57 lines
1.5 KiB
GDScript
57 lines
1.5 KiB
GDScript
extends Spatial
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var player_speed = 1.0
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var player_rotation_speed = 0.1
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var heightmap = null
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func _ready():
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if ProjectSettings.get_setting("khanat/debug_mode"):
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$debug_window.popup()
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# self.heightmap = Image.new()
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# self.heightmap.load( "res://assets/decors/terrains/dunes_heightmap.png" )
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#
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func _input( event ):
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var movment = Vector3( 0.0, 0.0, 0.0 )
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var rotation = Vector3( 0.0, 0.0, 0.0 )
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if event.is_action( "move_forward" ):
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movment.z += self.player_speed
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elif event.is_action( "move_backward" ):
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movment.z -= self.player_speed
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elif event.is_action( "move_left" ):
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movment.x += self.player_speed
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elif event.is_action( "move_right" ):
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movment.x -= self.player_speed
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if event.is_action( "turn_left" ):
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rotation.y += self.player_rotation_speed
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elif event.is_action( "turn_right" ):
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rotation.y -= self.player_rotation_speed
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$creatures/player.turn( rotation )
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$creatures/player.move( movment )
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func load_player( filename ):
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$creatures/player.load_creature( filename )
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func _on_debug_window_time_of_day_changed(value):
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$sky/viewport/sky.set_day_time_hours(( value ))
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func _on_debug_window_mist_level_changed(value):
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$mist_fx.get_surface_material( 0 ).set_shader_param( "mist_level", value )
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func _on_debug_window_douleur_changed(value):
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$game_ui.set_douleur( value )
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func _on_debug_window_oubli_changed(value):
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$game_ui.set_oubli( value )
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func _on_debug_window_trauma_changed(value):
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$game_ui.set_trauma( value )
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