adding icon jukebox
This commit is contained in:
parent
500b4bc2e0
commit
8e5fad8d89
22 changed files with 1010 additions and 891 deletions
5
NEWS_fr
5
NEWS_fr
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@ -29,3 +29,8 @@
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6) Correction du menu de selection de la langue
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7) Activer la sortie audio en fonction de la selection dans le menu option
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8) Ajouter un icon JukeBox dans la page de démarrage
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9) A l'ouverture du JukeBox, il retaille la fenetre afin de ne pas avoir du scrolling (si possible)
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15
README.md
15
README.md
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@ -0,0 +1,15 @@
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1/ To check error on
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Impossible de charger le script de l’extension depuis le chemin : « res://addons/kh_window/kh_window_plugin.gd ». Cela peut être dû à une erreur de programmation dans ce script.
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2/
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17/06/2021 | 21:49:01 Zatalyz: pour les nouveautés : il faudrait que le texte ne demande pas de scroll horizontal, qu'il s'adapte à la largeur de cette fenêtre. 80 caractères si tu cherche la meilleure taille pour ce morceau :)
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dépend de la taille du texte, si trop grand ..., mais bonne remarque je note
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17/06/2021 | 21:52:17 Zatalyz: ha, un détail : quand on choisit "tête", c'est pas mal de zoomer sur la tête
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17/06/2021 | 21:52:47 Zatalyz: Ha oui, le nom commence par M, donc ça l'a fait apparaitre... je dirais : pas de raccourci sur cet écran :D
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17/06/2021 | 21:53:07 Zatalyz: (zoomer automatiquement... j'ai trouvé le zoom sinon)
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3/ je note ajouter un icon pour juke box
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@ -4,7 +4,7 @@ extends EditorPlugin
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func _enter_tree():
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# Initialization of the plugin goes here
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# Add the new type with a name, a parent type, a script and an icon
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add_custom_type("kh_window", "MarginContainer", preload("kh_window.gd"), preload("icon.png"))
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add_custom_type("kh_window", "MarginContainer", preload("res://addons/kh_window/kh_window.gd"), preload("res://addons/kh_window/icon.png"))
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func _exit_tree():
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# Clean-up of the plugin goes here
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BIN
assets/interfaces/Login-Khanat-jukebox-button-hover.png
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BIN
assets/interfaces/Login-Khanat-jukebox-button-hover.png
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After Width: | Height: | Size: 16 KiB |
BIN
assets/interfaces/Login-Khanat-jukebox-button.png
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BIN
assets/interfaces/Login-Khanat-jukebox-button.png
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After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 545 B After Width: | Height: | Size: 11 KiB |
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@ -65,6 +65,7 @@ _global_script_class_icons={
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config/name="Khanat"
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run/main_scene="res://scenes/main/main.tscn"
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boot_splash/image="res://assets/interfaces/new_launcher_bg_0-1.png"
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boot_splash/bg_color=Color( 0.12549, 0.145098, 0.192157, 1 )
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config/icon="res://icon.png"
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[audio]
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@ -79,12 +80,18 @@ MusicManager="*res://scenes/interfaces/music_manager/music_manager.tscn"
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Connection="*res://scenes/connection/connection.tscn"
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Globals="*res://ressources/scripts/global.gd"
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Datas="*res://ressources/scripts/datas/data.gd"
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GeneratorMap="*res://scenes/game/generate_map.gd"
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[debug]
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settings/stdout/verbose_stdout=true
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gdscript/completion/autocomplete_setters_and_getters=true
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gdscript/warnings/unused_class_variable=true
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gdscript/warnings/return_value_discarded=false
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gdscript/warnings/unsafe_property_access=true
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gdscript/warnings/unsafe_method_access=true
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gdscript/warnings/unsafe_cast=true
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gdscript/warnings/unsafe_call_argument=true
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[display]
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@ -4,301 +4,301 @@ extends Node
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var JSONBeautifier = preload( "res://ressources/scripts/json_beautifier/json_beautifier.gd" )
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class Data:
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var datas = {}
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var datas = {}
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func _init( p_name = null ):
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self.set_data( "name", p_name )
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func _init( p_name = null ):
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self.set_data( "name", p_name )
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func get_data( p_key, p_default_value = null ):
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return self.datas.get( p_key, p_default_value )
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func get_data( p_key, p_default_value = null ):
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return self.datas.get( p_key, p_default_value )
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func set_data( p_key, p_value ):
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self.datas[ p_key ] = p_value
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func set_data( p_key, p_value ):
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self.datas[ p_key ] = p_value
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func get_filename():
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if not self.get_data( "name", null ):
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return "unknow.data"
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if self.get_data( "name" ).get_extension():
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return self.get_data( "name" )
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return self.get_data( "name" ) + ".data"
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func get_filename():
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if not self.get_data( "name", null ):
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return "unknow.data"
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if self.get_data( "name" ).get_extension():
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return self.get_data( "name" )
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return self.get_data( "name" ) + ".data"
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func save( p_emplacement = "res"):
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var filename = self.get_filename()
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var ext = filename.get_extension()
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var file = File.new()
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func save( p_emplacement = "res"):
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var filename = self.get_filename()
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var ext = filename.get_extension()
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var file = File.new()
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if p_emplacement == "res":
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if file.open("res://ressources/files/"+ext+"s/"+filename, File.WRITE) == OK:
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file.store_line( JSONBeautifier.beautify_json( to_json(self.datas), 4 ) )
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file.close()
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elif p_emplacement == "user":
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var dir = Directory.new()
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if not dir.dir_exists( "user://saves/save_temp/ressources/files/"+ext+"s/" ):
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dir .make_dir_recursive( "user://saves/save_temp/ressources/files/"+ext+"s/" )
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if p_emplacement == "res":
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if file.open("res://ressources/files/"+ext+"s/"+filename, File.WRITE) == OK:
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file.store_line( JSONBeautifier.beautify_json( to_json(self.datas), 4 ) )
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file.close()
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elif p_emplacement == "user":
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var dir = Directory.new()
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if not dir.dir_exists( "user://saves/save_temp/ressources/files/"+ext+"s/" ):
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dir .make_dir_recursive( "user://saves/save_temp/ressources/files/"+ext+"s/" )
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if file.open("user://saves/save_temp/ressources/files/"+ext+"s/"+filename, File.WRITE) == OK:
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file.store_line( JSONBeautifier.beautify_json( to_json(self.datas), 4 ) )
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file.close()
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elif p_emplacement == "pc":
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var dir = Directory.new()
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if not dir.dir_exists( "user://saves/save_temp/ressources/files/"+ext+"s/pc/" ):
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dir .make_dir_recursive( "user://saves/save_temp/ressources/files/"+ext+"s/pc/" )
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if file.open("user://saves/save_temp/ressources/files/"+ext+"s/"+filename, File.WRITE) == OK:
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file.store_line( JSONBeautifier.beautify_json( to_json(self.datas), 4 ) )
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file.close()
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elif p_emplacement == "pc":
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var dir = Directory.new()
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if not dir.dir_exists( "user://saves/save_temp/ressources/files/"+ext+"s/pc/" ):
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dir .make_dir_recursive( "user://saves/save_temp/ressources/files/"+ext+"s/pc/" )
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if file.open("user://saves/save_temp/ressources/files/"+ext+"s/pc/"+filename, File.WRITE) == OK:
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file.store_line( JSONBeautifier.beautify_json( to_json(self.datas), 4 ) )
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file.close()
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if file.open("user://saves/save_temp/ressources/files/"+ext+"s/pc/"+filename, File.WRITE) == OK:
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file.store_line( JSONBeautifier.beautify_json( to_json(self.datas), 4 ) )
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file.close()
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func load( p_path = null, p_emplacement = null ):
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func load( p_path = null, p_emplacement = null ):
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var dict = null
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var dict = null
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if not p_path:
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var filename = self.get_filename()
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var ext = filename.get_extension()
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var file = File.new()
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if not p_emplacement:
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if file.open("user://saves/save_temp/ressources/files/"+ext+"s/"+filename, File.READ) == OK or file.open("res://ressources/files/"+ext+"s/"+filename, File.READ) == OK:
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dict = JSON.parse(file.get_as_text()).get_result()
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else:
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var path = "res://ressources/files/"+ext+"s/"+filename
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if p_emplacement == "usr":
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path = "user://saves/save_temp/ressources/files/"+ext+"s/"+filename
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elif p_emplacement == "pc":
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path = "user://saves/save_temp/ressources/files/"+ext+"s/pc/"+filename
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if not p_path:
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var filename = self.get_filename()
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var ext = filename.get_extension()
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var file = File.new()
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if not p_emplacement:
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if file.open("user://saves/save_temp/ressources/files/"+ext+"s/"+filename, File.READ) == OK or file.open("res://ressources/files/"+ext+"s/"+filename, File.READ) == OK:
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dict = JSON.parse(file.get_as_text()).get_result()
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else:
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var path = "res://ressources/files/"+ext+"s/"+filename
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if p_emplacement == "usr":
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path = "user://saves/save_temp/ressources/files/"+ext+"s/"+filename
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elif p_emplacement == "pc":
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path = "user://saves/save_temp/ressources/files/"+ext+"s/pc/"+filename
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if file.open(path, File.READ) == OK:
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dict = JSON.parse(file.get_as_text()).get_result()
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file.close()
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if file.open(path, File.READ) == OK:
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dict = JSON.parse(file.get_as_text()).get_result()
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file.close()
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else:
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var file = File.new()
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if file.open(p_path, File.READ) == OK:
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dict = JSON.parse(file.get_as_text()).get_result()
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file.close()
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else:
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var file = File.new()
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if file.open(p_path, File.READ) == OK:
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dict = JSON.parse(file.get_as_text()).get_result()
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file.close()
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if dict:
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for key in dict.keys():
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self.set_data( key, dict[key] )
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if dict:
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for key in dict.keys():
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self.set_data( key, dict[key] )
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class ProxyData extends Data:
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var data = null
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var data = null
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func _init( p_data_filename, p_data = null ):
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.set_data( "item_filename", p_data_filename )
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.set_data( "modified_values", {} )
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func _init( p_data_filename, p_data = null ):
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.set_data( "item_filename", p_data_filename )
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.set_data( "modified_values", {} )
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var ref_data = Data.new()
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ref_data.set_data( "name", .get_data( "item_filename" ) )
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ref_data.load()
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if ref_data and ref_data is Data:
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self.data = ref_data
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var modified_values = {}
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for data_name in self.data.datas.keys():
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if self.data and p_data and not self.data.get_data( data_name ) == p_data.get_data( data_name ):
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modified_values[ data_name ] = p_data.get_data( data_name )
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.set_data( "modified_values", modified_values )
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var ref_data = Data.new()
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ref_data.set_data( "name", .get_data( "item_filename" ) )
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ref_data.load()
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if ref_data and ref_data is Data:
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self.data = ref_data
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var modified_values = {}
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for data_name in self.data.datas.keys():
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if self.data and p_data and not self.data.get_data( data_name ) == p_data.get_data( data_name ):
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modified_values[ data_name ] = p_data.get_data( data_name )
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.set_data( "modified_values", modified_values )
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func set_data( p_data_name, p_value ):
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if not .get_data( "modified_values" ):
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.set_data( "modified_values", {} )
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func set_data( p_data_name, p_value ):
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if not .get_data( "modified_values" ):
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.set_data( "modified_values", {} )
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var new_modified_value = .get_data( "modified_values" )
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new_modified_value[ p_data_name ] = p_value
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.set_data( "modified_values", new_modified_value )
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var new_modified_value = .get_data( "modified_values" )
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new_modified_value[ p_data_name ] = p_value
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.set_data( "modified_values", new_modified_value )
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func get_data( p_key, p_default_value = null ):
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if .get_data( "modified_values" ) and p_key in .get_data( "modified_values" ):
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return .get_data( "modified_values" )[ p_key ]
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elif self.data:
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return self.data.get_data( p_key, p_default_value )
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return p_default_value
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func get_data( p_key, p_default_value = null ):
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if .get_data( "modified_values" ) and p_key in .get_data( "modified_values" ):
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return .get_data( "modified_values" )[ p_key ]
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elif self.data:
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return self.data.get_data( p_key, p_default_value )
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return p_default_value
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func save( p_emplacement = "usr"):
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.save( p_emplacement )
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func save( p_emplacement = "usr"):
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.save( p_emplacement )
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func load( p_path = null, p_emplacement = "usr" ):
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.load( p_path, p_emplacement )
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func load( p_path = null, p_emplacement = "usr" ):
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.load( p_path, p_emplacement )
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class Creature extends Data:
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func _init( p_name = null ).( p_name ):
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self.set_data( "race", null )
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# Caracteristiques.
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self.set_data( "strength", 5 )
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self.set_data( "perception", 5 )
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self.set_data( "endurance", 5 )
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self.set_data( "constitution", 5 )
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self.set_data( "agility", 5 )
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self.set_data( "current_life", self.get_max_life() )
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self.set_data( "current_stamina", self.get_max_stamina() )
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# inventaire.
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self.set_data( "inventory", [] )
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func _init( p_name = null ).( p_name ):
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self.set_data( "race", null )
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# Caracteristiques.
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self.set_data( "strength", 5 )
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self.set_data( "perception", 5 )
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self.set_data( "endurance", 5 )
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self.set_data( "constitution", 5 )
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self.set_data( "agility", 5 )
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self.set_data( "current_life", self.get_max_life() )
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self.set_data( "current_stamina", self.get_max_stamina() )
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# inventaire.
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self.set_data( "inventory", [] )
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func get_filename():
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if not self.get_data( "name", null ):
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return "unknow.creature"
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return self.get_data( "name" )+".creature"
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func get_filename():
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if not self.get_data( "name", null ):
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return "unknow.creature"
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return self.get_data( "name" )+".creature"
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func get_max_life():
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return self.get_data( "constitution", 5 ) * 1000
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func get_max_stamina():
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return self.get_data( "endurance", 5 ) * 1000
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func get_max_life():
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return self.get_data( "constitution", 5 ) * 1000
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func get_max_stamina():
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return self.get_data( "endurance", 5 ) * 1000
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class Human extends Creature:
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func _init( p_name = null ).( p_name ):
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self.set_data( "first_name", null )
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self.set_data( "last_name", null )
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# Aspect.
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self.set_data( "caucasian", 0.0 )
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self.set_data( "african", 0.0 )
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self.set_data( "asian", 0.0 )
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self.set_data( "size", 1.0 )
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self.set_data( "fat", 0.0 )
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self.set_data( "muscles", 0.0 )
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self.set_data( "proportion", 0.0 )
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self.set_data( "breast", 0.0 )
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self.set_data( "pregnancy", 0.0 )
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self.set_data( "skin_tone", 0.0 )
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self.set_data( "hair", 0 )
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self.set_data( "hair_color", Color.white )
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self.set_data( "cleft_chin", 0.0 )
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self.set_data( "chin_angle", 0.0 )
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self.set_data( "mouth_horiz", 0.0 )
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self.set_data( "mouth_vert", 0.0 )
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self.set_data( "nose_galbe", 0.0 )
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self.set_data( "nose_grec", 0.0 )
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self.set_data( "nose_horiz", 0.0 )
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self.set_data( "nose_depth", 0.0 )
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self.set_data( "eyes_vert", 0.0 )
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self.set_data( "eyes_gap", 0.0 )
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self.set_data( "earlobes", 0.0 )
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self.set_data( "ears_wing", 0.0 )
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self.set_data( "lips_up_shape", 0.0 )
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self.set_data( "lips_up_shape_2", 0.0 )
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func _init( p_name = null ).( p_name ):
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self.set_data( "first_name", null )
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self.set_data( "last_name", null )
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# Aspect.
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self.set_data( "caucasian", 0.0 )
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self.set_data( "african", 0.0 )
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self.set_data( "asian", 0.0 )
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self.set_data( "size", 1.0 )
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self.set_data( "fat", 0.0 )
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self.set_data( "muscles", 0.0 )
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self.set_data( "proportion", 0.0 )
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self.set_data( "breast", 0.0 )
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self.set_data( "pregnancy", 0.0 )
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self.set_data( "skin_tone", 0.0 )
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self.set_data( "hair", 0 )
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self.set_data( "hair_color", Color.white )
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self.set_data( "cleft_chin", 0.0 )
|
||||
self.set_data( "chin_angle", 0.0 )
|
||||
self.set_data( "mouth_horiz", 0.0 )
|
||||
self.set_data( "mouth_vert", 0.0 )
|
||||
self.set_data( "nose_galbe", 0.0 )
|
||||
self.set_data( "nose_grec", 0.0 )
|
||||
self.set_data( "nose_horiz", 0.0 )
|
||||
self.set_data( "nose_depth", 0.0 )
|
||||
self.set_data( "eyes_vert", 0.0 )
|
||||
self.set_data( "eyes_gap", 0.0 )
|
||||
self.set_data( "earlobes", 0.0 )
|
||||
self.set_data( "ears_wing", 0.0 )
|
||||
self.set_data( "lips_up_shape", 0.0 )
|
||||
self.set_data( "lips_up_shape_2", 0.0 )
|
||||
|
||||
|
||||
func get_filename():
|
||||
if not self.get_data( "first_name" ) and not self.get_data( "last_name" ):
|
||||
return "unknow.creature"
|
||||
elif not self.get_data( "last_name" ):
|
||||
return self.get_data( "first_name" ) + ".creature"
|
||||
elif not self.get_data( "first_name" ):
|
||||
return self.get_data( "last_name" ) + ".creature"
|
||||
return self.get_data( "first_name" ) + "_" + self.get_data( "last_name" ) + ".creature"
|
||||
func get_filename():
|
||||
if not self.get_data( "first_name" ) and not self.get_data( "last_name" ):
|
||||
return "unknow.creature"
|
||||
elif not self.get_data( "last_name" ):
|
||||
return self.get_data( "first_name" ) + ".creature"
|
||||
elif not self.get_data( "first_name" ):
|
||||
return self.get_data( "last_name" ) + ".creature"
|
||||
return self.get_data( "first_name" ) + "_" + self.get_data( "last_name" ) + ".creature"
|
||||
|
||||
|
||||
|
||||
class Item extends Data:
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "model", null )
|
||||
self.set_data( "label", "" )
|
||||
self.set_data( "description", "" )
|
||||
self.set_data( "icon", null )
|
||||
self.set_data( "stack", 1 )
|
||||
self.set_data( "default_num_given", 1 )
|
||||
self.set_data( "pickable", true )
|
||||
self.set_data( "dropable", true )
|
||||
self.set_data( "hit_points", -1 )
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "model", null )
|
||||
self.set_data( "label", "" )
|
||||
self.set_data( "description", "" )
|
||||
self.set_data( "icon", null )
|
||||
self.set_data( "stack", 1 )
|
||||
self.set_data( "default_num_given", 1 )
|
||||
self.set_data( "pickable", true )
|
||||
self.set_data( "dropable", true )
|
||||
self.set_data( "hit_points", -1 )
|
||||
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.item"
|
||||
return self.get_data( "name" )+".item"
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.item"
|
||||
return self.get_data( "name" )+".item"
|
||||
|
||||
class Equipment extends Item:
|
||||
|
||||
enum SLOT {
|
||||
cloth_hand,
|
||||
cloth_face,
|
||||
cloth_head,
|
||||
cloth_torso,
|
||||
cloth_legs,
|
||||
cloth_feet,
|
||||
cloth_back,
|
||||
weapon_hand_right,
|
||||
weapon_hand_left,
|
||||
weapon_hands,
|
||||
weapon_hip_right,
|
||||
weapon_hip_left,
|
||||
weapon_back_right,
|
||||
weapon_back_left,
|
||||
weapon_holster_right,
|
||||
weapon_holster_left
|
||||
}
|
||||
enum SLOT {
|
||||
cloth_hand,
|
||||
cloth_face,
|
||||
cloth_head,
|
||||
cloth_torso,
|
||||
cloth_legs,
|
||||
cloth_feet,
|
||||
cloth_back,
|
||||
weapon_hand_right,
|
||||
weapon_hand_left,
|
||||
weapon_hands,
|
||||
weapon_hip_right,
|
||||
weapon_hip_left,
|
||||
weapon_back_right,
|
||||
weapon_back_left,
|
||||
weapon_holster_right,
|
||||
weapon_holster_left
|
||||
}
|
||||
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "slots", [SLOT.weapon_hand_right] )
|
||||
self.set_data( "default_slot", SLOT.weapon_hand_right )
|
||||
self.set_data( "model_equiped", null )
|
||||
self.set_data( "attachment", "attachment_hand_R" )
|
||||
self.set_data( "attachment_equiped", "attachment_hand_R" )
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "slots", [SLOT.weapon_hand_right] )
|
||||
self.set_data( "default_slot", SLOT.weapon_hand_right )
|
||||
self.set_data( "model_equiped", null )
|
||||
self.set_data( "attachment", "attachment_hand_R" )
|
||||
self.set_data( "attachment_equiped", "attachment_hand_R" )
|
||||
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.equipment"
|
||||
return self.get_data( "name" )+".equipment"
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.equipment"
|
||||
return self.get_data( "name" )+".equipment"
|
||||
|
||||
class Cloth extends Equipment:
|
||||
|
||||
enum LIMB {
|
||||
head,
|
||||
torso,
|
||||
left_upper_arm,
|
||||
right_upper_arm,
|
||||
left_lower_arm,
|
||||
right_lower_arm,
|
||||
left_hand,
|
||||
right_hand,
|
||||
left_upper_leg,
|
||||
right_upper_leg,
|
||||
left_lower_leg,
|
||||
right_lower_leg,
|
||||
left_feet,
|
||||
right_feet
|
||||
}
|
||||
enum LIMB {
|
||||
head,
|
||||
torso,
|
||||
left_upper_arm,
|
||||
right_upper_arm,
|
||||
left_lower_arm,
|
||||
right_lower_arm,
|
||||
left_hand,
|
||||
right_hand,
|
||||
left_upper_leg,
|
||||
right_upper_leg,
|
||||
left_lower_leg,
|
||||
right_lower_leg,
|
||||
left_feet,
|
||||
right_feet
|
||||
}
|
||||
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "protection", 0 )
|
||||
self.set_data( "protected_limbs", [] )
|
||||
self.set_data( "texture", null )
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "protection", 0 )
|
||||
self.set_data( "protected_limbs", [] )
|
||||
self.set_data( "texture", null )
|
||||
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.cloth"
|
||||
return self.get_data( "name" )+".cloth"
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.cloth"
|
||||
return self.get_data( "name" )+".cloth"
|
||||
|
||||
class Weapon extends Equipment:
|
||||
|
||||
enum TYPE {
|
||||
melee,
|
||||
ranged,
|
||||
throwed
|
||||
}
|
||||
enum TYPE {
|
||||
melee,
|
||||
ranged,
|
||||
throwed
|
||||
}
|
||||
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "damage", 0.0 )
|
||||
self.set_data( "reload_needed", 0 )
|
||||
self.set_data( "range", 1.0 )
|
||||
self.set_data( "type", TYPE.melee )
|
||||
self.set_data( "attack_delay", 1.0 )
|
||||
func _init( p_name = null ).( p_name ):
|
||||
self.set_data( "damage", 0.0 )
|
||||
self.set_data( "reload_needed", 0 )
|
||||
self.set_data( "range", 1.0 )
|
||||
self.set_data( "type", TYPE.melee )
|
||||
self.set_data( "attack_delay", 1.0 )
|
||||
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.weapon"
|
||||
return self.get_data( "name" )+".weapon"
|
||||
func get_filename():
|
||||
if not self.get_data( "name", null ):
|
||||
return "unknow.weapon"
|
||||
return self.get_data( "name" )+".weapon"
|
||||
|
||||
|
||||
class InventoryItem extends ProxyData:
|
||||
|
||||
func _init( p_item_filename, p_number = 1, p_item = null ).( p_item_filename, p_item ):
|
||||
self.set_data( "number", p_number )
|
||||
func _init( p_item_filename, p_number = 1, p_item = null ).( p_item_filename, p_item ):
|
||||
self.set_data( "number", p_number )
|
||||
|
||||
class PickupItem extends ProxyData:
|
||||
|
||||
func _init( p_item_filename, p_global_transform, p_item = null ).( p_item_filename, p_item ):
|
||||
self.set_data( "global_transform", p_global_transform )
|
||||
func _init( p_item_filename, p_global_transform, p_item = null ).( p_item_filename, p_item ):
|
||||
self.set_data( "global_transform", p_global_transform )
|
||||
|
||||
#
|
||||
#class Character extends ProxyData:
|
||||
|
|
|
@ -35,268 +35,268 @@ var direction = Vector3.ZERO
|
|||
var orientation = 0.0
|
||||
|
||||
enum PLAYER_RELATION {
|
||||
neutre,
|
||||
friend,
|
||||
ennemy
|
||||
neutre,
|
||||
friend,
|
||||
ennemy
|
||||
}
|
||||
export( PLAYER_RELATION ) var player_relation = PLAYER_RELATION.neutre
|
||||
|
||||
export( String ) var creature_filename = null setget set_creature_filename
|
||||
func set_creature_filename( p_filename ):
|
||||
creature_filename = p_filename
|
||||
self.load_from_name( p_filename )
|
||||
creature_filename = p_filename
|
||||
self.load_from_name( p_filename )
|
||||
|
||||
|
||||
func _process( delta ):
|
||||
|
||||
# Calculate a move direction vector relative to the camera
|
||||
# The basis stores the (right, up, -forwards) vectors of our camera.
|
||||
var forwards: Vector3 = $look_at.global_transform.basis.z * direction.z
|
||||
var right: Vector3 = $look_at.global_transform.basis.x * direction.x
|
||||
if forwards:
|
||||
right = Vector3.ZERO
|
||||
var move_direction: = forwards + right
|
||||
if move_direction.length() > 1.0:
|
||||
move_direction = move_direction.normalized()
|
||||
move_direction.y = 0
|
||||
# Calculate a move direction vector relative to the camera
|
||||
# The basis stores the (right, up, -forwards) vectors of our camera.
|
||||
var forwards: Vector3 = $look_at.global_transform.basis.z * direction.z
|
||||
var right: Vector3 = $look_at.global_transform.basis.x * direction.x
|
||||
if forwards:
|
||||
right = Vector3.ZERO
|
||||
var move_direction: = forwards + right
|
||||
if move_direction.length() > 1.0:
|
||||
move_direction = move_direction.normalized()
|
||||
move_direction.y = 0
|
||||
|
||||
# Rotation.
|
||||
if (self.has_node( "creature" ) and $creature.can_turn()) or self.is_readying_weapon or self.is_weapon_ready:
|
||||
self.rotate_y( rotation_speed_factor * orientation )
|
||||
# Rotation.
|
||||
if (self.has_node( "creature" ) and $creature.can_turn()) or self.is_readying_weapon or self.is_weapon_ready:
|
||||
self.rotate_y( rotation_speed_factor * orientation )
|
||||
|
||||
# Movement.
|
||||
velocity = self.calculate_velocity(velocity, move_direction, delta)
|
||||
if not self.is_readying_weapon and not self.is_weapon_ready:
|
||||
if not self.is_jumping and not self.is_jump_started and not self.is_falling:
|
||||
velocity = self.move_and_slide_with_snap(velocity, Vector3.DOWN, Vector3.UP, true)
|
||||
else:
|
||||
velocity = self.move_and_slide(velocity, Vector3.UP, true)
|
||||
# Animation.
|
||||
if self.has_node( "creature" ):
|
||||
if self.is_dead:
|
||||
$creature.play( "dead_loop" )
|
||||
elif self.is_dying:
|
||||
$creature.play( "dying", 2.0 )
|
||||
elif self.is_readying_weapon:
|
||||
$creature.play( "1h_pistol_ready_start" )
|
||||
elif self.is_weapon_ready:
|
||||
$creature.play( "1h_pistol_ready_loop" )
|
||||
elif direction and not self.is_jump_started and not self.is_jumping and not self.is_falling:
|
||||
if direction.z < 0.0:
|
||||
if self.is_running:
|
||||
$creature.play( "run" , 2.0 )
|
||||
else:
|
||||
$creature.play( "walk" )
|
||||
elif direction.z > 0.0:
|
||||
if self.is_running:
|
||||
$creature.play_backwards( "run", 2.0 )
|
||||
else:
|
||||
$creature.play_backwards( "walk" )
|
||||
elif direction.x > 0.0:
|
||||
$creature.play( "strafe_right" )
|
||||
elif direction.x < 0.0:
|
||||
$creature.play( "strafe_left" )
|
||||
elif self.is_jump_started and not self.is_jumping:
|
||||
$creature.play( "jump_start" )
|
||||
elif self.is_jumping or self.is_falling:
|
||||
if not self.is_on_ground:
|
||||
$creature.play( "jump_loop" )
|
||||
else:
|
||||
$creature.play( "jump_end", 2 )
|
||||
elif not self.orientation == 0.0:
|
||||
if self.orientation < 0.0:
|
||||
$creature.play( "turn_right", 2.0 )
|
||||
elif self.orientation > 0.0:
|
||||
$creature.play( "turn_left", 2.0 )
|
||||
else:
|
||||
$creature.play( "idle" )
|
||||
# Movement.
|
||||
velocity = self.calculate_velocity(velocity, move_direction, delta)
|
||||
if not self.is_readying_weapon and not self.is_weapon_ready:
|
||||
if not self.is_jumping and not self.is_jump_started and not self.is_falling:
|
||||
velocity = self.move_and_slide_with_snap(velocity, Vector3.DOWN, Vector3.UP, true)
|
||||
else:
|
||||
velocity = self.move_and_slide(velocity, Vector3.UP, true)
|
||||
# Animation.
|
||||
if self.has_node( "creature" ):
|
||||
if self.is_dead:
|
||||
$creature.play( "dead_loop" )
|
||||
elif self.is_dying:
|
||||
$creature.play( "dying", 2.0 )
|
||||
elif self.is_readying_weapon:
|
||||
$creature.play( "1h_pistol_ready_start" )
|
||||
elif self.is_weapon_ready:
|
||||
$creature.play( "1h_pistol_ready_loop" )
|
||||
elif direction and not self.is_jump_started and not self.is_jumping and not self.is_falling:
|
||||
if direction.z < 0.0:
|
||||
if self.is_running:
|
||||
$creature.play( "run" , 2.0 )
|
||||
else:
|
||||
$creature.play( "walk" )
|
||||
elif direction.z > 0.0:
|
||||
if self.is_running:
|
||||
$creature.play_backwards( "run", 2.0 )
|
||||
else:
|
||||
$creature.play_backwards( "walk" )
|
||||
elif direction.x > 0.0:
|
||||
$creature.play( "strafe_right" )
|
||||
elif direction.x < 0.0:
|
||||
$creature.play( "strafe_left" )
|
||||
elif self.is_jump_started and not self.is_jumping:
|
||||
$creature.play( "jump_start" )
|
||||
elif self.is_jumping or self.is_falling:
|
||||
if not self.is_on_ground:
|
||||
$creature.play( "jump_loop" )
|
||||
else:
|
||||
$creature.play( "jump_end", 2 )
|
||||
elif not self.orientation == 0.0:
|
||||
if self.orientation < 0.0:
|
||||
$creature.play( "turn_right", 2.0 )
|
||||
elif self.orientation > 0.0:
|
||||
$creature.play( "turn_left", 2.0 )
|
||||
else:
|
||||
$creature.play( "idle" )
|
||||
|
||||
|
||||
func calculate_velocity(
|
||||
velocity_current: Vector3,
|
||||
move_direction: Vector3,
|
||||
delta: float
|
||||
) -> Vector3:
|
||||
velocity_current: Vector3,
|
||||
move_direction: Vector3,
|
||||
delta: float
|
||||
) -> Vector3:
|
||||
|
||||
# var velocity_new := move_direction
|
||||
var velocity_new = Vector3.ZERO
|
||||
if not self.is_jump_started:
|
||||
velocity_new = move_direction
|
||||
var velocity_new = Vector3.ZERO
|
||||
if not self.is_jump_started:
|
||||
velocity_new = move_direction
|
||||
|
||||
if self.is_running:
|
||||
velocity_new *= run_speed
|
||||
else:
|
||||
velocity_new *= move_speed
|
||||
if velocity_new.length() > max_speed:
|
||||
velocity_new = velocity_new.normalized() * max_speed
|
||||
velocity_new.y = velocity_current.y + gravity * delta
|
||||
if self.is_jumping:
|
||||
velocity_new.y += self.jump_strength * delta
|
||||
self.is_jumping = false
|
||||
self.is_falling = true
|
||||
if self.is_falling:
|
||||
velocity_new.x *= 2.0
|
||||
velocity_new.z *= 2.0
|
||||
if self.is_running:
|
||||
velocity_new *= run_speed
|
||||
else:
|
||||
velocity_new *= move_speed
|
||||
if velocity_new.length() > max_speed:
|
||||
velocity_new = velocity_new.normalized() * max_speed
|
||||
velocity_new.y = velocity_current.y + gravity * delta
|
||||
if self.is_jumping:
|
||||
velocity_new.y += self.jump_strength * delta
|
||||
self.is_jumping = false
|
||||
self.is_falling = true
|
||||
if self.is_falling:
|
||||
velocity_new.x *= 2.0
|
||||
velocity_new.z *= 2.0
|
||||
|
||||
|
||||
return velocity_new
|
||||
return velocity_new
|
||||
|
||||
func load_from_name( p_name, p_emplacement = null ):
|
||||
var creature = Datas.Creature.new()
|
||||
creature.set_data( "name", p_name )
|
||||
creature.load( null, p_emplacement )
|
||||
if creature.get_data( "race" ) == Globals.RACE.human:
|
||||
if creature.get_data( "sex" ) == Globals.SEX.female:
|
||||
self.change_creature( "res://scenes/creatures/human/human_female.tscn" )
|
||||
elif creature.get_data( "sex" ) == Globals.SEX.male:
|
||||
self.change_creature( "res://scenes/creatures/human/human_male.tscn" )
|
||||
if $creature:
|
||||
$creature.load_from_name( p_name, p_emplacement )
|
||||
var creature = Datas.Creature.new()
|
||||
creature.set_data( "name", p_name )
|
||||
creature.load( null, p_emplacement )
|
||||
if creature.get_data( "race" ) == Globals.RACE.human:
|
||||
if creature.get_data( "sex" ) == Globals.SEX.female:
|
||||
self.change_creature( "res://scenes/creatures/human/human_female.tscn" )
|
||||
elif creature.get_data( "sex" ) == Globals.SEX.male:
|
||||
self.change_creature( "res://scenes/creatures/human/human_male.tscn" )
|
||||
if $creature:
|
||||
$creature.load_from_name( p_name, p_emplacement )
|
||||
|
||||
func change_creature( new_model_path ):
|
||||
if $creature:
|
||||
var old_model = $creature
|
||||
self.remove_child( old_model )
|
||||
old_model.queue_free()
|
||||
var new_model = load( new_model_path )
|
||||
if new_model:
|
||||
new_model = new_model.instance()
|
||||
new_model.name = "creature"
|
||||
self.add_child( new_model )
|
||||
new_model.connect( "animation_finished", self, "_on_creature_animation_finished" )
|
||||
new_model.duplicate_meshes()
|
||||
if $creature:
|
||||
var old_model = $creature
|
||||
self.remove_child( old_model )
|
||||
old_model.queue_free()
|
||||
var new_model = load( new_model_path )
|
||||
if new_model:
|
||||
new_model = new_model.instance()
|
||||
new_model.name = "creature"
|
||||
self.add_child( new_model )
|
||||
new_model.connect( "animation_finished", self, "_on_creature_animation_finished" )
|
||||
new_model.duplicate_meshes()
|
||||
func set_blend_shape( p_blend_shape_name, p_value ):
|
||||
$creature.set_blend_shape( p_blend_shape_name, p_value )
|
||||
$creature.set_blend_shape( p_blend_shape_name, p_value )
|
||||
|
||||
|
||||
func _on_ground_area_body_entered(body):
|
||||
if not body == self:
|
||||
self.ground_contacts += 1
|
||||
if self.ground_contacts > 0:
|
||||
if not body == self:
|
||||
self.ground_contacts += 1
|
||||
if self.ground_contacts > 0:
|
||||
# self.is_falling = false
|
||||
self.is_on_ground = true
|
||||
self.is_on_ground = true
|
||||
|
||||
|
||||
func _on_ground_area_body_exited(body):
|
||||
if not body == self:
|
||||
self.ground_contacts -= 1
|
||||
if self.ground_contacts <= 0:
|
||||
self.is_falling = true
|
||||
self.is_on_ground = false
|
||||
if not body == self:
|
||||
self.ground_contacts -= 1
|
||||
if self.ground_contacts <= 0:
|
||||
self.is_falling = true
|
||||
self.is_on_ground = false
|
||||
|
||||
|
||||
func _on_creature_animation_finished(anim_name):
|
||||
if anim_name == "jump_start":
|
||||
self.is_jump_started = false
|
||||
self.is_jumping = true
|
||||
elif anim_name == "jump_end":
|
||||
self.is_falling = false
|
||||
elif anim_name == "turn_right":
|
||||
self.can_turn = false
|
||||
elif anim_name == "turn_left":
|
||||
self.can_turn = false
|
||||
elif anim_name == "1h_pistol_ready_start":
|
||||
self.is_readying_weapon = false
|
||||
self.is_weapon_ready = true
|
||||
elif anim_name == "dying":
|
||||
self.is_dying = false
|
||||
self.is_dead = true
|
||||
if anim_name == "jump_start":
|
||||
self.is_jump_started = false
|
||||
self.is_jumping = true
|
||||
elif anim_name == "jump_end":
|
||||
self.is_falling = false
|
||||
elif anim_name == "turn_right":
|
||||
self.can_turn = false
|
||||
elif anim_name == "turn_left":
|
||||
self.can_turn = false
|
||||
elif anim_name == "1h_pistol_ready_start":
|
||||
self.is_readying_weapon = false
|
||||
self.is_weapon_ready = true
|
||||
elif anim_name == "dying":
|
||||
self.is_dying = false
|
||||
self.is_dead = true
|
||||
|
||||
func set_focus( p_focus = true ):
|
||||
if p_focus:
|
||||
$focus.show()
|
||||
if self.player_relation == PLAYER_RELATION.neutre:
|
||||
$focus.get_surface_material( 0 ).albedo_color = Color.white
|
||||
elif self.player_relation == PLAYER_RELATION.friend:
|
||||
$focus.get_surface_material( 0 ).albedo_color = Color.green
|
||||
elif self.player_relation == PLAYER_RELATION.ennemy:
|
||||
$focus.get_surface_material( 0 ).albedo_color = Color.red
|
||||
else:
|
||||
$focus.hide()
|
||||
if p_focus:
|
||||
$focus.show()
|
||||
if self.player_relation == PLAYER_RELATION.neutre:
|
||||
$focus.get_surface_material( 0 ).albedo_color = Color.white
|
||||
elif self.player_relation == PLAYER_RELATION.friend:
|
||||
$focus.get_surface_material( 0 ).albedo_color = Color.green
|
||||
elif self.player_relation == PLAYER_RELATION.ennemy:
|
||||
$focus.get_surface_material( 0 ).albedo_color = Color.red
|
||||
else:
|
||||
$focus.hide()
|
||||
|
||||
func get_weapons():
|
||||
var weapons = []
|
||||
if Datas.Equipment.SLOT.weapon_hands in $creature.slots:
|
||||
if $creature.slots[ Datas.Equipment.SLOT.weapon_hands ].item:
|
||||
weapons.push_back( $creature.slots[ Datas.Equipment.SLOT.weapon_hands ].item )
|
||||
var weapons = []
|
||||
if Datas.Equipment.SLOT.weapon_hands in $creature.slots:
|
||||
if $creature.slots[ Datas.Equipment.SLOT.weapon_hands ].item:
|
||||
weapons.push_back( $creature.slots[ Datas.Equipment.SLOT.weapon_hands ].item )
|
||||
|
||||
if not weapons.size() > 0:
|
||||
if Datas.Equipment.SLOT.weapon_hand_right in $creature.slots:
|
||||
if $creature.slots[ Datas.Equipment.SLOT.weapon_hand_right ].item:
|
||||
weapons.push_back( $creature.slots[ Datas.Equipment.SLOT.weapon_hand_right ].item )
|
||||
if Datas.Equipment.SLOT.weapon_hand_left in $creature.slots:
|
||||
if $creature.slots[ Datas.Equipment.SLOT.weapon_hand_left ].item:
|
||||
weapons.push_back( $creature.slots[ Datas.Equipment.SLOT.weapon_hand_left ].item )
|
||||
return weapons
|
||||
if not weapons.size() > 0:
|
||||
if Datas.Equipment.SLOT.weapon_hand_right in $creature.slots:
|
||||
if $creature.slots[ Datas.Equipment.SLOT.weapon_hand_right ].item:
|
||||
weapons.push_back( $creature.slots[ Datas.Equipment.SLOT.weapon_hand_right ].item )
|
||||
if Datas.Equipment.SLOT.weapon_hand_left in $creature.slots:
|
||||
if $creature.slots[ Datas.Equipment.SLOT.weapon_hand_left ].item:
|
||||
weapons.push_back( $creature.slots[ Datas.Equipment.SLOT.weapon_hand_left ].item )
|
||||
return weapons
|
||||
|
||||
func get_main_weapon_node():
|
||||
var weapon = null
|
||||
if Datas.Equipment.SLOT.weapon_hands in $creature.slots:
|
||||
if $creature.slots[ Datas.Equipment.SLOT.weapon_hands ].item:
|
||||
if $creature/body_parts/body/skeleton/attachment_hand_R/handle.get_children().size() > 0:
|
||||
weapon = $creature/body_parts/body/skeleton/attachment_hand_R/handle.get_children()[0]
|
||||
if not weapon and Datas.Equipment.SLOT.weapon_hand_right in $creature.slots:
|
||||
if $creature.slots[ Datas.Equipment.SLOT.weapon_hand_right ].item:
|
||||
if $creature/body_parts/body/skeleton/attachment_hand_R/handle.get_children().size() > 0:
|
||||
weapon = $creature/body_parts/body/skeleton/attachment_hand_R/handle.get_children()[0]
|
||||
if not weapon and Datas.Equipment.SLOT.weapon_hand_left in $creature.slots:
|
||||
if $creature.slots[ Datas.Equipment.SLOT.weapon_hand_left ].item:
|
||||
if $creature/body_parts/body/skeleton/attachment_hand_L/handle.get_children().size() > 0:
|
||||
weapon = $creature/body_parts/body/skeleton/attachment_hand_R/handle.get_children()[0]
|
||||
return weapon
|
||||
var weapon = null
|
||||
if Datas.Equipment.SLOT.weapon_hands in $creature.slots:
|
||||
if $creature.slots[ Datas.Equipment.SLOT.weapon_hands ].item:
|
||||
if $creature/body_parts/body/skeleton/attachment_hand_R/handle.get_children().size() > 0:
|
||||
weapon = $creature/body_parts/body/skeleton/attachment_hand_R/handle.get_children()[0]
|
||||
if not weapon and Datas.Equipment.SLOT.weapon_hand_right in $creature.slots:
|
||||
if $creature.slots[ Datas.Equipment.SLOT.weapon_hand_right ].item:
|
||||
if $creature/body_parts/body/skeleton/attachment_hand_R/handle.get_children().size() > 0:
|
||||
weapon = $creature/body_parts/body/skeleton/attachment_hand_R/handle.get_children()[0]
|
||||
if not weapon and Datas.Equipment.SLOT.weapon_hand_left in $creature.slots:
|
||||
if $creature.slots[ Datas.Equipment.SLOT.weapon_hand_left ].item:
|
||||
if $creature/body_parts/body/skeleton/attachment_hand_L/handle.get_children().size() > 0:
|
||||
weapon = $creature/body_parts/body/skeleton/attachment_hand_R/handle.get_children()[0]
|
||||
return weapon
|
||||
|
||||
func attack():
|
||||
if self.can_attack:
|
||||
var weapon = null
|
||||
var attachment = null
|
||||
weapon = $creature.slots[ Datas.Equipment.SLOT.weapon_hand_right ].item
|
||||
attachment = $creature.slots[ Datas.Equipment.SLOT.weapon_hand_right ].attachment
|
||||
if not weapon:
|
||||
weapon = $creature.slots[ Datas.Equipment.SLOT.weapon_hand_left ].item
|
||||
attachment = $creature.slots[ Datas.Equipment.SLOT.weapon_hand_left ].attachment
|
||||
if not weapon:
|
||||
weapon = $creature.slots[ Datas.Equipment.SLOT.weapon_hands ].item
|
||||
attachment = $creature.slots[ Datas.Equipment.SLOT.weapon_hands ].attachment
|
||||
if self.can_attack:
|
||||
var weapon = null
|
||||
var attachment = null
|
||||
weapon = $creature.slots[ Datas.Equipment.SLOT.weapon_hand_right ].item
|
||||
attachment = $creature.slots[ Datas.Equipment.SLOT.weapon_hand_right ].attachment
|
||||
if not weapon:
|
||||
weapon = $creature.slots[ Datas.Equipment.SLOT.weapon_hand_left ].item
|
||||
attachment = $creature.slots[ Datas.Equipment.SLOT.weapon_hand_left ].attachment
|
||||
if not weapon:
|
||||
weapon = $creature.slots[ Datas.Equipment.SLOT.weapon_hands ].item
|
||||
attachment = $creature.slots[ Datas.Equipment.SLOT.weapon_hands ].attachment
|
||||
|
||||
if weapon:
|
||||
print( "pan " + str(weapon.get_data( "damage" )) )
|
||||
if weapon:
|
||||
print( "pan " + str(weapon.get_data( "damage" )) )
|
||||
|
||||
var weapon_node = $creature/body_parts/body/skeleton.get_node( attachment )
|
||||
if weapon_node:
|
||||
weapon_node = weapon_node.get_node( "handle" ).get_children()[0]
|
||||
var weapon_node = $creature/body_parts/body/skeleton.get_node( attachment )
|
||||
if weapon_node:
|
||||
weapon_node = weapon_node.get_node( "handle" ).get_children()[0]
|
||||
# if weapon_node is preload( "res://scenes/items/equipments/weapons/firearm.gd" ):
|
||||
# weapon_node.fire( self, [self] )
|
||||
#
|
||||
self.can_attack = false
|
||||
$attack_delay.start()
|
||||
self.can_attack = false
|
||||
$attack_delay.start()
|
||||
|
||||
func hit( p_damage, p_from = null ):
|
||||
$creature.creature.set_data( "current_life", $creature.creature.get_data( "current_life" )-p_damage )
|
||||
$head_infos_viewport/head_infos/bars/life.max_value = $creature.creature.get_max_life()
|
||||
$head_infos_viewport/head_infos/bars/life.value = $creature.creature.get_data( "current_life", 0 )
|
||||
$creature.creature.set_data( "current_life", $creature.creature.get_data( "current_life" )-p_damage )
|
||||
$head_infos_viewport/head_infos/bars/life.max_value = $creature.creature.get_max_life()
|
||||
$head_infos_viewport/head_infos/bars/life.value = $creature.creature.get_data( "current_life", 0 )
|
||||
|
||||
func die():
|
||||
self.is_dying = true
|
||||
self.is_dying = true
|
||||
|
||||
func _on_creature_equip(p_slot, p_item):
|
||||
var weapons = self.get_weapons()
|
||||
if weapons.size() > 0:
|
||||
var max_delay = null
|
||||
for weapon in weapons:
|
||||
if not max_delay:
|
||||
max_delay = weapon.get_data( "attack_delay" )
|
||||
else:
|
||||
max_delay = max( max_delay, weapon.get_data( "attack_delay" ) )
|
||||
$attack_delay.wait_time = max_delay
|
||||
emit_signal( "equip", p_slot, p_item )
|
||||
var weapons = self.get_weapons()
|
||||
if weapons.size() > 0:
|
||||
var max_delay = null
|
||||
for weapon in weapons:
|
||||
if not max_delay:
|
||||
max_delay = weapon.get_data( "attack_delay" )
|
||||
else:
|
||||
max_delay = max( max_delay, weapon.get_data( "attack_delay" ) )
|
||||
$attack_delay.wait_time = max_delay
|
||||
emit_signal( "equip", p_slot, p_item )
|
||||
|
||||
func _on_creature_unequip(p_slot):
|
||||
emit_signal( "unequip", p_slot )
|
||||
emit_signal( "unequip", p_slot )
|
||||
|
||||
|
||||
func _on_attack_delay_timeout():
|
||||
self.can_attack = true
|
||||
self.can_attack = true
|
||||
|
||||
|
||||
func _on_creature_is_dead():
|
||||
self.die()
|
||||
self.die()
|
||||
|
|
|
@ -85,6 +85,7 @@ size = Vector2( 1, 1.5 )
|
|||
|
||||
[node name="attack_delay" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
|
||||
[connection signal="animation_finished" from="creature" to="." method="_on_creature_animation_finished"]
|
||||
[connection signal="equip" from="creature" to="." method="_on_creature_equip"]
|
||||
[connection signal="is_dead" from="creature" to="." method="_on_creature_is_dead"]
|
||||
|
|
|
@ -11,407 +11,412 @@ var eye_color_list = [ "blue_eye", "bluegreen_eye","brown_eye","deepblue_eye","g
|
|||
|
||||
|
||||
class Slot:
|
||||
var item = null
|
||||
var attachment = null
|
||||
func _init( p_attachment = null ):
|
||||
self.attachment = p_attachment
|
||||
var item = null
|
||||
var attachment = null
|
||||
func _init( p_attachment = null ):
|
||||
self.attachment = p_attachment
|
||||
|
||||
var slots = { Datas.Equipment.SLOT.cloth_hand: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.cloth_face: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.cloth_head: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.cloth_torso: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.cloth_legs: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.cloth_feet: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.cloth_back: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.weapon_hand_right: Slot.new( "attachment_hand_R" )\
|
||||
, Datas.Equipment.SLOT.weapon_hand_left: Slot.new( "attachment_hand_L" )\
|
||||
, Datas.Equipment.SLOT.weapon_hands: Slot.new( "attachment_hand_R" )\
|
||||
, Datas.Equipment.SLOT.weapon_hip_right: Slot.new( "attachment_hips_R" )\
|
||||
, Datas.Equipment.SLOT.weapon_hip_left: Slot.new( "attachment_hips_L" )\
|
||||
, Datas.Equipment.SLOT.weapon_back_right: Slot.new()\
|
||||
, Datas.Equipment.SLOT.weapon_back_left: Slot.new()\
|
||||
, Datas.Equipment.SLOT.weapon_holster_right: Slot.new()\
|
||||
, Datas.Equipment.SLOT.weapon_holster_left: Slot.new() }
|
||||
, Datas.Equipment.SLOT.cloth_face: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.cloth_head: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.cloth_torso: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.cloth_legs: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.cloth_feet: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.cloth_back: Slot.new( "cloths" )\
|
||||
, Datas.Equipment.SLOT.weapon_hand_right: Slot.new( "attachment_hand_R" )\
|
||||
, Datas.Equipment.SLOT.weapon_hand_left: Slot.new( "attachment_hand_L" )\
|
||||
, Datas.Equipment.SLOT.weapon_hands: Slot.new( "attachment_hand_R" )\
|
||||
, Datas.Equipment.SLOT.weapon_hip_right: Slot.new( "attachment_hips_R" )\
|
||||
, Datas.Equipment.SLOT.weapon_hip_left: Slot.new( "attachment_hips_L" )\
|
||||
, Datas.Equipment.SLOT.weapon_back_right: Slot.new()\
|
||||
, Datas.Equipment.SLOT.weapon_back_left: Slot.new()\
|
||||
, Datas.Equipment.SLOT.weapon_holster_right: Slot.new()\
|
||||
, Datas.Equipment.SLOT.weapon_holster_left: Slot.new() }
|
||||
|
||||
|
||||
func _ready():
|
||||
self.duplicate_meshes()
|
||||
self.duplicate_meshes()
|
||||
|
||||
func duplicate_meshes():
|
||||
for body in $body_parts.get_children():
|
||||
for mesh in body.get_node( "skeleton" ).get_children():
|
||||
if mesh is MeshInstance:
|
||||
var new_mat = mesh.get( "material/0" ).duplicate()
|
||||
var new_mesh = mesh.mesh.duplicate()
|
||||
mesh.mesh = new_mesh
|
||||
mesh.set( "material/0", new_mat )
|
||||
for body in $hair_parts.get_children():
|
||||
for mesh in body.get_node( "skeleton" ).get_children():
|
||||
if mesh is MeshInstance:
|
||||
var new_mat = mesh.get( "material/0" ).duplicate()
|
||||
var new_mesh = mesh.mesh.duplicate()
|
||||
mesh.mesh = new_mesh
|
||||
mesh.set( "material/0", new_mat )
|
||||
for body in $cloths.get_children():
|
||||
for mesh in body.get_node( "skeleton" ).get_children():
|
||||
if mesh is MeshInstance:
|
||||
var new_mat = mesh.get( "material/0" ).duplicate()
|
||||
var new_mesh = mesh.mesh.duplicate()
|
||||
mesh.mesh = new_mesh
|
||||
mesh.set( "material/0", new_mat )
|
||||
self.update()
|
||||
for body in $body_parts.get_children():
|
||||
for mesh in body.get_node( "skeleton" ).get_children():
|
||||
if mesh is MeshInstance:
|
||||
var new_mat = mesh.get( "material/0" ).duplicate()
|
||||
var new_mesh = mesh.mesh.duplicate()
|
||||
mesh.mesh = new_mesh
|
||||
mesh.set( "material/0", new_mat )
|
||||
for body in $hair_parts.get_children():
|
||||
for mesh in body.get_node( "skeleton" ).get_children():
|
||||
if mesh is MeshInstance:
|
||||
var new_mat = mesh.get( "material/0" ).duplicate()
|
||||
var new_mesh = mesh.mesh.duplicate()
|
||||
mesh.mesh = new_mesh
|
||||
mesh.set( "material/0", new_mat )
|
||||
for body in $cloths.get_children():
|
||||
for mesh in body.get_node( "skeleton" ).get_children():
|
||||
if mesh is MeshInstance:
|
||||
var new_mat = mesh.get( "material/0" ).duplicate()
|
||||
var new_mesh = mesh.mesh.duplicate()
|
||||
mesh.mesh = new_mesh
|
||||
mesh.set( "material/0", new_mat )
|
||||
self.update()
|
||||
|
||||
|
||||
func set_blend_shape( p_blend_shape_name, p_value ):
|
||||
for child in $body_parts.get_children():
|
||||
var skeleton = child.get_node( "skeleton" )
|
||||
for node in skeleton.get_children():
|
||||
if node is MeshInstance:
|
||||
node.set( "blend_shapes/"+p_blend_shape_name, p_value )
|
||||
for child in $hair_parts.get_children():
|
||||
var skeleton = child.get_node( "skeleton" )
|
||||
for node in skeleton.get_children():
|
||||
if node is MeshInstance:
|
||||
node.set( "blend_shapes/"+p_blend_shape_name, p_value )
|
||||
for child in $cloths.get_children():
|
||||
var skeleton = child.get_node( "skeleton" )
|
||||
for node in skeleton.get_children():
|
||||
if node is MeshInstance:
|
||||
node.set( "blend_shapes/"+p_blend_shape_name, p_value )
|
||||
for child in $body_parts.get_children():
|
||||
var skeleton = child.get_node( "skeleton" )
|
||||
for node in skeleton.get_children():
|
||||
if node is MeshInstance:
|
||||
node.set( "blend_shapes/"+p_blend_shape_name, p_value )
|
||||
for child in $hair_parts.get_children():
|
||||
var skeleton = child.get_node( "skeleton" )
|
||||
for node in skeleton.get_children():
|
||||
if node is MeshInstance:
|
||||
node.set( "blend_shapes/"+p_blend_shape_name, p_value )
|
||||
for child in $cloths.get_children():
|
||||
var skeleton = child.get_node( "skeleton" )
|
||||
for node in skeleton.get_children():
|
||||
if node is MeshInstance:
|
||||
node.set( "blend_shapes/"+p_blend_shape_name, p_value )
|
||||
|
||||
func load_from_name( p_name, p_emplacement = "usr" ):
|
||||
var new_creature = Datas.Human.new()
|
||||
var name_split = p_name.split( "_" )
|
||||
new_creature.set_data( "first_name", name_split[0] )
|
||||
new_creature.set_data( "last_name", name_split[1] )
|
||||
new_creature.load( null, p_emplacement )
|
||||
self.creature = new_creature
|
||||
self.update()
|
||||
var new_creature = Datas.Human.new()
|
||||
var name_split = p_name.split( "_" )
|
||||
new_creature.set_data( "first_name", name_split[0] )
|
||||
new_creature.set_data( "last_name", name_split[1] )
|
||||
new_creature.load( null, p_emplacement )
|
||||
self.creature = new_creature
|
||||
self.update()
|
||||
|
||||
func update():
|
||||
Config.msg_debug("Update")
|
||||
if self.creature:
|
||||
Config.msg_debug("scale:" + str(self.scale) + " y:" + str(self.translation.y))
|
||||
if self.scale.y != self.creature.get_data( "size" ):
|
||||
var delta_y = self.translation.y - self.scale.y
|
||||
Config.msg_debug("scale:" + str(self.scale) + " y:" + str(self.translation.y) + " deltaY:" + str(delta_y))
|
||||
self.scale = Vector3( self.creature.get_data( "size" ), self.creature.get_data( "size" ), self.creature.get_data( "size" ) )
|
||||
self.translation.y = self.scale.y + delta_y
|
||||
Config.msg_debug("scale:" + str(self.scale) + " y:" + str(self.translation.y) + " deltaY:" + str(self.translation.y - self.scale.y))
|
||||
|
||||
if self.creature:
|
||||
self.set_blend_shape( "caucasian", self.creature.get_data( "caucasian" ) )
|
||||
self.set_blend_shape( "african", self.creature.get_data( "african" ) )
|
||||
self.set_blend_shape( "asian", self.creature.get_data( "asian" ) )
|
||||
|
||||
self.scale = Vector3( self.creature.get_data( "size" ), self.creature.get_data( "size" ), self.creature.get_data( "size" ) )
|
||||
if self.creature.get_data( "sex" ) == Globals.SEX.female:
|
||||
if self.creature.get_data( "skin" ) == 0:
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get_surface_material( 0 ).set_shader_param( "texture_albedo", preload( "res://assets/creatures/human/textures/young_lightskinned_female_diffuse.png" ) )
|
||||
elif self.creature.get_data( "skin" ) == 1:
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get_surface_material( 0 ).set_shader_param( "texture_albedo", preload( "res://assets/creatures/human/textures/young_lightskinned_female_diffuse3.png" ) )
|
||||
elif self.creature.get_data( "skin" ) == 2:
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get_surface_material( 0 ).set_shader_param( "texture_albedo", preload( "res://assets/creatures/human/textures/young_darkskinned_female_diffuse.png" ) )
|
||||
elif self.creature.get_data( "sex" ) == Globals.SEX.male:
|
||||
if self.creature.get_data( "skin" ) == 0:
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get_surface_material( 0 ).set_shader_param( "texture_albedo", preload( "res://assets/creatures/human/textures/young_lightskinned_male_diffuse2.png" ) )
|
||||
elif self.creature.get_data( "skin" ) == 1:
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get_surface_material( 0 ).set_shader_param( "texture_albedo", preload( "res://assets/creatures/human/textures/young_lightskinned_male_diffuse3.png" ) )
|
||||
elif self.creature.get_data( "skin" ) == 2:
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get_surface_material( 0 ).set_shader_param( "texture_albedo", preload( "res://assets/creatures/human/textures/young_darkskinned_male_diffuse.png" ) )
|
||||
|
||||
self.set_blend_shape( "caucasian", self.creature.get_data( "caucasian" ) )
|
||||
self.set_blend_shape( "african", self.creature.get_data( "african" ) )
|
||||
self.set_blend_shape( "asian", self.creature.get_data( "asian" ) )
|
||||
|
||||
if self.creature.get_data( "sex" ) == Globals.SEX.female:
|
||||
if self.creature.get_data( "skin" ) == 0:
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get_surface_material( 0 ).set_shader_param( "texture_albedo", preload( "res://assets/creatures/human/textures/young_lightskinned_female_diffuse.png" ) )
|
||||
elif self.creature.get_data( "skin" ) == 1:
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get_surface_material( 0 ).set_shader_param( "texture_albedo", preload( "res://assets/creatures/human/textures/young_lightskinned_female_diffuse3.png" ) )
|
||||
elif self.creature.get_data( "skin" ) == 2:
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get_surface_material( 0 ).set_shader_param( "texture_albedo", preload( "res://assets/creatures/human/textures/young_darkskinned_female_diffuse.png" ) )
|
||||
elif self.creature.get_data( "sex" ) == Globals.SEX.male:
|
||||
if self.creature.get_data( "skin" ) == 0:
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get_surface_material( 0 ).set_shader_param( "texture_albedo", preload( "res://assets/creatures/human/textures/young_lightskinned_male_diffuse2.png" ) )
|
||||
elif self.creature.get_data( "skin" ) == 1:
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get_surface_material( 0 ).set_shader_param( "texture_albedo", preload( "res://assets/creatures/human/textures/young_lightskinned_male_diffuse3.png" ) )
|
||||
elif self.creature.get_data( "skin" ) == 2:
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get_surface_material( 0 ).set_shader_param( "texture_albedo", preload( "res://assets/creatures/human/textures/young_darkskinned_male_diffuse.png" ) )
|
||||
|
||||
if self.creature.get_data( "sex" ) == Globals.SEX.female:
|
||||
if self.creature.get_data( "hair" ) == 0:
|
||||
self.get_node( "hair_parts/mh_human_female_hair" ).hide()
|
||||
elif self.creature.get_data( "hair" ) == 1:
|
||||
self.get_node( "hair_parts/mh_human_female_hair" ).show()
|
||||
self.get_node( "hair_parts/mh_human_female_hair/skeleton/hair" ).get_surface_material( 0 ).albedo_texture = preload( "res://assets/creatures/human/textures/human_female_hair_001.png" )
|
||||
elif self.creature.get_data( "hair" ) == 2:
|
||||
self.get_node( "hair_parts/mh_human_female_hair" ).show()
|
||||
self.get_node( "hair_parts/mh_human_female_hair/skeleton/hair" ).get_surface_material( 0 ).albedo_texture = preload( "res://assets/creatures/human/textures/human_female_hair_002.png" )
|
||||
elif self.creature.get_data( "sex" ) == Globals.SEX.male:
|
||||
if self.creature.get_data( "hair" ) == 0:
|
||||
self.get_node( "hair_parts/mh_human_male_hair" ).hide()
|
||||
elif self.creature.get_data( "hair" ) == 1:
|
||||
self.get_node( "hair_parts/mh_human_male_hair" ).show()
|
||||
self.get_node( "hair_parts/mh_human_male_hair/skeleton/hair" ).get_surface_material( 0 ).albedo_texture = preload( "res://assets/creatures/human/textures/human_male_hair.png" )
|
||||
if self.creature.get_data( "sex" ) == Globals.SEX.female:
|
||||
if self.creature.get_data( "hair" ) == 0:
|
||||
self.get_node( "hair_parts/mh_human_female_hair" ).hide()
|
||||
elif self.creature.get_data( "hair" ) == 1:
|
||||
self.get_node( "hair_parts/mh_human_female_hair" ).show()
|
||||
self.get_node( "hair_parts/mh_human_female_hair/skeleton/hair" ).get_surface_material( 0 ).albedo_texture = preload( "res://assets/creatures/human/textures/human_female_hair_001.png" )
|
||||
elif self.creature.get_data( "hair" ) == 2:
|
||||
self.get_node( "hair_parts/mh_human_female_hair" ).show()
|
||||
self.get_node( "hair_parts/mh_human_female_hair/skeleton/hair" ).get_surface_material( 0 ).albedo_texture = preload( "res://assets/creatures/human/textures/human_female_hair_002.png" )
|
||||
elif self.creature.get_data( "sex" ) == Globals.SEX.male:
|
||||
if self.creature.get_data( "hair" ) == 0:
|
||||
self.get_node( "hair_parts/mh_human_male_hair" ).hide()
|
||||
elif self.creature.get_data( "hair" ) == 1:
|
||||
self.get_node( "hair_parts/mh_human_male_hair" ).show()
|
||||
self.get_node( "hair_parts/mh_human_male_hair/skeleton/hair" ).get_surface_material( 0 ).albedo_texture = preload( "res://assets/creatures/human/textures/human_male_hair.png" )
|
||||
|
||||
|
||||
for hair in $hair_parts.get_children():
|
||||
if hair.has_node( "skeleton/hair" ) and hair.get_node( "skeleton/hair" ).get_surface_material( 0 ):
|
||||
hair.get_node( "skeleton/hair" ).get_surface_material( 0 ).albedo_color = self.creature.get_data( "hair_color" )
|
||||
for hair in $hair_parts.get_children():
|
||||
if hair.has_node( "skeleton/hair" ) and hair.get_node( "skeleton/hair" ).get_surface_material( 0 ):
|
||||
hair.get_node( "skeleton/hair" ).get_surface_material( 0 ).albedo_color = self.creature.get_data( "hair_color" )
|
||||
|
||||
|
||||
if self.creature.get_data( "muscles" ) > 0.0:
|
||||
self.set_blend_shape( "muscles_min", 0.0 )
|
||||
self.set_blend_shape( "muscles_max", self.creature.get_data( "muscles" ) )
|
||||
elif self.creature.get_data( "muscles" ) < 0.0:
|
||||
self.set_blend_shape( "muscles_min", -self.creature.get_data( "muscles" ) )
|
||||
self.set_blend_shape( "muscles_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "muscles_min", 0.0 )
|
||||
self.set_blend_shape( "muscles_max", 0.0 )
|
||||
if self.creature.get_data( "muscles" ) > 0.0:
|
||||
self.set_blend_shape( "muscles_min", 0.0 )
|
||||
self.set_blend_shape( "muscles_max", self.creature.get_data( "muscles" ) )
|
||||
elif self.creature.get_data( "muscles" ) < 0.0:
|
||||
self.set_blend_shape( "muscles_min", -self.creature.get_data( "muscles" ) )
|
||||
self.set_blend_shape( "muscles_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "muscles_min", 0.0 )
|
||||
self.set_blend_shape( "muscles_max", 0.0 )
|
||||
|
||||
if self.creature.get_data( "fat" ) > 0.0:
|
||||
self.set_blend_shape( "fat_min", 0.0 )
|
||||
self.set_blend_shape( "fat_max", self.creature.get_data( "fat" ) )
|
||||
elif self.creature.get_data( "fat" ) < 0.0:
|
||||
self.set_blend_shape( "fat_min", -self.creature.get_data( "fat" ) )
|
||||
self.set_blend_shape( "fat_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "fat_min", 0.0 )
|
||||
self.set_blend_shape( "fat_max", 0.0 )
|
||||
if self.creature.get_data( "fat" ) > 0.0:
|
||||
self.set_blend_shape( "fat_min", 0.0 )
|
||||
self.set_blend_shape( "fat_max", self.creature.get_data( "fat" ) )
|
||||
elif self.creature.get_data( "fat" ) < 0.0:
|
||||
self.set_blend_shape( "fat_min", -self.creature.get_data( "fat" ) )
|
||||
self.set_blend_shape( "fat_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "fat_min", 0.0 )
|
||||
self.set_blend_shape( "fat_max", 0.0 )
|
||||
|
||||
if self.creature.get_data( "proportion" ) > 0.0:
|
||||
self.set_blend_shape( "proportion_min", 0.0 )
|
||||
self.set_blend_shape( "proportion_max", self.creature.get_data( "proportion" ) )
|
||||
elif self.creature.get_data( "proportion" ) < 0.0:
|
||||
self.set_blend_shape( "proportion_min", -self.creature.get_data( "proportion" ) )
|
||||
self.set_blend_shape( "proportion_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "proportion_min", 0.0 )
|
||||
self.set_blend_shape( "proportion_max", 0.0 )
|
||||
if self.creature.get_data( "proportion" ) > 0.0:
|
||||
self.set_blend_shape( "proportion_min", 0.0 )
|
||||
self.set_blend_shape( "proportion_max", self.creature.get_data( "proportion" ) )
|
||||
elif self.creature.get_data( "proportion" ) < 0.0:
|
||||
self.set_blend_shape( "proportion_min", -self.creature.get_data( "proportion" ) )
|
||||
self.set_blend_shape( "proportion_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "proportion_min", 0.0 )
|
||||
self.set_blend_shape( "proportion_max", 0.0 )
|
||||
|
||||
if self.creature.get_data( "breast" ) > 0.0:
|
||||
self.set_blend_shape( "breast_min", 0.0 )
|
||||
self.set_blend_shape( "breast_max", self.creature.get_data( "breast" ) )
|
||||
elif self.creature.get_data( "breast" ) < 0.0:
|
||||
self.set_blend_shape( "breast_min", -self.creature.get_data( "breast" ) )
|
||||
self.set_blend_shape( "breast_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "breast_min", 0.0 )
|
||||
self.set_blend_shape( "breast_max", 0.0 )
|
||||
if self.creature.get_data( "breast" ) > 0.0:
|
||||
self.set_blend_shape( "breast_min", 0.0 )
|
||||
self.set_blend_shape( "breast_max", self.creature.get_data( "breast" ) )
|
||||
elif self.creature.get_data( "breast" ) < 0.0:
|
||||
self.set_blend_shape( "breast_min", -self.creature.get_data( "breast" ) )
|
||||
self.set_blend_shape( "breast_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "breast_min", 0.0 )
|
||||
self.set_blend_shape( "breast_max", 0.0 )
|
||||
|
||||
if self.creature.get_data( "sex" ) == Globals.SEX.female:
|
||||
self.set_blend_shape( "pregnancy", self.creature.get_data( "pregnancy" ) )
|
||||
if self.creature.get_data( "sex" ) == Globals.SEX.female:
|
||||
self.set_blend_shape( "pregnancy", self.creature.get_data( "pregnancy" ) )
|
||||
|
||||
# Skin tone.
|
||||
if self.get_node( "body_parts/body/skeleton/body" ).get( "material/0" ) and self.get_node( "body_parts/body/skeleton/body" ).get( "material/0" ) is ShaderMaterial:
|
||||
var color = self.get_node( "body_parts/body/skeleton/body" ).get( "material/0" ).get_shader_param( "albedo" )
|
||||
color.v = 1.0 - self.creature.get_data( "skin_tone" )
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get( "material/0" ).set_shader_param( "albedo", color )
|
||||
# Skin tone.
|
||||
if self.get_node( "body_parts/body/skeleton/body" ).get( "material/0" ) and self.get_node( "body_parts/body/skeleton/body" ).get( "material/0" ) is ShaderMaterial:
|
||||
var color = self.get_node( "body_parts/body/skeleton/body" ).get( "material/0" ).get_shader_param( "albedo" )
|
||||
color.v = 1.0 - self.creature.get_data( "skin_tone" )
|
||||
self.get_node( "body_parts/body/skeleton/body" ).get( "material/0" ).set_shader_param( "albedo", color )
|
||||
|
||||
self.set_blend_shape( "cleft_chin", self.creature.get_data( "cleft_chin" ) )
|
||||
self.set_blend_shape( "chin_angle", self.creature.get_data( "chin_angle" ) )
|
||||
self.set_blend_shape( "cleft_chin", self.creature.get_data( "cleft_chin" ) )
|
||||
self.set_blend_shape( "chin_angle", self.creature.get_data( "chin_angle" ) )
|
||||
|
||||
if self.creature.get_data( "mouth_horiz" ) > 0.0:
|
||||
self.set_blend_shape( "mouth_horiz_min", 0.0 )
|
||||
self.set_blend_shape( "mouth_horiz_max", self.creature.get_data( "mouth_horiz" ) )
|
||||
elif self.creature.get_data( "mouth_horiz" ) < 0.0:
|
||||
self.set_blend_shape( "mouth_horiz_min", -self.creature.get_data( "mouth_horiz" ) )
|
||||
self.set_blend_shape( "mouth_horiz_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "mouth_horiz_min", 0.0 )
|
||||
self.set_blend_shape( "mouth_horiz_max", 0.0 )
|
||||
if self.creature.get_data( "mouth_horiz" ) > 0.0:
|
||||
self.set_blend_shape( "mouth_horiz_min", 0.0 )
|
||||
self.set_blend_shape( "mouth_horiz_max", self.creature.get_data( "mouth_horiz" ) )
|
||||
elif self.creature.get_data( "mouth_horiz" ) < 0.0:
|
||||
self.set_blend_shape( "mouth_horiz_min", -self.creature.get_data( "mouth_horiz" ) )
|
||||
self.set_blend_shape( "mouth_horiz_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "mouth_horiz_min", 0.0 )
|
||||
self.set_blend_shape( "mouth_horiz_max", 0.0 )
|
||||
|
||||
if self.creature.get_data( "mouth_vert" ) > 0.0:
|
||||
self.set_blend_shape( "mouth_vert_min", 0.0 )
|
||||
self.set_blend_shape( "mouth_vert_max", self.creature.get_data( "mouth_vert" ) )
|
||||
elif self.creature.get_data( "mouth_vert" ) < 0.0:
|
||||
self.set_blend_shape( "mouth_vert_min", -self.creature.get_data( "mouth_vert" ) )
|
||||
self.set_blend_shape( "mouth_vert_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "mouth_vert_min", 0.0 )
|
||||
self.set_blend_shape( "mouth_vert_max", 0.0 )
|
||||
if self.creature.get_data( "mouth_vert" ) > 0.0:
|
||||
self.set_blend_shape( "mouth_vert_min", 0.0 )
|
||||
self.set_blend_shape( "mouth_vert_max", self.creature.get_data( "mouth_vert" ) )
|
||||
elif self.creature.get_data( "mouth_vert" ) < 0.0:
|
||||
self.set_blend_shape( "mouth_vert_min", -self.creature.get_data( "mouth_vert" ) )
|
||||
self.set_blend_shape( "mouth_vert_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "mouth_vert_min", 0.0 )
|
||||
self.set_blend_shape( "mouth_vert_max", 0.0 )
|
||||
|
||||
if self.creature.get_data( "nose_galbe" ) > 0.0:
|
||||
self.set_blend_shape( "nose_galbe_min", 0.0 )
|
||||
self.set_blend_shape( "nose_galbe_max", self.creature.get_data( "nose_galbe" ) )
|
||||
elif self.creature.get_data( "nose_galbe" ) < 0.0:
|
||||
self.set_blend_shape( "nose_galbe_min", -self.creature.get_data( "nose_galbe" ) )
|
||||
self.set_blend_shape( "nose_galbe_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "nose_galbe_min", 0.0 )
|
||||
self.set_blend_shape( "nose_galbe_max", 0.0 )
|
||||
if self.creature.get_data( "nose_galbe" ) > 0.0:
|
||||
self.set_blend_shape( "nose_galbe_min", 0.0 )
|
||||
self.set_blend_shape( "nose_galbe_max", self.creature.get_data( "nose_galbe" ) )
|
||||
elif self.creature.get_data( "nose_galbe" ) < 0.0:
|
||||
self.set_blend_shape( "nose_galbe_min", -self.creature.get_data( "nose_galbe" ) )
|
||||
self.set_blend_shape( "nose_galbe_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "nose_galbe_min", 0.0 )
|
||||
self.set_blend_shape( "nose_galbe_max", 0.0 )
|
||||
|
||||
if self.creature.get_data( "nose_grec" ) > 0.0:
|
||||
self.set_blend_shape( "nose_grec_min", 0.0 )
|
||||
self.set_blend_shape( "nose_grec_max", self.creature.get_data( "nose_grec" ) )
|
||||
elif self.creature.get_data( "nose_grec" ) < 0.0:
|
||||
self.set_blend_shape( "nose_grec_min", -self.creature.get_data( "nose_grec" ) )
|
||||
self.set_blend_shape( "nose_grec_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "nose_grec_min", 0.0 )
|
||||
self.set_blend_shape( "nose_grec_max", 0.0 )
|
||||
if self.creature.get_data( "nose_grec" ) > 0.0:
|
||||
self.set_blend_shape( "nose_grec_min", 0.0 )
|
||||
self.set_blend_shape( "nose_grec_max", self.creature.get_data( "nose_grec" ) )
|
||||
elif self.creature.get_data( "nose_grec" ) < 0.0:
|
||||
self.set_blend_shape( "nose_grec_min", -self.creature.get_data( "nose_grec" ) )
|
||||
self.set_blend_shape( "nose_grec_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "nose_grec_min", 0.0 )
|
||||
self.set_blend_shape( "nose_grec_max", 0.0 )
|
||||
|
||||
if self.creature.get_data( "nose_horiz" ) > 0.0:
|
||||
self.set_blend_shape( "nose_horiz_min", 0.0 )
|
||||
self.set_blend_shape( "nose_horiz_max", self.creature.get_data( "nose_horiz" ) )
|
||||
elif self.creature.get_data( "nose_horiz" ) < 0.0:
|
||||
self.set_blend_shape( "nose_horiz_min", -self.creature.get_data( "nose_horiz" ) )
|
||||
self.set_blend_shape( "nose_horiz_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "nose_horiz_min", 0.0 )
|
||||
self.set_blend_shape( "nose_horiz_max", 0.0 )
|
||||
if self.creature.get_data( "nose_horiz" ) > 0.0:
|
||||
self.set_blend_shape( "nose_horiz_min", 0.0 )
|
||||
self.set_blend_shape( "nose_horiz_max", self.creature.get_data( "nose_horiz" ) )
|
||||
elif self.creature.get_data( "nose_horiz" ) < 0.0:
|
||||
self.set_blend_shape( "nose_horiz_min", -self.creature.get_data( "nose_horiz" ) )
|
||||
self.set_blend_shape( "nose_horiz_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "nose_horiz_min", 0.0 )
|
||||
self.set_blend_shape( "nose_horiz_max", 0.0 )
|
||||
|
||||
if self.creature.get_data( "nose_depth" ) > 0.0:
|
||||
self.set_blend_shape( "nose_depth_min", 0.0 )
|
||||
self.set_blend_shape( "nose_depth_max", self.creature.get_data( "nose_depth" ) )
|
||||
elif self.creature.get_data( "nose_depth" ) < 0.0:
|
||||
self.set_blend_shape( "nose_depth_min", -self.creature.get_data( "nose_depth" ) )
|
||||
self.set_blend_shape( "nose_depth_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "nose_depth_min", 0.0 )
|
||||
self.set_blend_shape( "nose_depth_max", 0.0 )
|
||||
if self.creature.get_data( "nose_depth" ) > 0.0:
|
||||
self.set_blend_shape( "nose_depth_min", 0.0 )
|
||||
self.set_blend_shape( "nose_depth_max", self.creature.get_data( "nose_depth" ) )
|
||||
elif self.creature.get_data( "nose_depth" ) < 0.0:
|
||||
self.set_blend_shape( "nose_depth_min", -self.creature.get_data( "nose_depth" ) )
|
||||
self.set_blend_shape( "nose_depth_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "nose_depth_min", 0.0 )
|
||||
self.set_blend_shape( "nose_depth_max", 0.0 )
|
||||
|
||||
|
||||
self.get_node( "body_parts/body/skeleton/eyes" ).get_surface_material( 0 ).albedo_texture = load( "res://assets/creatures/human/textures/"+self.eye_color_list[ self.creature.get_data( "eyes_color", 0 ) ]+".png" )
|
||||
self.get_node( "body_parts/body/skeleton/eyes" ).get_surface_material( 0 ).albedo_texture = load( "res://assets/creatures/human/textures/"+self.eye_color_list[ self.creature.get_data( "eyes_color", 0 ) ]+".png" )
|
||||
|
||||
if self.creature.get_data( "eyes_vert" ) > 0.0:
|
||||
self.set_blend_shape( "eyes_vert_min", 0.0 )
|
||||
self.set_blend_shape( "eyes_vert_max", self.creature.get_data( "eyes_vert" ) )
|
||||
elif self.creature.get_data( "eyes_vert" ) < 0.0:
|
||||
self.set_blend_shape( "eyes_vert_min", -self.creature.get_data( "eyes_vert" ) )
|
||||
self.set_blend_shape( "eyes_vert_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "eyes_vert_min", 0.0 )
|
||||
self.set_blend_shape( "eyes_vert_max", 0.0 )
|
||||
if self.creature.get_data( "eyes_vert" ) > 0.0:
|
||||
self.set_blend_shape( "eyes_vert_min", 0.0 )
|
||||
self.set_blend_shape( "eyes_vert_max", self.creature.get_data( "eyes_vert" ) )
|
||||
elif self.creature.get_data( "eyes_vert" ) < 0.0:
|
||||
self.set_blend_shape( "eyes_vert_min", -self.creature.get_data( "eyes_vert" ) )
|
||||
self.set_blend_shape( "eyes_vert_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "eyes_vert_min", 0.0 )
|
||||
self.set_blend_shape( "eyes_vert_max", 0.0 )
|
||||
|
||||
if self.creature.get_data( "eyes_gap" ) > 0.0:
|
||||
self.set_blend_shape( "eyes_gap_min", 0.0 )
|
||||
self.set_blend_shape( "eyes_gap_max", self.creature.get_data( "eyes_gap" ) )
|
||||
elif self.creature.get_data( "eyes_gap" ) < 0.0:
|
||||
self.set_blend_shape( "eyes_gap_min", -self.creature.get_data( "eyes_gap" ) )
|
||||
self.set_blend_shape( "eyes_gap_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "eyes_gap_min", 0.0 )
|
||||
self.set_blend_shape( "eyes_gap_max", 0.0 )
|
||||
if self.creature.get_data( "eyes_gap" ) > 0.0:
|
||||
self.set_blend_shape( "eyes_gap_min", 0.0 )
|
||||
self.set_blend_shape( "eyes_gap_max", self.creature.get_data( "eyes_gap" ) )
|
||||
elif self.creature.get_data( "eyes_gap" ) < 0.0:
|
||||
self.set_blend_shape( "eyes_gap_min", -self.creature.get_data( "eyes_gap" ) )
|
||||
self.set_blend_shape( "eyes_gap_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "eyes_gap_min", 0.0 )
|
||||
self.set_blend_shape( "eyes_gap_max", 0.0 )
|
||||
|
||||
self.set_blend_shape( "earlobes", self.creature.get_data( "earlobes" ) )
|
||||
self.set_blend_shape( "ears_wing", self.creature.get_data( "ears_wing" ) )
|
||||
self.set_blend_shape( "earlobes", self.creature.get_data( "earlobes" ) )
|
||||
self.set_blend_shape( "ears_wing", self.creature.get_data( "ears_wing" ) )
|
||||
|
||||
if self.creature.get_data( "lips_up_shape" ) > 0.0:
|
||||
self.set_blend_shape( "lips_up_shape_min", 0.0 )
|
||||
self.set_blend_shape( "lips_up_shape_max", self.creature.get_data( "lips_up_shape" ) )
|
||||
elif self.creature.get_data( "lips_up_shape" ) < 0.0:
|
||||
self.set_blend_shape( "lips_up_shape_min", -self.creature.get_data( "lips_up_shape" ) )
|
||||
self.set_blend_shape( "lips_up_shape_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "lips_up_shape_min", 0.0 )
|
||||
self.set_blend_shape( "lips_up_shape_max", 0.0 )
|
||||
if self.creature.get_data( "lips_up_shape" ) > 0.0:
|
||||
self.set_blend_shape( "lips_up_shape_min", 0.0 )
|
||||
self.set_blend_shape( "lips_up_shape_max", self.creature.get_data( "lips_up_shape" ) )
|
||||
elif self.creature.get_data( "lips_up_shape" ) < 0.0:
|
||||
self.set_blend_shape( "lips_up_shape_min", -self.creature.get_data( "lips_up_shape" ) )
|
||||
self.set_blend_shape( "lips_up_shape_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "lips_up_shape_min", 0.0 )
|
||||
self.set_blend_shape( "lips_up_shape_max", 0.0 )
|
||||
|
||||
if self.creature.get_data( "lips_up_shape_2" ) > 0.0:
|
||||
self.set_blend_shape( "lips_up_shape_2_min", 0.0 )
|
||||
self.set_blend_shape( "lips_up_shape_2_max", self.creature.get_data( "lips_up_shape_2" ) )
|
||||
elif self.creature.get_data( "lips_up_shape_2" ) < 0.0:
|
||||
self.set_blend_shape( "lips_up_shape_2_min", -self.creature.get_data( "lips_up_shape_2" ) )
|
||||
self.set_blend_shape( "lips_up_shape_2_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "lips_up_shape_2_min", 0.0 )
|
||||
self.set_blend_shape( "lips_up_shape_2_max", 0.0 )
|
||||
if self.creature.get_data( "lips_up_shape_2" ) > 0.0:
|
||||
self.set_blend_shape( "lips_up_shape_2_min", 0.0 )
|
||||
self.set_blend_shape( "lips_up_shape_2_max", self.creature.get_data( "lips_up_shape_2" ) )
|
||||
elif self.creature.get_data( "lips_up_shape_2" ) < 0.0:
|
||||
self.set_blend_shape( "lips_up_shape_2_min", -self.creature.get_data( "lips_up_shape_2" ) )
|
||||
self.set_blend_shape( "lips_up_shape_2_max", 0.0 )
|
||||
else:
|
||||
self.set_blend_shape( "lips_up_shape_2_min", 0.0 )
|
||||
self.set_blend_shape( "lips_up_shape_2_max", 0.0 )
|
||||
|
||||
self.set_blend_shape( "nipple_flat", 1.0 )
|
||||
self.set_blend_shape( "nipple_flat", 1.0 )
|
||||
|
||||
|
||||
|
||||
func play( anim_name, speed = 1.0 ):
|
||||
for child in $body_parts.get_children():
|
||||
child.get_node( "skeleton/AnimationPlayer" ).playback_speed = speed
|
||||
if child.get_node( "skeleton/AnimationPlayer" ).has_animation( anim_name ):
|
||||
child.get_node( "skeleton/AnimationPlayer" ).play( anim_name )
|
||||
for child in $hair_parts.get_children():
|
||||
child.get_node( "skeleton/AnimationPlayer" ).playback_speed = speed
|
||||
if child.get_node( "skeleton/AnimationPlayer" ).has_animation( anim_name ):
|
||||
child.get_node( "skeleton/AnimationPlayer" ).play( anim_name )
|
||||
for child in $cloths.get_children():
|
||||
child.get_node( "skeleton/AnimationPlayer" ).playback_speed = speed
|
||||
if child.get_node( "skeleton/AnimationPlayer" ).has_animation( anim_name ):
|
||||
child.get_node( "skeleton/AnimationPlayer" ).play( anim_name )
|
||||
for child in $body_parts.get_children():
|
||||
child.get_node( "skeleton/AnimationPlayer" ).playback_speed = speed
|
||||
if child.get_node( "skeleton/AnimationPlayer" ).has_animation( anim_name ):
|
||||
child.get_node( "skeleton/AnimationPlayer" ).play( anim_name )
|
||||
for child in $hair_parts.get_children():
|
||||
child.get_node( "skeleton/AnimationPlayer" ).playback_speed = speed
|
||||
if child.get_node( "skeleton/AnimationPlayer" ).has_animation( anim_name ):
|
||||
child.get_node( "skeleton/AnimationPlayer" ).play( anim_name )
|
||||
for child in $cloths.get_children():
|
||||
child.get_node( "skeleton/AnimationPlayer" ).playback_speed = speed
|
||||
if child.get_node( "skeleton/AnimationPlayer" ).has_animation( anim_name ):
|
||||
child.get_node( "skeleton/AnimationPlayer" ).play( anim_name )
|
||||
|
||||
func play_backwards( anim_name, speed = 1.0 ):
|
||||
for child in $body_parts.get_children():
|
||||
child.get_node( "skeleton/AnimationPlayer" ).playback_speed = speed
|
||||
if child.get_node( "skeleton/AnimationPlayer" ).has_animation( anim_name ):
|
||||
child.get_node( "skeleton/AnimationPlayer" ).play_backwards( anim_name )
|
||||
for child in $hair_parts.get_children():
|
||||
child.get_node( "skeleton/AnimationPlayer" ).playback_speed = speed
|
||||
if child.get_node( "skeleton/AnimationPlayer" ).has_animation( anim_name ):
|
||||
child.get_node( "skeleton/AnimationPlayer" ).play_backwards( anim_name )
|
||||
for child in $cloths.get_children():
|
||||
child.get_node( "skeleton/AnimationPlayer" ).playback_speed = speed
|
||||
if child.get_node( "skeleton/AnimationPlayer" ).has_animation( anim_name ):
|
||||
child.get_node( "skeleton/AnimationPlayer" ).play_backwards( anim_name )
|
||||
for child in $body_parts.get_children():
|
||||
child.get_node( "skeleton/AnimationPlayer" ).playback_speed = speed
|
||||
if child.get_node( "skeleton/AnimationPlayer" ).has_animation( anim_name ):
|
||||
child.get_node( "skeleton/AnimationPlayer" ).play_backwards( anim_name )
|
||||
for child in $hair_parts.get_children():
|
||||
child.get_node( "skeleton/AnimationPlayer" ).playback_speed = speed
|
||||
if child.get_node( "skeleton/AnimationPlayer" ).has_animation( anim_name ):
|
||||
child.get_node( "skeleton/AnimationPlayer" ).play_backwards( anim_name )
|
||||
for child in $cloths.get_children():
|
||||
child.get_node( "skeleton/AnimationPlayer" ).playback_speed = speed
|
||||
if child.get_node( "skeleton/AnimationPlayer" ).has_animation( anim_name ):
|
||||
child.get_node( "skeleton/AnimationPlayer" ).play_backwards( anim_name )
|
||||
|
||||
func can_turn():
|
||||
var animation_player = $body_parts/body/skeleton/AnimationPlayer
|
||||
return (animation_player.current_animation.begins_with( "turn_") and animation_player.current_animation_position >= 1.2) or (not animation_player.current_animation.begins_with( "turn_") and not animation_player.current_animation.begins_with( "idle"))
|
||||
var animation_player = $body_parts/body/skeleton/AnimationPlayer
|
||||
return (animation_player.current_animation.begins_with( "turn_") and animation_player.current_animation_position >= 1.2) or (not animation_player.current_animation.begins_with( "turn_") and not animation_player.current_animation.begins_with( "idle"))
|
||||
|
||||
func equip( p_item, p_slot = null ):
|
||||
var model = load( p_item.get_data( "model_equiped", "") )
|
||||
if not model:
|
||||
model = load( p_item.get_data( "model", "") )
|
||||
if model:
|
||||
model = model.instance()
|
||||
var attachment = null
|
||||
if not p_slot:
|
||||
p_slot = p_item.get_data( "default_slot" )
|
||||
if p_slot and int(p_slot) in self.slots:
|
||||
self.unequip( p_slot )
|
||||
attachment = self.slots[ int(p_slot) ].attachment
|
||||
self.slots[ int(p_slot) ].item = p_item
|
||||
if attachment:
|
||||
if attachment == "cloths":
|
||||
model.name = str(int(p_slot))
|
||||
$cloths.add_child( model )
|
||||
var animation = $body_parts/body/skeleton/AnimationPlayer.current_animation
|
||||
var animation_position = $body_parts/body/skeleton/AnimationPlayer.current_animation_position
|
||||
var animation_speed = $body_parts/body/skeleton/AnimationPlayer.playback_speed
|
||||
model.get_node( "skeleton/AnimationPlayer" ).stop()
|
||||
model.get_node( "skeleton/AnimationPlayer" ).set( "playback_speed", animation_speed )
|
||||
model.get_node( "skeleton/AnimationPlayer" ).play( animation )
|
||||
model.get_node( "skeleton/AnimationPlayer" ).advance( animation_position )
|
||||
else:
|
||||
if $body_parts/body/skeleton.has_node( attachment ):
|
||||
$body_parts/body/skeleton.get_node( attachment ).get_node( "handle" ).add_child( model )
|
||||
var model = load( p_item.get_data( "model_equiped", "") )
|
||||
if not model:
|
||||
model = load( p_item.get_data( "model", "") )
|
||||
if model:
|
||||
model = model.instance()
|
||||
var attachment = null
|
||||
if not p_slot:
|
||||
p_slot = p_item.get_data( "default_slot" )
|
||||
if p_slot and int(p_slot) in self.slots:
|
||||
self.unequip( p_slot )
|
||||
attachment = self.slots[ int(p_slot) ].attachment
|
||||
self.slots[ int(p_slot) ].item = p_item
|
||||
if attachment:
|
||||
if attachment == "cloths":
|
||||
model.name = str(int(p_slot))
|
||||
$cloths.add_child( model )
|
||||
var animation = $body_parts/body/skeleton/AnimationPlayer.current_animation
|
||||
var animation_position = $body_parts/body/skeleton/AnimationPlayer.current_animation_position
|
||||
var animation_speed = $body_parts/body/skeleton/AnimationPlayer.playback_speed
|
||||
model.get_node( "skeleton/AnimationPlayer" ).stop()
|
||||
model.get_node( "skeleton/AnimationPlayer" ).set( "playback_speed", animation_speed )
|
||||
model.get_node( "skeleton/AnimationPlayer" ).play( animation )
|
||||
model.get_node( "skeleton/AnimationPlayer" ).advance( animation_position )
|
||||
else:
|
||||
if $body_parts/body/skeleton.has_node( attachment ):
|
||||
$body_parts/body/skeleton.get_node( attachment ).get_node( "handle" ).add_child( model )
|
||||
|
||||
emit_signal( "equip", int(p_slot), p_item )
|
||||
emit_signal( "equip", int(p_slot), p_item )
|
||||
|
||||
|
||||
|
||||
func unequip( p_slot ):
|
||||
if p_slot and int(p_slot) in self.slots:
|
||||
if self.slots[ int(p_slot) ].item:
|
||||
var attachment = self.slots[ int(p_slot) ].attachment
|
||||
self.slots[ int(p_slot) ].item = null
|
||||
if attachment:
|
||||
if attachment == "cloths":
|
||||
var node = $cloths.get_node( str(p_slot) )
|
||||
if node:
|
||||
$cloths.remove_child( node )
|
||||
node.queue_free()
|
||||
else:
|
||||
for child in $body_parts/body/skeleton.get_node( attachment ).get_node( "handle" ).get_children():
|
||||
$body_parts/body/skeleton.get_node( attachment ).get_node( "handle" ).remove_child( child )
|
||||
child.queue_free()
|
||||
emit_signal( "unequip", int(p_slot) )
|
||||
if p_slot and int(p_slot) in self.slots:
|
||||
if self.slots[ int(p_slot) ].item:
|
||||
var attachment = self.slots[ int(p_slot) ].attachment
|
||||
self.slots[ int(p_slot) ].item = null
|
||||
if attachment:
|
||||
if attachment == "cloths":
|
||||
var node = $cloths.get_node( str(p_slot) )
|
||||
if node:
|
||||
$cloths.remove_child( node )
|
||||
node.queue_free()
|
||||
else:
|
||||
for child in $body_parts/body/skeleton.get_node( attachment ).get_node( "handle" ).get_children():
|
||||
$body_parts/body/skeleton.get_node( attachment ).get_node( "handle" ).remove_child( child )
|
||||
child.queue_free()
|
||||
emit_signal( "unequip", int(p_slot) )
|
||||
|
||||
|
||||
func drop_item( p_item ):
|
||||
var new_inventory = self.creature.get_data( "inventory" )
|
||||
var item_index = new_inventory.find( p_item )
|
||||
if item_index != -1:
|
||||
if new_inventory[ item_index ].get_data( "dropable", true ):
|
||||
new_inventory[ item_index ].set_data( "number", new_inventory[ item_index ].get_data( "number" )-1 )
|
||||
var new_inventory = self.creature.get_data( "inventory" )
|
||||
var item_index = new_inventory.find( p_item )
|
||||
if item_index != -1:
|
||||
if new_inventory[ item_index ].get_data( "dropable", true ):
|
||||
new_inventory[ item_index ].set_data( "number", new_inventory[ item_index ].get_data( "number" )-1 )
|
||||
|
||||
if new_inventory[ item_index ].get_data( "number" ) <= 0:
|
||||
new_inventory.remove( item_index )
|
||||
if new_inventory[ item_index ].get_data( "number" ) <= 0:
|
||||
new_inventory.remove( item_index )
|
||||
|
||||
var pickup_item_node = preload( "res://scenes/items/pickup_item.tscn" ).instance()
|
||||
pickup_item_node.item_filename = p_item.get_filename()
|
||||
pickup_item_node.global_transform = $drop_point.global_transform
|
||||
var pickup_item_node = preload( "res://scenes/items/pickup_item.tscn" ).instance()
|
||||
pickup_item_node.item_filename = p_item.get_filename()
|
||||
pickup_item_node.global_transform = $drop_point.global_transform
|
||||
|
||||
var pickup_item = Datas.PickupItem.new( p_item.get_filename(), $drop_point.global_transform, p_item )
|
||||
pickup_item_node.item = pickup_item
|
||||
var pickup_item = Datas.PickupItem.new( p_item.get_filename(), $drop_point.global_transform, p_item )
|
||||
pickup_item_node.item = pickup_item
|
||||
|
||||
if self.get_tree().get_root().has_node( "main/scene/game" ):
|
||||
self.get_tree().get_root().get_node( "main/scene/game" ).get_node( "pickups" ).add_child( pickup_item_node )
|
||||
if self.get_tree().get_root().has_node( "main/scene/game" ):
|
||||
self.get_tree().get_root().get_node( "main/scene/game" ).get_node( "pickups" ).add_child( pickup_item_node )
|
||||
|
||||
|
||||
func _on_body_animation_finished( anim_name ):
|
||||
emit_signal( "animation_finished", anim_name )
|
||||
emit_signal( "animation_finished", anim_name )
|
||||
|
||||
func _on_body_limb_body_entered(limb, body):
|
||||
if body.is_in_group( "bullet" ):
|
||||
if limb == Datas.Cloth.LIMB.head:
|
||||
var blood_particle = preload( "res://scenes/fx/blood_particles.tscn" ).instance()
|
||||
$body_parts/body/skeleton/limb_head.add_child( blood_particle )
|
||||
blood_particle.emit()
|
||||
emit_signal( "is_dead" )
|
||||
self.creature.set_data( "current_life", 0.0 )
|
||||
else:
|
||||
var blood_particle = preload( "res://scenes/fx/blood_particles.tscn" ).instance()
|
||||
$body_parts/body/skeleton/limb_torso_1.add_child( blood_particle )
|
||||
blood_particle.emit()
|
||||
if body.is_in_group( "bullet" ):
|
||||
if limb == Datas.Cloth.LIMB.head:
|
||||
var blood_particle = preload( "res://scenes/fx/blood_particles.tscn" ).instance()
|
||||
$body_parts/body/skeleton/limb_head.add_child( blood_particle )
|
||||
blood_particle.emit()
|
||||
emit_signal( "is_dead" )
|
||||
self.creature.set_data( "current_life", 0.0 )
|
||||
else:
|
||||
var blood_particle = preload( "res://scenes/fx/blood_particles.tscn" ).instance()
|
||||
$body_parts/body/skeleton/limb_torso_1.add_child( blood_particle )
|
||||
blood_particle.emit()
|
||||
|
|
|
@ -229,7 +229,6 @@ func _on_underwear_button_toggled(button_pressed):
|
|||
else:
|
||||
$margin_box/window_box/content_box/preview_box/v_box_container/underwear_button.modulate.a = 0.5
|
||||
|
||||
|
||||
func _on_zoom_head_button_toggled(button_pressed):
|
||||
emit_signal( "zoom_head_button_toggled", button_pressed )
|
||||
|
||||
|
||||
|
|
|
@ -1,8 +1,27 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/characters/character.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://scenes/creatures/creature_creation_menu.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://scenes/creatures/creatures_creation.gd" type="Script" id=3]
|
||||
[ext_resource path="res://assets/interfaces/creatures_creation/Material.material" type="Material" id=4]
|
||||
|
||||
[sub_resource type="ArrayMesh" id=1]
|
||||
resource_name = "Cube"
|
||||
surfaces/0 = {
|
||||
"aabb": AABB( -4, -1, -4, 8.00001, 1.00001, 8 ),
|
||||
"array_data": PoolByteArray( 0, 0, 128, 64, 0, 0, 0, 0, 0, 0, 128, 192, 0, 0, 129, 0, 0, 127, 0, 127, 0, 57, 0, 56, 0, 0, 128, 64, 0, 0, 0, 0, 0, 0, 128, 192, 0, 127, 0, 0, 129, 0, 0, 127, 0, 57, 0, 56, 0, 0, 128, 64, 0, 0, 0, 0, 0, 0, 128, 192, 127, 0, 0, 0, 0, 127, 0, 127, 0, 57, 0, 56, 0, 0, 128, 64, 0, 0, 128, 191, 0, 0, 128, 192, 0, 129, 0, 0, 127, 0, 0, 127, 0, 54, 0, 56, 0, 0, 128, 64, 0, 0, 128, 191, 0, 0, 128, 192, 0, 0, 129, 0, 0, 127, 0, 127, 0, 54, 0, 56, 0, 0, 128, 64, 0, 0, 128, 191, 0, 0, 128, 192, 127, 0, 0, 0, 0, 127, 0, 127, 0, 54, 0, 56, 0, 0, 128, 64, 0, 0, 0, 0, 0, 0, 128, 64, 0, 0, 127, 0, 0, 127, 0, 127, 0, 57, 0, 52, 0, 0, 128, 64, 0, 0, 0, 0, 0, 0, 128, 64, 0, 127, 0, 0, 129, 0, 0, 127, 0, 57, 0, 52, 0, 0, 128, 64, 0, 0, 0, 0, 0, 0, 128, 64, 127, 0, 0, 0, 0, 127, 0, 127, 0, 57, 0, 52, 0, 0, 128, 64, 0, 0, 128, 191, 0, 0, 128, 64, 0, 129, 0, 0, 127, 0, 0, 127, 0, 54, 0, 52, 0, 0, 128, 64, 0, 0, 128, 191, 0, 0, 128, 64, 0, 0, 127, 0, 0, 127, 0, 127, 0, 54, 0, 52, 0, 0, 128, 64, 0, 0, 128, 191, 0, 0, 128, 64, 127, 0, 0, 0, 0, 127, 0, 127, 0, 54, 0, 52, 0, 0, 128, 192, 0, 0, 0, 0, 0, 0, 128, 192, 129, 0, 0, 0, 0, 127, 0, 127, 0, 57, 0, 58, 0, 0, 128, 192, 0, 0, 0, 0, 0, 0, 128, 192, 0, 0, 129, 0, 0, 127, 0, 127, 0, 57, 0, 58, 0, 0, 128, 192, 0, 0, 0, 0, 0, 0, 128, 192, 0, 127, 0, 0, 129, 0, 0, 127, 0, 59, 0, 56, 0, 0, 128, 192, 0, 0, 128, 191, 0, 0, 128, 192, 129, 0, 0, 0, 0, 127, 0, 127, 0, 54, 0, 58, 0, 0, 128, 192, 0, 0, 128, 191, 0, 0, 128, 192, 0, 129, 0, 0, 127, 0, 0, 127, 0, 48, 0, 56, 0, 0, 128, 192, 0, 0, 128, 191, 0, 0, 128, 192, 0, 0, 129, 0, 0, 127, 0, 127, 0, 54, 0, 58, 0, 0, 128, 192, 0, 0, 0, 0, 0, 0, 128, 64, 129, 0, 0, 0, 0, 127, 0, 127, 0, 57, 0, 60, 0, 0, 128, 192, 0, 0, 0, 0, 0, 0, 128, 64, 0, 0, 127, 0, 0, 127, 0, 127, 0, 57, 0, 0, 0, 0, 128, 192, 0, 0, 0, 0, 0, 0, 128, 64, 0, 127, 0, 0, 129, 0, 0, 127, 0, 59, 0, 52, 0, 0, 128, 192, 0, 0, 128, 191, 0, 0, 128, 64, 129, 0, 0, 0, 0, 127, 0, 127, 0, 54, 0, 60, 0, 0, 128, 192, 0, 0, 128, 191, 0, 0, 128, 64, 0, 129, 0, 0, 127, 0, 0, 127, 0, 48, 0, 52, 0, 0, 128, 192, 0, 0, 128, 191, 0, 0, 128, 64, 0, 0, 127, 0, 0, 127, 0, 127, 0, 54, 0, 0 ),
|
||||
"array_index_data": PoolByteArray( 1, 0, 20, 0, 14, 0, 1, 0, 7, 0, 20, 0, 10, 0, 19, 0, 6, 0, 10, 0, 23, 0, 19, 0, 21, 0, 12, 0, 18, 0, 21, 0, 15, 0, 12, 0, 16, 0, 9, 0, 3, 0, 16, 0, 22, 0, 9, 0, 5, 0, 8, 0, 2, 0, 5, 0, 11, 0, 8, 0, 17, 0, 0, 0, 13, 0, 17, 0, 4, 0, 0, 0 ),
|
||||
"blend_shape_data": [ ],
|
||||
"format": 97559,
|
||||
"index_count": 36,
|
||||
"material": ExtResource( 4 ),
|
||||
"primitive": 4,
|
||||
"skeleton_aabb": [ ],
|
||||
"vertex_count": 24
|
||||
}
|
||||
|
||||
[sub_resource type="ConcavePolygonShape" id=2]
|
||||
data = PoolVector3Array( 4, 0, -4, -4, 0, 4, -4, 0, -4, 4, 0, -4, 4, 0, 4, -4, 0, 4, 4, -1, 4, -4, 0, 4, 4, 0, 4, 4, -1, 4, -4, -1, 4, -4, 0, 4, -4, -1, 4, -4, 0, -4, -4, 0, 4, -4, -1, 4, -4, -1, -4, -4, 0, -4, -4, -1, -4, 4, -1, 4, 4, -1, -4, -4, -1, -4, -4, -1, 4, 4, -1, 4, 4, -1, -4, 4, 0, 4, 4, 0, -4, 4, -1, -4, 4, -1, 4, 4, 0, 4, -4, -1, -4, 4, 0, -4, -4, 0, -4, -4, -1, -4, 4, -1, -4, 4, 0, -4 )
|
||||
|
||||
[node name="creatures_creation" type="Spatial"]
|
||||
script = ExtResource( 3 )
|
||||
|
@ -27,6 +46,23 @@ gravity = 0.0
|
|||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.98872, 2.59328 )
|
||||
light_specular = 0.1
|
||||
|
||||
[node name="root" type="Spatial" parent="."]
|
||||
|
||||
[node name="Cube" type="MeshInstance" parent="root"]
|
||||
mesh = SubResource( 1 )
|
||||
material/0 = null
|
||||
|
||||
[node name="static_body" type="StaticBody" parent="root/Cube"]
|
||||
|
||||
[node name="collision_shape" type="CollisionShape" parent="root/Cube/static_body"]
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Light" type="Spatial" parent="root"]
|
||||
transform = Transform( -0.290865, 0.566393, 0.771101, -0.0551891, 0.794672, -0.604525, -0.955171, -0.218391, -0.199883, 4.07625, 5.90386, -1.00545 )
|
||||
|
||||
[node name="Camera" type="Spatial" parent="root"]
|
||||
transform = Transform( 0.685921, 0.651558, 0.324014, 0, 0.445271, -0.895396, -0.727676, 0.61417, 0.305421, 7.35889, 4.95831, 6.92579 )
|
||||
|
||||
[connection signal="choose_pressed" from="creature_creation_menu" to="." method="_on_creature_creation_menu_choose_pressed"]
|
||||
[connection signal="cloths_button_toggled" from="creature_creation_menu" to="." method="_on_creature_creation_menu_cloths_button_toggled"]
|
||||
[connection signal="load_pressed" from="creature_creation_menu" to="." method="_on_creature_creation_menu_load_pressed"]
|
||||
|
|
|
@ -30,5 +30,6 @@ transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0
|
|||
|
||||
[node name="drop_point" type="Spatial" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.332089, -0.157172 )
|
||||
|
||||
[connection signal="animation_finished" from="body_parts/body" to="." method="_on_body_animation_finished"]
|
||||
[connection signal="limb_body_entered" from="body_parts/body" to="." method="_on_body_limb_body_entered"]
|
||||
|
|
|
@ -15,31 +15,31 @@ signal animation_finished( anim_name )
|
|||
signal limb_body_entered( limb, body )
|
||||
|
||||
func _on_AnimationPlayer_animation_finished(anim_name):
|
||||
emit_signal( \"animation_finished\", anim_name )
|
||||
emit_signal( \"animation_finished\", anim_name )
|
||||
|
||||
|
||||
func _on_limb_head_area_body_entered(body):
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.head, body )
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.head, body )
|
||||
|
||||
func _on_limb_tosro_1_body_entered(body):
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body )
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body )
|
||||
|
||||
func _on_limb_torso_2_body_entered(body):
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body )
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body )
|
||||
|
||||
func _on_limb_torso_3_body_entered(body):
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body )
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body )
|
||||
|
||||
func _on_limb_torso_4_body_entered(body):
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body )
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body )
|
||||
|
||||
|
||||
func _on_limb_torso_5_body_entered(body):
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body )
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.torso, body )
|
||||
|
||||
|
||||
func _on_limb_upper_arm_left_body_entered(body):
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.left_upper_arm, body )
|
||||
emit_signal( \"limb_body_entered\", Datas.Cloth.LIMB.left_upper_arm, body )
|
||||
|
||||
|
||||
"
|
||||
|
@ -179,6 +179,7 @@ bone_name = "pelvis.R"
|
|||
|
||||
[node name="handle" type="Spatial" parent="skeleton/attachment_hips_R" index="0"]
|
||||
transform = Transform( -0.142459, -0.381941, -0.913079, -0.617878, -0.686553, 0.383382, -0.773427, 0.618672, -0.138049, 0.0391004, 0.0367368, 0.013404 )
|
||||
|
||||
[connection signal="animation_finished" from="skeleton/AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
|
||||
[connection signal="body_entered" from="skeleton/limb_head/area" to="." method="_on_limb_head_area_body_entered"]
|
||||
[connection signal="body_entered" from="skeleton/limb_torso_1/area" to="." method="_on_limb_tosro_1_body_entered"]
|
||||
|
|
|
@ -5,5 +5,5 @@ class_name focus_reticle
|
|||
|
||||
export( Vector2 ) var size = Vector2( 1.0, 1.0 ) setget set_size
|
||||
func set_size( p_value ):
|
||||
size = p_value
|
||||
self.mesh.size = p_value
|
||||
size = p_value
|
||||
self.mesh.size = p_value
|
||||
|
|
|
@ -249,6 +249,7 @@ func add_music(file: String):
|
|||
self.next_id += 1
|
||||
playlist_music['player'] = $window_box/scroll_box/musics_box.get_children()
|
||||
load_music_to_config()
|
||||
auto_sizing_windows()
|
||||
|
||||
|
||||
func _on_music_box_delete_pressed( id ):
|
||||
|
@ -256,6 +257,7 @@ func _on_music_box_delete_pressed( id ):
|
|||
for child in $window_box/scroll_box/musics_box.get_children():
|
||||
if child.id == id:
|
||||
child.queue_free()
|
||||
auto_sizing_windows()
|
||||
|
||||
|
||||
func _on_music_box_down_pressed( id ):
|
||||
|
@ -307,9 +309,35 @@ func move_child_id(id, pos):
|
|||
load_music_to_config()
|
||||
|
||||
|
||||
func auto_sizing_windows():
|
||||
Config.msg_debug("Auto sizing Jukebox")
|
||||
var max_x = 0
|
||||
var max_y = $window_box/controls_box.rect_size.y
|
||||
for child in $window_box/scroll_box/musics_box.get_children():
|
||||
var x = 0
|
||||
for child2 in child.get_children():
|
||||
x += child2.rect_size.x
|
||||
if max_x < x:
|
||||
max_x += x
|
||||
max_y += 24
|
||||
var tx = int( (get_viewport().size.x - max_x) / 2 )
|
||||
var ty = int( (get_viewport().size.y - max_y) / 2 )
|
||||
if tx <= 20:
|
||||
max_x = get_viewport().size.x - 20
|
||||
tx = 10
|
||||
if ty <= 20:
|
||||
max_y = get_viewport().size.y - 20
|
||||
ty = 10
|
||||
self.rect_size.x = max_x
|
||||
self.rect_position.x = tx
|
||||
self.rect_size.y = max_y
|
||||
self.rect_position.y = ty
|
||||
|
||||
|
||||
func open():
|
||||
Config.msg_debug("Open")
|
||||
update_playermusic()
|
||||
# auto_sizing_windows()
|
||||
self.popup()
|
||||
|
||||
|
||||
|
|
|
@ -74,3 +74,7 @@ func _on_sound_button_pressed():
|
|||
func _on_control_mute_pressed():
|
||||
Config.msg_debug("<Option> Received Signal mute")
|
||||
update_sound_button()
|
||||
|
||||
|
||||
func _on_jukebox_button_pressed():
|
||||
MusicManager.open()
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=19 format=2]
|
||||
[gd_scene load_steps=21 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/interfaces/options/options.gd" type="Script" id=1]
|
||||
[ext_resource path="res://assets/interfaces/Login-Khanat-help-button.png" type="Texture" id=2]
|
||||
|
@ -18,6 +18,8 @@
|
|||
[ext_resource path="res://assets/interfaces/Login-Khanat-language-button-hover.png" type="Texture" id=16]
|
||||
[ext_resource path="res://assets/interfaces/Login-Khanat-settings-button-hover.png" type="Texture" id=17]
|
||||
[ext_resource path="res://scenes/interfaces/options/option_settings.tscn" type="PackedScene" id=18]
|
||||
[ext_resource path="res://assets/interfaces/Login-Khanat-jukebox-button.png" type="Texture" id=19]
|
||||
[ext_resource path="res://assets/interfaces/Login-Khanat-jukebox-button-hover.png" type="Texture" id=20]
|
||||
|
||||
[node name="control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
|
@ -32,7 +34,7 @@ __meta__ = {
|
|||
[node name="options_reduce" type="TextureRect" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -416.0
|
||||
margin_left = -474.0
|
||||
margin_bottom = 69.0
|
||||
mouse_default_cursor_shape = 5
|
||||
texture = ExtResource( 4 )
|
||||
|
@ -41,8 +43,8 @@ __meta__ = {
|
|||
}
|
||||
|
||||
[node name="h_box_container" type="HBoxContainer" parent="options_reduce"]
|
||||
margin_left = 30.0
|
||||
margin_right = 396.0
|
||||
margin_left = 45.0
|
||||
margin_right = 447.0
|
||||
margin_bottom = 64.0
|
||||
alignment = 2
|
||||
__meta__ = {
|
||||
|
@ -50,22 +52,21 @@ __meta__ = {
|
|||
}
|
||||
|
||||
[node name="news_button" type="TextureButton" parent="options_reduce/h_box_container"]
|
||||
margin_left = 22.0
|
||||
margin_right = 76.0
|
||||
margin_right = 54.0
|
||||
margin_bottom = 64.0
|
||||
texture_normal = ExtResource( 8 )
|
||||
texture_hover = ExtResource( 15 )
|
||||
|
||||
[node name="language_button" type="TextureButton" parent="options_reduce/h_box_container"]
|
||||
margin_left = 80.0
|
||||
margin_right = 134.0
|
||||
margin_left = 58.0
|
||||
margin_right = 112.0
|
||||
margin_bottom = 64.0
|
||||
texture_normal = ExtResource( 9 )
|
||||
texture_hover = ExtResource( 16 )
|
||||
|
||||
[node name="sound_button" type="TextureButton" parent="options_reduce/h_box_container"]
|
||||
margin_left = 138.0
|
||||
margin_right = 192.0
|
||||
margin_left = 116.0
|
||||
margin_right = 170.0
|
||||
margin_bottom = 64.0
|
||||
texture_normal = ExtResource( 6 )
|
||||
texture_hover = ExtResource( 14 )
|
||||
|
@ -73,23 +74,30 @@ __meta__ = {
|
|||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="jukebox_button" type="TextureButton" parent="options_reduce/h_box_container"]
|
||||
margin_left = 174.0
|
||||
margin_right = 228.0
|
||||
margin_bottom = 64.0
|
||||
texture_normal = ExtResource( 19 )
|
||||
texture_hover = ExtResource( 20 )
|
||||
|
||||
[node name="help_button" type="TextureButton" parent="options_reduce/h_box_container"]
|
||||
margin_left = 196.0
|
||||
margin_right = 250.0
|
||||
margin_left = 232.0
|
||||
margin_right = 286.0
|
||||
margin_bottom = 64.0
|
||||
texture_normal = ExtResource( 2 )
|
||||
texture_hover = ExtResource( 7 )
|
||||
|
||||
[node name="settings_button" type="TextureButton" parent="options_reduce/h_box_container"]
|
||||
margin_left = 254.0
|
||||
margin_right = 308.0
|
||||
margin_left = 290.0
|
||||
margin_right = 344.0
|
||||
margin_bottom = 64.0
|
||||
texture_normal = ExtResource( 5 )
|
||||
texture_hover = ExtResource( 17 )
|
||||
|
||||
[node name="quit_button" type="TextureButton" parent="options_reduce/h_box_container"]
|
||||
margin_left = 312.0
|
||||
margin_right = 366.0
|
||||
margin_left = 348.0
|
||||
margin_right = 402.0
|
||||
margin_bottom = 64.0
|
||||
texture_normal = ExtResource( 3 )
|
||||
texture_hover = ExtResource( 10 )
|
||||
|
@ -117,6 +125,7 @@ visible = false
|
|||
[connection signal="pressed" from="options_reduce/h_box_container/news_button" to="." method="_on_news_button_pressed"]
|
||||
[connection signal="pressed" from="options_reduce/h_box_container/language_button" to="." method="_on_language_button_pressed"]
|
||||
[connection signal="pressed" from="options_reduce/h_box_container/sound_button" to="." method="_on_sound_button_pressed"]
|
||||
[connection signal="pressed" from="options_reduce/h_box_container/jukebox_button" to="." method="_on_jukebox_button_pressed"]
|
||||
[connection signal="pressed" from="options_reduce/h_box_container/help_button" to="." method="_on_help_button_pressed"]
|
||||
[connection signal="pressed" from="options_reduce/h_box_container/settings_button" to="." method="_on_settings_button_pressed"]
|
||||
[connection signal="pressed" from="options_reduce/h_box_container/quit_button" to="." method="_on_quit_button_pressed"]
|
||||
|
|
|
@ -11,13 +11,14 @@ var is_scene_loading = false
|
|||
var creature_selected_slot = null
|
||||
var creature_selected_filename = null
|
||||
|
||||
|
||||
func _ready():
|
||||
Connection.connect( "connection_ok", self, "_on_connexion_ok" )
|
||||
Connection.connect( "connection_error", self, "_on_connection_error" )
|
||||
#GeneratorMap.GenerateSphere()
|
||||
#GeneratorMap.GenerateMap("res://ground-0-2-high.png", 0 , 0)
|
||||
#GeneratorMap.GenerateMap("res://ground-0-4-high.png", 0 , 0)
|
||||
Globals.ressource_queue.start()
|
||||
|
||||
|
||||
func _process(_time):
|
||||
if self.is_scene_loading:
|
||||
if Globals.ressource_queue.is_ready( self.current_scene_path ):
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/interfaces/main_menu/main_menu.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://scenes/interfaces/loading_screen/loading_screen.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://scenes/main/main.gd" type="Script" id=3]
|
||||
[ext_resource path="res://map0-0.tres" type="ArrayMesh" id=5]
|
||||
|
||||
[node name="main" type="Spatial"]
|
||||
script = ExtResource( 3 )
|
||||
|
@ -16,5 +17,10 @@ margin_bottom = 1.49829
|
|||
[node name="loading_screen" parent="." instance=ExtResource( 2 )]
|
||||
visible = false
|
||||
|
||||
[node name="mesh_instance_2" type="MeshInstance" parent="."]
|
||||
visible = false
|
||||
mesh = ExtResource( 5 )
|
||||
material/0 = null
|
||||
|
||||
[connection signal="play_pressed" from="main_menu" to="." method="_on_main_menu_play_pressed"]
|
||||
[connection signal="quit_pressed" from="main_menu" to="." method="_on_main_menu_quit_pressed"]
|
||||
|
|
|
@ -67,6 +67,7 @@ material/0 = SubResource( 3 )
|
|||
|
||||
[node name="collision_shape" type="CollisionShape" parent="character/crosshair/crosshair_area"]
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[connection signal="equip" from="character" to="." method="_on_character_equip"]
|
||||
[connection signal="unequip" from="character" to="." method="_on_character_unequip"]
|
||||
[connection signal="body_entered" from="character/interact_area" to="." method="_on_interact_area_body_entered"]
|
||||
|
|
Loading…
Reference in a new issue