49 lines
1 KiB
GDScript
49 lines
1 KiB
GDScript
tool
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extends WindowDialog
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signal generate_selected(lod)
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const HTerrainMesher = preload("../hterrain_mesher.gd")
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const Util = preload("../util/util.gd")
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onready var _preview_label = $VBoxContainer/PreviewLabel
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onready var _lod_spinbox = $VBoxContainer/HBoxContainer/LODSpinBox
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var _terrain = null
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func set_terrain(terrain):
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_terrain = terrain
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func _notification(what):
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if what == NOTIFICATION_VISIBILITY_CHANGED:
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if visible:
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_update_preview()
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func _on_LODSpinBox_value_changed(value):
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_update_preview()
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func _update_preview():
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assert(_terrain != null)
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assert(_terrain.get_data() != null)
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var resolution = _terrain.get_data().get_resolution()
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var stride = int(_lod_spinbox.value)
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resolution /= stride
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var s = HTerrainMesher.get_mesh_size(resolution, resolution)
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_preview_label.text = str( \
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Util.format_integer(s.vertices), " vertices, ", \
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Util.format_integer(s.triangles), " triangles")
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func _on_Generate_pressed():
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var stride = int(_lod_spinbox.value)
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emit_signal("generate_selected", stride)
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hide()
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func _on_Cancel_pressed():
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hide()
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