175 lines
6.7 KiB
GDScript
175 lines
6.7 KiB
GDScript
extends Spatial
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onready var character = $character
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var is_over_ui = false
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func _ready():
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$creature_creation_menu._on_race_id_pressed( 0 )
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$creature_creation_menu._on_sex_id_pressed( 0 )
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if Globals.creatures_editor_mode == Globals.CREATURES_EDITOR_MODE.player:
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$creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/race.hide()
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elif Globals.creatures_editor_mode == Globals.CREATURES_EDITOR_MODE.npc:
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$creature_creation_menu.max_caracteristiques_points = 999
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$creature_creation_menu/margin_box/window_box/tools_box/buttons_box/choose.hide()
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func _input( event ):
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if event is InputEventMouseMotion and Input.is_mouse_button_pressed( 1 ):
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if self.character and not self.is_over_ui:
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self.character.rotate_y( event.relative.x *0.01 )
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if event is InputEventMouseMotion and Input.is_mouse_button_pressed( 3 ):
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if not self.is_over_ui:
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if $camera.current:
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$camera.translation.x -= event.relative.x *0.001
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$camera.translation.y += event.relative.y *0.001
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elif $camera_head.current:
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$camera_head.translation.x -= event.relative.x *0.001
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$camera_head.translation.y += event.relative.y *0.001
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if event.is_action_pressed( "camera_zoom_in" ) and not self.is_over_ui:
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if $camera.current:
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$camera.size -= 0.1
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elif $camera_head.current:
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$camera_head.size -= 0.1
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elif event.is_action_pressed( "camera_zoom_out" ) and not self.is_over_ui:
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if $camera.current:
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$camera.size += 0.1
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elif $camera_head.current:
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$camera_head.size += 0.1
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func _on_creature_creation_menu_updated(value_name, value):
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var need_model_change = false
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if value_name == "race":
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need_model_change = true
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elif value_name == "sex":
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need_model_change = true
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var need_creature_update =false
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if self.character:
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self.character.get_node( "creature" ).creature.set_data( value_name, value )
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need_creature_update = true
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if need_model_change:
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var old_creature_datas = null
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if self.character:
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old_creature_datas = self.character.get_node( "creature" ).creature
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var race = old_creature_datas.get_data( "race" )
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var sex = old_creature_datas.get_data( "sex" )
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if race == Globals.RACE.human and sex == Globals.SEX.female:
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self.character.show()
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self.character.change_creature( "res://scenes/creatures/human/human_female.tscn" )
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need_creature_update = true
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elif race == Globals.RACE.human and sex == Globals.SEX.male:
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self.character.show()
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self.character.change_creature( "res://scenes/creatures/human/human_male.tscn" )
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need_creature_update = true
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if self.character and old_creature_datas:
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self.character.get_node( "creature" ).creature = old_creature_datas
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if need_creature_update:
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if self.character:
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self.character.get_node( "creature" ).update()
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func save_creature():
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if self.character:
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var emplacement = "pc"
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if Globals.creatures_editor_mode == Globals.CREATURES_EDITOR_MODE.npc:
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emplacement = "res"
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self.character.get_node( "creature" ).creature.save( emplacement )
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$creature_creation_menu/margin_box/window_box/tooltips.text = "Créature enregistrée."
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$creature_creation_menu/margin_box/window_box/tooltips.set( "custom_colors/font_color", Color.green )
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func load_creature( p_name = null ):
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var creature = null
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var race = Globals.get_race_id( $creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/race/value.text )
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if race == Globals.RACE.human:
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creature = Datas.Human.new()
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else:
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creature = Datas.Creature.new()
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var filename = $creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/name/value/first_name.text + "_" + $creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/name/value/last_name.text+".creature"
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if p_name:
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filename = p_name + ".creature"
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if Globals.creatures_editor_mode == Globals.CREATURES_EDITOR_MODE.npc:
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creature.load( "res://ressources/files/creatures/"+filename )
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else:
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creature.load( "user://saves/save_temp/ressources/files/creatures/pc/"+filename )
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if creature.get_filename() == "unknow.creature":
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$creature_creation_menu/margin_box/window_box/tooltips.text = "Echec du chargement de la créature."
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$creature_creation_menu/margin_box/window_box/tooltips.set( "custom_colors/font_color", Color.red )
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else:
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$creature_creation_menu/margin_box/window_box/tooltips.text = "Créature chargée avec succès."
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$creature_creation_menu/margin_box/window_box/tooltips.set( "custom_colors/font_color", Color.green )
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$creature_creation_menu.update_sliders( creature )
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func _on_creature_creation_menu_mouse_entered_ui():
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self.is_over_ui = true
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func _on_creature_creation_menu_mouse_exited_ui():
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self.is_over_ui = false
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func _on_creature_creation_menu_load_pressed():
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self.load_creature()
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func _on_creature_creation_menu_save_pressed():
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self.save_creature()
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func _on_creature_creation_menu_choose_pressed():
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self.save_creature()
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Globals.player_name = $creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/name/value/first_name.text + "_" + $creature_creation_menu/margin_box/window_box/content_box/tabs_box/definition/name/value/last_name.text
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Globals.goto_scene( "res://scenes/game/game.tscn" )
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func _on_creature_creation_menu_quit_pressed():
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Globals.goto_scene( "res://scenes/main/main.tscn" )
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func _on_creature_creation_menu_cloths_button_toggled(button_pressed):
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if $character/creature.creature.get_data( "sex" ) == Globals.SEX.female:
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if button_pressed:
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$character/creature/cloths/mh_human_female_tshirt.show()
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$character/creature/cloths/mh_human_female_pant.show()
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$character/creature/cloths/mh_human_female_shoes.show()
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else:
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$character/creature/cloths/mh_human_female_tshirt.hide()
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$character/creature/cloths/mh_human_female_pant.hide()
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$character/creature/cloths/mh_human_female_shoes.hide()
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elif $character/creature.creature.get_data( "sex" ) == Globals.SEX.male:
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if button_pressed:
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$character/creature/cloths/mh_human_male_tshirt.show()
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$character/creature/cloths/mh_human_male_pant.show()
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$character/creature/cloths/mh_human_male_shoes.show()
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else:
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$character/creature/cloths/mh_human_male_tshirt.hide()
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$character/creature/cloths/mh_human_male_pant.hide()
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$character/creature/cloths/mh_human_male_shoes.hide()
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func _on_creature_creation_menu_underwear_button_toggled(button_pressed):
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pass
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# if button_pressed:
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# $character/creature/cloths/mh_human_female_underwear_top.show()
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# $character/creature/cloths/mh_human_female_underwear_bottom.show()
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# else:
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# $character/creature/cloths/mh_human_female_underwear_top.hide()
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# $character/creature/cloths/mh_human_female_underwear_bottom.hide()
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func _on_creature_creation_menu_zoom_head_button_toggled(button_pressed):
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if button_pressed:
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$camera_head.make_current()
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else:
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$camera.make_current()
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