45 lines
1.2 KiB
GDScript3
45 lines
1.2 KiB
GDScript3
extends Spatial
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# var list_creature = []
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func add_creature(name:String, model:String, position:Vector3, orientation:Vector3):
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var creature:Spatial = load( model ).instance()
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creature.set_name(name)
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creature.set_rotation(orientation)
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creature.set_translation(position)
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# list_creature.push_back(creature)
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$creatures.add_child(creature)
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func move_creature(name, model, posx, posy, posz):
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var position:Vector3 = Vector3( posx, posy, posz )
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if $creatures.has_node(name):
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var creature:Spatial = $creatures.get_node(name)
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var pos : Vector3 = $creature.get_global_transform().origin
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# $creatures.get_node(name).get_
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var current: Vector3 = Vector3( 0.0, 0.0, 0.0 )
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$player.connect("menu_options_pressed", self, "_on_menu_options")
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func _on_menu_options():
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Config.msg_info("Received menu options")
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if $menu_options.is_visible():
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$menu_options.hide()
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else:
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$menu_options.show()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#Config.msg_info("update Map")
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pass
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