tool extends EditorResourcePreviewGenerator const HTerrainData = preload("../hterrain_data.gd") const Errors = preload("../util/errors.gd") const Logger = preload("../util/logger.gd") var _logger = Logger.get_for(self) func generate(res: Resource, size: Vector2) -> Texture: if res == null or not (res is HTerrainData): return null var normalmap = res.get_image(HTerrainData.CHANNEL_NORMAL) if normalmap == null: return null return _generate(normalmap, size) func generate_from_path(path: String, size: Vector2) -> Texture: if not path.ends_with("." + HTerrainData.META_EXTENSION): return null var data_dir := path.get_base_dir() var normals_fname := str(HTerrainData.get_channel_name(HTerrainData.CHANNEL_NORMAL), ".png") var normals_path := data_dir.plus_file(normals_fname) var normals := Image.new() var err := normals.load(normals_path) if err != OK: _logger.error("Could not load '{0}', error {1}" \ .format([normals_path, Errors.get_message(err)])) return null return _generate(normals, size) func handles(type: String) -> bool: return type == "Resource" static func _generate(normals: Image, size: Vector2) -> Texture: var im := Image.new() im.create(size.x, size.y, false, Image.FORMAT_RGB8) im.lock() normals.lock() var light_dir = Vector3(-1, -0.5, -1).normalized() for y in im.get_height(): for x in im.get_width(): var fx := float(x) / float(im.get_width()) var fy := float(im.get_height() - y - 1) / float(im.get_height()) var mx := int(fx * normals.get_width()) var my := int(fy * normals.get_height()) var n := _decode_normal(normals.get_pixel(mx, my)) var ndot := -n.dot(light_dir) var gs := clamp(0.5 * ndot + 0.5, 0.0, 1.0) var col := Color(gs, gs, gs, 1.0) im.set_pixel(x, y, col) im.unlock(); normals.unlock(); var tex = ImageTexture.new() tex.create_from_image(im, 0) return tex static func _decode_normal(c: Color) -> Vector3: return Vector3(2.0 * c.r - 1.0, 2.0 * c.b - 1.0, 2.0 * c.g - 1.0)