update move
BIN
assets/creatures/raference/ra_ferens_boots.material
Normal file
BIN
assets/creatures/raference/ra_ferens_head_arms.material
Normal file
BIN
assets/creatures/raference/ra_ferens_legs.material
Normal file
BIN
assets/creatures/raference/ra_ferens_torso.material
Normal file
8
assets/creatures/raference/raference.tscn
Normal file
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@ -0,0 +1,8 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/creatures/raference/raference_animated.gltf" type="PackedScene" id=1]
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[node name="raference" instance=ExtResource( 1 )]
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[node name="AnimationPlayer" parent="." index="2"]
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autoplay = "_bip01_ca_female_idle"
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27753
assets/creatures/raference/raference_animated.gltf
Normal file
49
assets/creatures/raference/textures/raference.json
Normal file
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@ -0,0 +1,49 @@
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{
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"format": {
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"version": "1.0"
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},
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"shaders": {
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"Main shader": {
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"parameters": {
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"Common Parameters": {
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"ao_intensity": 0.75,
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"emissive_intensity": 1,
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"horizonFade": 1.2999999523162842,
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"nbSamples": 16
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},
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"Parallax Occlusion Mapping": {
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"maxPOMSamples": 16,
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"minPOMSamples": 4,
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"pomStrength": 1,
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"usePOM": false
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},
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"Subsurface Scattering Parameters": {
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"sssColor": [
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0.7009999752044678,
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0.3009999990463257,
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0.3050000071525574
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],
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"sssEnabled": true,
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"sssScale": 0.5,
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"sssType": 1
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}
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},
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"shader": "pbr-metal-rough",
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"shaderInstance": "Main shader"
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}
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},
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"texturesets": {
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"ra_ferens_boots": {
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"shader": "Main shader"
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},
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"ra_ferens_head_arms": {
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"shader": "Main shader"
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},
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"ra_ferens_legs": {
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"shader": "Main shader"
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},
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"ra_ferens_torso": {
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"shader": "Main shader"
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}
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}
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}
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After Width: | Height: | Size: 675 KiB |
After Width: | Height: | Size: 275 KiB |
After Width: | Height: | Size: 548 KiB |
After Width: | Height: | Size: 928 KiB |
After Width: | Height: | Size: 789 KiB |
After Width: | Height: | Size: 323 KiB |
After Width: | Height: | Size: 647 KiB |
After Width: | Height: | Size: 1.1 MiB |
After Width: | Height: | Size: 1.1 MiB |
After Width: | Height: | Size: 357 KiB |
After Width: | Height: | Size: 629 KiB |
After Width: | Height: | Size: 1.3 MiB |
After Width: | Height: | Size: 475 KiB |
After Width: | Height: | Size: 321 KiB |
After Width: | Height: | Size: 432 KiB |
After Width: | Height: | Size: 1 MiB |
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@ -6,6 +6,8 @@ var orientation = 0.0
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var direction = Vector3.ZERO
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var direction = Vector3.ZERO
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var velocity: = Vector3.ZERO
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var velocity: = Vector3.ZERO
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var rotatex = 0.0
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var rotatex = 0.0
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var move_run: bool = false
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var move_toggle_run: bool = false
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export var gravity = -9.0
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export var gravity = -9.0
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enum ACTION {
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enum ACTION {
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@ -116,11 +118,22 @@ func _process( delta ):
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$creature.rotate_y( self.rotation_speed_factor * self.orientation )
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$creature.rotate_y( self.rotation_speed_factor * self.orientation )
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var input_direction: = self.get_input_direction()
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var input_direction: = self.get_input_direction()
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var forwards: Vector3 = $creature/camera_tps.global_transform.basis.z * input_direction.z
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var forwards: Vector3 = $creature/camera_tps.global_transform.basis.z * input_direction.z
|
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var right: Vector3 = $creature/camera_tps.global_transform.basis.x * input_direction.x
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var right: Vector3 = $creature/camera_tps.global_transform.basis.x * input_direction.x
|
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var move_direction: = forwards + right
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var move_direction: = forwards + right
|
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if move_direction.length() > 1.0:
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if move_direction.length() > 1.0:
|
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move_direction = move_direction.normalized()
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move_direction = move_direction.normalized()
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var step_move
|
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if (self.move_toggle_run or Input.get_action_strength("move_run")) and input_direction.z < 0.0:
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self.move_run = true
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step_move = $creature.run_speed
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else:
|
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self.move_run = false
|
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step_move = $creature.move_speed
|
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|
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move_direction = step_move * move_direction
|
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move_direction.y = 0
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move_direction.y = 0
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# Movement
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# Movement
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@ -129,16 +142,16 @@ func _process( delta ):
|
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# Config.msg_info("velocity X:" + str(velocity.x) + " Y:" + str(velocity.y) + " Z:" + str(velocity.z))
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# Config.msg_info("velocity X:" + str(velocity.x) + " Y:" + str(velocity.y) + " Z:" + str(velocity.z))
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velocity = $creature.move_and_slide(velocity, Vector3.UP, true)
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velocity = $creature.move_and_slide(velocity, Vector3.UP, true)
|
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var pos : Vector3 = $creature.get_global_transform().origin
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var pos : Vector3 = $creature.get_global_transform().origin
|
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Config.msg_info("pos X:" + str(pos.x) + " Y:" + str(pos.y) + " Z:" + str(pos.z))
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Config.msg_info("pos X:" + str(pos.x) + " Y:" + str(pos.y) + " Z:" + str(pos.z) + " run:" + str(Input.get_action_strength("move_run")) + str(Input.get_action_strength("move_toggle_run")) )
|
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|
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if input_direction:
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if input_direction:
|
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if not input_direction.z == 0.0:
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if not input_direction.z == 0.0:
|
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#if self.is_sprinting():
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if input_direction.z < 0.0:
|
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# $model/ra/model/AnimationPlayer.play( "run" )
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if self.move_run:
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#else:
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update_animation( ACTION.run, $creature.animation_run )
|
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# $model/ra/model/AnimationPlayer.play( "walk" )
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else:
|
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update_animation( ACTION.walk, $creature.animation_walk )
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update_animation( ACTION.walk, $creature.animation_walk )
|
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pass
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else:
|
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update_animation( ACTION.idle, $creature.get_animation_idle() )
|
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elif input_direction.x > 0.0:
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elif input_direction.x > 0.0:
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# $model/ra/model/AnimationPlayer.play( "strafe_right" )
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# $model/ra/model/AnimationPlayer.play( "strafe_right" )
|
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update_animation( ACTION.idle, $creature.get_animation_idle() )
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update_animation( ACTION.idle, $creature.get_animation_idle() )
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@ -185,6 +198,8 @@ func _input( event ):
|
||||||
var sum = event.relative.y *0.01
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var sum = event.relative.y *0.01
|
||||||
rotatex += sum
|
rotatex += sum
|
||||||
$creature/camera_fps.rotate_x( sum )
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$creature/camera_fps.rotate_x( sum )
|
||||||
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elif event.is_action_pressed("move_toggle_run"):
|
||||||
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self.move_toggle_run = ! self.move_toggle_run
|
||||||
elif event.is_action_pressed( "camera_switch" ):
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elif event.is_action_pressed( "camera_switch" ):
|
||||||
if $creature/camera_tps.current:
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if $creature/camera_tps.current:
|
||||||
# Reset angle X for camera
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# Reset angle X for camera
|
||||||
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