website_jukni/farm/um1/data/meta/fr/gameplay/emote.meta
2017-12-29 15:51:59 +01:00

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a:2:{s:7:"current";a:9:{s:4:"date";a:2:{s:7:"created";i:1369393960;s:8:"modified";i:1372666615;}s:7:"creator";s:7:"zatalyz";s:4:"user";s:7:"zatalyz";s:11:"last_change";b:0;s:11:"contributor";a:2:{s:7:"zatalyz";s:7:"zatalyz";s:5:"yannk";s:5:"YannK";}s:5:"title";s:17:"Gameplay : Emotes";s:11:"description";a:2:{s:15:"tableofcontents";a:11:{i:0;a:4:{s:3:"hid";s:14:"gameplayemotes";s:5:"title";s:17:"Gameplay : Emotes";s:4:"type";s:2:"ul";s:5:"level";i:1;}i:1;a:4:{s:3:"hid";s:11:"generalites";s:5:"title";s:14:"Généralités";s:4:"type";s:2:"ul";s:5:"level";i:2;}i:2;a:4:{s:3:"hid";s:24:"personnaliser_des_emotes";s:5:"title";s:24:"Personnaliser des emotes";s:4:"type";s:2:"ul";s:5:"level";i:2;}i:3;a:4:{s:3:"hid";s:17:"lister_ses_emotes";s:5:"title";s:17:"Lister ses emotes";s:4:"type";s:2:"ul";s:5:"level";i:3;}i:4;a:4:{s:3:"hid";s:21:"creer_sa_propre_emote";s:5:"title";s:22:"Créer sa propre emote";s:4:"type";s:2:"ul";s:5:"level";i:3;}i:5;a:4:{s:3:"hid";s:6:"cycles";s:5:"title";s:6:"Cycles";s:4:"type";s:2:"ul";s:5:"level";i:3;}i:6;a:4:{s:3:"hid";s:20:"expressions_faciales";s:5:"title";s:20:"Expressions faciales";s:4:"type";s:2:"ul";s:5:"level";i:2;}i:7;a:4:{s:3:"hid";s:8:"emotions";s:5:"title";s:9:"Émotions";s:4:"type";s:2:"ul";s:5:"level";i:2;}i:8;a:4:{s:3:"hid";s:16:"actions_precises";s:5:"title";s:17:"Actions précises";s:4:"type";s:2:"ul";s:5:"level";i:2;}i:9;a:4:{s:3:"hid";s:15:"pointer_montrer";s:5:"title";s:16:"Pointer, montrer";s:4:"type";s:2:"ul";s:5:"level";i:2;}i:10;a:4:{s:3:"hid";s:21:"postures_et_attitudes";s:5:"title";s:21:"Postures et attitudes";s:4:"type";s:2:"ul";s:5:"level";i:2;}}s:8:"abstract";s:372:"Gameplay : Emotes
J'avais envie de m'amuser un peu à recatégoriser les animations et à noter les précisions sur le système d'emote. N'hésitez pas à noter vos envies et délires. Si l'animation existe déjà, précisez une des commandes Ryzom qui la déclenche (attention certaines fonctionnent différement suivant si les objets en main et le ciblage, dans Ryzom).";}s:8:"relation";a:2:{s:10:"references";a:1:{s:6:"fr:kom";b:1;}s:10:"firstimage";s:0:"";}s:8:"internal";a:2:{s:5:"cache";b:1;s:3:"toc";b:1;}}s:10:"persistent";a:5:{s:4:"date";a:2:{s:7:"created";i:1369393960;s:8:"modified";i:1372666615;}s:7:"creator";s:7:"zatalyz";s:4:"user";s:7:"zatalyz";s:11:"last_change";b:0;s:11:"contributor";a:2:{s:7:"zatalyz";s:7:"zatalyz";s:5:"yannk";s:5:"YannK";}}}