[gd_scene load_steps=18 format=2] [ext_resource path="res://scenes/player/player.tscn" type="PackedScene" id=1] [ext_resource path="res://scenes/decors/terrains/dunes/dunes.tscn" type="PackedScene" id=2] [ext_resource path="res://scenes/game/game.gd" type="Script" id=3] [ext_resource path="res://scenes/decors/vegets/tree_001.tscn" type="PackedScene" id=4] [ext_resource path="res://assets/sky/sky.shader" type="Shader" id=5] [ext_resource path="res://scenes/game/sky.gd" type="Script" id=6] [ext_resource path="res://assets/mist/mist.shader" type="Shader" id=7] [ext_resource path="res://assets/interfaces/debug_window/debug_window.tscn" type="PackedScene" id=8] [sub_resource type="OpenSimplexNoise" id=1] period = 8.0 [sub_resource type="NoiseTexture" id=4] resource_local_to_scene = true width = 1280 height = 720 seamless = true noise = SubResource( 1 ) [sub_resource type="ShaderMaterial" id=5] resource_local_to_scene = true shader = ExtResource( 5 ) shader_param/iTime = 169.046 shader_param/iFrame = 6399 shader_param/COVERAGE = 0.5 shader_param/THICKNESS = 25.0 shader_param/ABSORPTION = 1.031 shader_param/STEPS = 50 shader_param/earth_radius_km = 6371.0 shader_param/atmo_radius_km = 6471.0 shader_param/cam_height_m = 1.8 shader_param/sun_pos = Vector3( -9.32094, -70.9947, 69.806 ) shader_param/sun_intensity = 42.0 shader_param/rayleigh_coeff = Vector3( 5.5, 13, 22.4 ) shader_param/mie_coeff = 21.0 shader_param/rayleigh_scale = 800.0 shader_param/mie_scale = 120.0 shader_param/mie_scatter_dir = 0.758 shader_param/rotate_night_sky = null shader_param/iChannel0 = SubResource( 4 ) [sub_resource type="ImageTexture" id=6] resource_local_to_scene = true size = Vector2( 1280, 720 ) [sub_resource type="ViewportTexture" id=2] viewport_path = NodePath("sky/viewport") [sub_resource type="PanoramaSky" id=3] resource_local_to_scene = true panorama = SubResource( 2 ) [sub_resource type="Environment" id=7] resource_local_to_scene = true background_mode = 2 background_sky = SubResource( 3 ) background_energy = 0.1 ambient_light_energy = 3.82 fog_color = Color( 0.247059, 0.00784314, 0.592157, 1 ) fog_sun_color = Color( 0.898039, 0.529412, 1, 1 ) fog_depth_begin = 5.0 fog_transmit_enabled = true [sub_resource type="QuadMesh" id=8] size = Vector2( 2, 2 ) [sub_resource type="ShaderMaterial" id=10] shader = ExtResource( 7 ) shader_param/mist_level = 0.0 shader_param/mist_color = Color( 1, 0, 1, 1 ) shader_param/mist_height = 0.0 shader_param/mist_distance = 25.0 [node name="game" type="Spatial"] script = ExtResource( 3 ) [node name="sky" type="Spatial" parent="."] [node name="viewport" type="Viewport" parent="sky"] size = Vector2( 1280, 720 ) render_target_update_mode = 3 [node name="sky" type="Sprite" parent="sky/viewport"] material = SubResource( 5 ) texture = SubResource( 6 ) offset = Vector2( 640, 360 ) script = ExtResource( 6 ) editor_clouds_playing = true day_time_hours = 21.0154 directional_light_node_path = NodePath("../../sun") sun_position = Vector3( -9.32094, -70.9947, 69.806 ) [node name="sun" type="DirectionalLight" parent="sky"] transform = Transform( 0.991203, -0.0939627, -0.0932094, 0, 0.704255, -0.709947, 0.132352, 0.703701, 0.69806, -9.32094, -70.9947, 69.806 ) light_energy = 0.0 shadow_enabled = true [node name="world_environment" type="WorldEnvironment" parent="."] environment = SubResource( 7 ) [node name="level" type="Spatial" parent="."] [node name="dunes" parent="level" instance=ExtResource( 2 )] transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 ) [node name="tree_001" parent="level" instance=ExtResource( 4 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.2768, 8, 13.9512 ) [node name="creatures" type="Spatial" parent="."] [node name="player" parent="creatures" instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 14.7098, 0 ) [node name="mist_fx" type="MeshInstance" parent="."] cast_shadow = 0 extra_cull_margin = 16384.0 mesh = SubResource( 8 ) material/0 = SubResource( 10 ) [node name="debug_window" parent="." instance=ExtResource( 8 )] [connection signal="mist_level_changed" from="debug_window" to="." method="_on_debug_window_mist_level_changed"] [connection signal="time_of_day_changed" from="debug_window" to="." method="_on_debug_window_time_of_day_changed"]