="BoneAttachment" parent="skeleton" index="8"]
transform = Transform( 1, 0, 0, 0, 0.0981498, -0.994991, 0, 0.99517, 0.0981703, 0, 0.383938, 0.01275 ) transform = Transform( 1, 0, 0, 0, 0.182603, -0.983004, 0, 0.98318, 0.182639, 0, 0.383466, -0.000238065 )
bone_name = "spine01" bone_name = "spine01"
[node name="area" type="Area" parent="skeleton/limb_torso_1" index="0"] [node name="area" type="Area" parent="skeleton/limb_torso_1" index="0"]
@ -107,7 +109,7 @@ transform = Transform( -1.62921e-07, 0, 0.999999, 0, 0.999999, 0, -0.999999, 0,
shape = SubResource( 3 ) shape = SubResource( 3 )
[node name="limb_torso_2" type="BoneAttachment" parent="skeleton" index="9"] [node name="limb_torso_2" type="BoneAttachment" parent="skeleton" index="9"]
transform = Transform( 1, 0, 0, 0, -0.00632599, -0.999801, 0, 0.99998, -0.00632417, 0, 0.231632, 0.0117867 ) transform = Transform( 1, 0, 0, 0, 0.0789178, -0.996701, 0, 0.99688, 0.0789349, 0, 0.231632, 0.0117867 )
bone_name = "spine02" bone_name = "spine02"
[node name="area" type="Area" parent="skeleton/limb_torso_2" index="0"] [node name="area" type="Area" parent="skeleton/limb_torso_2" index="0"]
@ -117,7 +119,7 @@ transform = Transform( -1.62921e-07, 0, 0.999999, 0, 0.999999, 0, -0.999999, 0,
shape = SubResource( 4 ) shape = SubResource( 4 )
[node name="limb_torso_3" type="BoneAttachment" parent="skeleton" index="10"] [node name="limb_torso_3" type="BoneAttachment" parent="skeleton" index="10"]
transform = Transform( 1, 0, 0, 0, -0.13324, -0.990902, 0, 0.991081, -0.133261, 0, 0.141423, -0.000345033 ) transform = Transform( 1, 0, 0, 0, -0.13324, -0.990903, 0, 0.991081, -0.133261, 0, 0.141423, -0.000345025 )
bone_name = "spine03" bone_name = "spine03"
[node name="area" type="Area" parent="skeleton/limb_torso_3" index="0"] [node name="area" type="Area" parent="skeleton/limb_torso_3" index="0"]
@ -127,7 +129,7 @@ transform = Transform( -1.62921e-07, 0, 0.999999, 0, 0.999999, 0, -0.999999, 0,
shape = SubResource( 4 ) shape = SubResource( 4 )
[node name="limb_torso_4" type="BoneAttachment" parent="skeleton" index="11"] [node name="limb_torso_4" type="BoneAttachment" parent="skeleton" index="11"]
transform = Transform( 1, 0, 0, 0, -0.32935, -0.944017, 0, 0.944188, -0.329407, 0, 0.0787433, -0.0222167 ) transform = Transform( 1, 0, 0, 0, -0.329351, -0.944018, 0, 0.944188, -0.329407, 0, 0.0787433, -0.0222167 )
bone_name = "spine04" bone_name = "spine04"
[node name="area" type="Area" parent="skeleton/limb_torso_4" index="0"] [node name="area" type="Area" parent="skeleton/limb_torso_4" index="0"]
@ -138,7 +140,7 @@ transform = Transform( -1.62921e-07, 0, 0.999999, 0, 0.999999, 0, -0.999999, 0,
shape = SubResource( 5 ) shape = SubResource( 5 )
[node name="limb_torso_5" type="BoneAttachment" parent="skeleton" index="12"] [node name="limb_torso_5" type="BoneAttachment" parent="skeleton" index="12"]
transform = Transform( 1, 0, 0, 0, 0.534014, -0.845263, 0, 0.845413, 0.534112, 0, 0.0066183, 0.0233583 ) transform = Transform( 1, 0, 0, 0, 0.534014, -0.845263, 0, 0.845413, 0.534112, 0, 0.00661829, 0.0233583 )
bone_name = "spine05" bone_name = "spine05"
[node name="area" type="Area" parent="skeleton/limb_torso_5" index="0"] [node name="area" type="Area" parent="skeleton/limb_torso_5" index="0"]
@ -149,7 +151,7 @@ transform = Transform( -1.62921e-07, 0, 0.999999, 0, 0.999999, 0, -0.999999, 0,
shape = SubResource( 5 ) shape = SubResource( 5 )
[node name="limb_upper_arm_left" type="BoneAttachment" parent="skeleton" index="13"] [node name="limb_upper_arm_left" type="BoneAttachment" parent="skeleton" index="13"]
transform = Transform( -0.745066, -0.0134922, -0.666855, -0.666773, 0.03218, 0.744323, 0.0114208, 0.999391, -0.0329804, 0.208593, 0.385909, 0.019574 ) transform = Transform( -0.970824, 0.133984, -0.198431, -0.20868, -0.0676765, 0.975425, 0.117262, 0.988696, 0.0936781, 0.170717, 0.366623, -0.00909948 )
bone_name = "upperarm02.L" bone_name = "upperarm02.L"
[node name="area" type="Area" parent="skeleton/limb_upper_arm_left" index="0"] [node name="area" type="Area" parent="skeleton/limb_upper_arm_left" index="0"]
@ -160,21 +162,21 @@ transform = Transform( -1.62921e-07, 0, 0.999999, 0, 0.999999, 0, -0.999999, 0,
shape = SubResource( 6 ) shape = SubResource( 6 )
[node name="attachment_hand_R" type="BoneAttachment" parent="skeleton" index="14"] [node name="attachment_hand_R" type="BoneAttachment" parent="skeleton" index="14"]
transform = Transform( 0.587628, 0.647439, 0.485299, 0.412693, -0.755596, 0.508329, 0.695927, -0.0984435, -0.711334, -0.440104, 0.124054, 0.17144 ) transform = Transform( 0.439623, 0.845161, 0.303632, 0.0253603, -0.349546, 0.936193, 0.897875, -0.404187, -0.175111, -0.243995, -0.0185078, 0.0149495 )
bone_name = "metacarpal3.R" bone_name = "metacarpal3.R"
[node name="handle" type="Spatial" parent="skeleton/attachment_hand_R" index="0"] [node name="handle" type="Spatial" parent="skeleton/attachment_hand_R" index="0"]
transform = Transform( -0.0511686, 0.991695, -0.116549, 0.320607, -0.0942135, -0.942455, -0.946104, -0.0855632, -0.313081, 0.0258782, 0.0285175, -0.0395434 ) transform = Transform( -0.0511686, 0.991695, -0.116549, 0.320607, -0.0942135, -0.942455, -0.946104, -0.0855632, -0.313081, 0.0258782, 0.0285175, -0.0395434 )
[node name="attachment_hand_L" type="BoneAttachment" parent="skeleton" index="15"] [node name="attachment_hand_L" type="BoneAttachment" parent="skeleton" index="15"]
transform = Transform( 0.587628, -0.647439, -0.485299, -0.412693, -0.755596, 0.508329, -0.695927, -0.0984435, -0.711334, 0.440104, 0.124054, 0.17144 ) transform = Transform( 0.439623, -0.845161, -0.303633, -0.0253602, -0.349546, 0.936193, -0.897875, -0.404187, -0.175111, 0.243995, -0.0185078, 0.0149495 )
bone_name = "metacarpal3.L" bone_name = "metacarpal3.L"
[node name="handle" type="Spatial" parent="skeleton/attachment_hand_L" index="0"] [node name="handle" type="Spatial" parent="skeleton/attachment_hand_L" index="0"]
transform = Transform( 0.248711, -0.966789, 0.0577959, -0.32067, -0.138623, -0.937039, 0.914105, 0.214413, -0.344196, -0.0963456, 0.0583696, -0.12191 ) transform = Transform( 0.248711, -0.966789, 0.0577959, -0.32067, -0.138623, -0.937039, 0.914105, 0.214413, -0.344196, -0.0963456, 0.0583696, -0.12191 )
[node name="attachment_hips_R" type="BoneAttachment" parent="skeleton" index="16"] [node name="attachment_hips_R" type="BoneAttachment" parent="skeleton" index="16"]
transform = Transform( -0.0959694, 0.091845, 0.991138, 0.312981, -0.942256, 0.11762, 0.944878, 0.321558, 0.0616928, 0, 0.0066183, 0.0233583 ) transform = Transform( -0.0959694, 0.091845, 0.991138, 0.312981, -0.942256, 0.11762, 0.944878, 0.321558, 0.0616928, -1.00505e-09, 0.0066183, 0.0233583 )
bone_name = "pelvis.R" bone_name = "pelvis.R"
[node name="handle" type="Spatial" parent="skeleton/attachment_hips_R" index="0"] [node name="handle" type="Spatial" parent="skeleton/attachment_hips_R" index="0"]

View file

@ -3,4 +3,4 @@ extends Spatial
signal animation_finished( anim_name ) signal animation_finished( anim_name )
func _on_AnimationPlayer_animation_finished(anim_name): func _on_AnimationPlayer_animation_finished(anim_name):
emit_signal( "animation_finished", anim_name ) emit_signal( "animation_finished", anim_name )

View file

@ -24,8 +24,8 @@ noise = SubResource( 1 )
[sub_resource type="ShaderMaterial" id=3] [sub_resource type="ShaderMaterial" id=3]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource( 5 ) shader = ExtResource( 5 )
shader_param/iTime = 4.27346 shader_param/iTime = 101.769
shader_param/iFrame = 402 shader_param/iFrame = 5732
shader_param/COVERAGE = 0.5 shader_param/COVERAGE = 0.5
shader_param/THICKNESS = 25.0 shader_param/THICKNESS = 25.0
shader_param/ABSORPTION = 1.031 shader_param/ABSORPTION = 1.031
@ -173,6 +173,7 @@ margin_left = 908.654
margin_top = 51.8173 margin_top = 51.8173
margin_right = -115.346 margin_right = -115.346
margin_bottom = -412.183 margin_bottom = -412.183
[connection signal="douleur_minus_pressed" from="debug_window" to="." method="_on_debug_window_douleur_minus_pressed"] [connection signal="douleur_minus_pressed" from="debug_window" to="." method="_on_debug_window_douleur_minus_pressed"]
[connection signal="douleur_plus_pressed" from="debug_window" to="." method="_on_debug_window_douleur_plus_pressed"] [connection signal="douleur_plus_pressed" from="debug_window" to="." method="_on_debug_window_douleur_plus_pressed"]
[connection signal="mist_level_changed" from="debug_window" to="." method="_on_debug_window_mist_level_changed"] [connection signal="mist_level_changed" from="debug_window" to="." method="_on_debug_window_mist_level_changed"]

142
scenes/game/generate_map.gd Normal file
View file

@ -0,0 +1,142 @@
extends Node
# Cache : ~/.cache/godot/
func GenerateMap(filemap:String, longitude:int, latitude:int):
Config.msg_debug("GenerateMap => Start")
Config.msg_debug(" [" + filemap + "] longitude:" + str(longitude) + " latitude:" + str(latitude))
var image = Image.new()
var arr = []
var mesh = ArrayMesh.new()
arr.resize(Mesh.ARRAY_MAX)
# Set up the PoolVectorXArrays.
var verts = PoolVector3Array()
var uvs = PoolVector2Array()
var normals = PoolVector3Array()
var indices = PoolIntArray()
# Vertex indices.
var thisrow = 0
var prevrow = 0
var point = 0
image.load(filemap)
var width = image.get_width()
var height = image.get_height()
image.lock()
Config.msg_debug("width:" + str(width) + " , height:" + str(height))
var lvl = image.get_pixel(0,0).v
Config.msg_debug("level:" + str(lvl))
Config.msg_debug("a:" + str(image.get_pixel(0,0).a))
Config.msg_debug("r:" + str(image.get_pixel(0,0).r))
Config.msg_debug("v:" + str(image.get_pixel(0,0).v))
Config.msg_debug("b:" + str(image.get_pixel(0,0).b))
var txt
# y => height, x => width
for y in range(height):
for x in range(width):
var z = int(image.get_pixel(x,y).v * 500)
var vert = Vector3(x, z, y)
Config.msg_debug("x:" + str(x) + " , y:" + str(y) + " , z:" + str(z))
verts.append(vert)
normals.append(vert.normalized())
uvs.append(Vector2(x, y))
point += 1
if x > 0 and y > 0:
indices.append(prevrow + x - 1)
indices.append(prevrow + x)
indices.append(thisrow + x - 1)
indices.append(prevrow + x)
indices.append(thisrow + x)
indices.append(thisrow + x - 1)
if y > 0:
indices.append(prevrow + width - 1)
indices.append(prevrow)
indices.append(thisrow + width - 1)
indices.append(prevrow)
indices.append(prevrow + width)
indices.append(thisrow + width - 1)
prevrow = thisrow
thisrow = point
arr[Mesh.ARRAY_VERTEX] = verts
arr[Mesh.ARRAY_TEX_UV] = uvs
arr[Mesh.ARRAY_NORMAL] = normals
arr[Mesh.ARRAY_INDEX] = indices
image.unlock()
# Create mesh surface from mesh array.
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arr) # No blendshapes or compression used.
# Commit to the ArrayMesh.
ResourceSaver.save("res://map" + str(longitude) + "-" + str(latitude) + ".tres", mesh, 32)
Config.msg_debug("GenerateMap => End")
func GenerateSphere(rings:int = 50, radial_segments:int = 50, height:int = 1, radius:int = 1):
Config.msg_debug("GenerateSphere => Start")
var arr = []
var mesh = ArrayMesh.new()
arr.resize(Mesh.ARRAY_MAX)
# Set up the PoolVectorXArrays.
var verts = PoolVector3Array()
var uvs = PoolVector2Array()
var normals = PoolVector3Array()
var indices = PoolIntArray()
# Vertex indices.
var thisrow = 0
var prevrow = 0
var point = 0
# Loop over rings.
for i in range(rings + 1):
var v = float(i) / rings
var w = sin(PI * v)
var y = cos(PI * v)
# Loop over segments in ring.
for j in range(radial_segments):
var u = float(j) / radial_segments
var x = sin(u * PI * 2.0)
var z = cos(u * PI * 2.0)
var vert = Vector3(x * radius * w, y, z * radius * w)
verts.append(vert)
normals.append(vert.normalized())
uvs.append(Vector2(u, v))
point += 1
# Create triangles in ring using indices.
if i > 0 and j > 0:
indices.append(prevrow + j - 1)
indices.append(prevrow + j)
indices.append(thisrow + j - 1)
indices.append(prevrow + j)
indices.append(thisrow + j)
indices.append(thisrow + j - 1)
if i > 0:
indices.append(prevrow + radial_segments - 1)
indices.append(prevrow)
indices.append(thisrow + radial_segments - 1)
indices.append(prevrow)
indices.append(prevrow + radial_segments)
indices.append(thisrow + radial_segments - 1)
prevrow = thisrow
thisrow = point
# Assign arrays to mesh array.
arr[Mesh.ARRAY_VERTEX] = verts
arr[Mesh.ARRAY_TEX_UV] = uvs
arr[Mesh.ARRAY_NORMAL] = normals
arr[Mesh.ARRAY_INDEX] = indices
# Create mesh surface from mesh array.
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arr) # No blendshapes or compression used.
# Commit to the ArrayMesh.
ResourceSaver.save("user://sphere.tres", mesh, 32)
Config.msg_debug("GenerateSphere => End")

View file

@ -25,30 +25,32 @@ func _ready():
for file in files: for file in files:
var creature_box = preload( "res://scenes/interfaces/creatures_menu/creature_box.tscn" ).instance() var creature_box = preload( "res://scenes/interfaces/creatures_menu/creature_box.tscn" ).instance()
creature_box.get_node( "label" ).text = file creature_box.get_node( "label" ).text = file
creature_box.slot = self.slots_number creature_box.slot = slots_number
creature_box.creature_filename = file creature_box.creature_filename = file
creature_box.connect( "select_pressed", self, "_on_creature_box_select_pressed" ) creature_box.connect( "select_pressed", self, "_on_creature_box_select_pressed" )
creature_box.connect( "delete_pressed", self, "_on_creature_box_delete_pressed" ) creature_box.connect( "delete_pressed", self, "_on_creature_box_delete_pressed" )
$screen_box/scroll_container/v_box_container/creatures_box.add_child( creature_box ) $screen_box/scroll_container/v_box_container/creatures_box.add_child( creature_box )
self.slots[ self.slots_number ] = creature_box slots[ slots_number ] = creature_box
self.slots_number += 1 slots_number += 1
var creature = Creatures.Ra_old2.new()
creature.from_file( file )
creature_box.get_node( "label" ).text = creature.pseudonym
#var creature = Creatures.Ra_old2.new()
var creature = Data.new()
Config.msg_debug( "File:" + file )
creature.load( file )
creature_box.get_node( "label" ).text = creature.get_data("pseudonym", "No name")
func _on_new_pressed(): func _on_new_pressed():
emit_signal( "new_pressed", self.slots_number ) emit_signal( "new_pressed", slots_number )
func _on_cancel_pressed(): func _on_cancel_pressed():
emit_signal( "cancel_pressed" ) emit_signal( "cancel_pressed" )
func _on_creature_box_select_pressed( slot ): func _on_creature_box_select_pressed( slot ):
emit_signal( "select_pressed", self.slots[ slot ].creature_filename ) emit_signal( "select_pressed", slots[ slot ].creature_filename )
func _on_creature_box_delete_pressed( slot ): func _on_creature_box_delete_pressed( slot ):
if self.slots[ slot ].creature_filename: if slots[ slot ].creature_filename:
var dir = Directory.new() var dir = Directory.new()
dir.remove( "user://creatures/" + self.slots[ slot ].creature_filename ) dir.remove( "user://creatures/" + slots[ slot ].creature_filename )
self.slots[ slot ].queue_free() slots[ slot ].queue_free()

View file

@ -143,8 +143,9 @@ func _on_main_menu_play_pressed():
func _on_creatures_menu_ui_new_pressed( slot ): func _on_creatures_menu_ui_new_pressed( slot ):
self.creature_selected_slot = slot self.creature_selected_slot = slot
# Globals.goto_scene( "res://scenes/interfaces/creatures_editor/creatures_editor_ui.tscn" ) # Globals.goto_scene( "res://scenes/interfaces/creatures_editor/creatures_editor_ui.tscn" )
Globals.goto_scene( "res://scenes/creatures/creatures_creation.tscn" ) #Globals.goto_scene( "res://scenes/creatures/creatures_creation.tscn" )
Globals.goto_scene( "res://scenes/creature_creation/creature_creation.tscn" )
func _on_creatures_menu_ui_cancel_pressed(): func _on_creatures_menu_ui_cancel_pressed():