feat: Mass export to several files
This commit is contained in:
parent
314a219186
commit
bd95d68ae4
14 changed files with 298 additions and 103 deletions
10
__init__.py
10
__init__.py
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@ -16,24 +16,24 @@
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#
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# END GPL LICENSE BLOCK #####
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bl_info = {
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"name": "Khanat Tools",
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"name": "Khanat tools",
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"author": "Yann Kervran",
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"version": (1, 0, 0),
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"blender": (3, 4, 0),
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"location": "View3D > UI > Tools",
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"location": "View3D > UI > N Panel",
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"description": "Toolset for Khanat project",
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"doc_url": "https://git.numenaute.org/yannk/khanat-tools",
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"tracker_url": "https://git.numenaute.org/yannk/khanat-tools/-/issues",
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"category": "Generic"
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}
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def register():
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from addon.register import register_addon
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from .addon.register import register_addon
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register_addon()
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def unregister():
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from addon.register import unregister_addon
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from .addon.register import unregister_addon
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unregister_addon()
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0
addon/common/__init__.py
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0
addon/common/__init__.py
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11
addon/common/addon.py
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11
addon/common/addon.py
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@ -0,0 +1,11 @@
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import bpy
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"""
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Parameters & functions to get information from addon
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"""
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addon_name = __name__.partition('.')[0]
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def get_prefs():
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return bpy.context.preferences.addons[addon_name].preferences
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16
addon/common/icons.py
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16
addon/common/icons.py
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@ -0,0 +1,16 @@
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import bpy
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import os
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icons_collection = None
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icons_directory = os.path.dirname(__file__)
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def get_icon_id(identifier):
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return get_icon(identifier).icon_id
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def get_icon(identifier):
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if identifier in icons_collection:
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return icons_collection[identifier]
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return icons_collection.load(identifier, os.path.join(icons_directory, identifier + ".png"), "IMAGE")
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11
addon/common/validate_name.py
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11
addon/common/validate_name.py
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@ -0,0 +1,11 @@
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import re
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def validate_name(name):
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"""Check if the name is properly formatted
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Must be in kebab-case, with possible underscore for prefixes/sufixes
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and only alphanumerical
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A-z0-9 doesn’t seem to work in regexp, so had to write them full extent
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"""
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allowed = re.match(r'^([ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789]+)_?([ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-]+)_?([ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789]+)$', name)
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return allowed is not None
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@ -1,29 +1,21 @@
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import bpy
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import os
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icons_collection = None
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icons_directory = os.path.dirname(__file__)
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from ..common import icons
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def initialize_icons_collection():
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import bpy.utils.previews
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global icons_collection
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print("icons_collection : {}".format(icons_collection))
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icons_collection = bpy.utils.previews.new()
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icons.icons_collection = bpy.utils.previews.new()
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def unload_icons():
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bpy.utils.previews.remove(icons_collection)
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bpy.utils.previews.remove(icons.icons_collection)
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def get_icon_id(identifier):
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# The initialize_icons_collection function needs to be called first.
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return get_icon(identifier).icon_id
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def get_icon(identifier):
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if identifier in icons_collection:
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return icons_collection[identifier]
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return icons_collection.load(identifier, os.path.join(icons_directory, identifier + ".png"), "IMAGE")
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def register_icons():
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initialize_icons_collection()
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def unregister_icons():
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unload_icons()
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@ -1,5 +1,3 @@
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import bpy
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from .panel_main import KH_PT_panel_main
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classes = (
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@ -11,7 +9,6 @@ def register_menus():
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for cls in classes:
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register_class(cls)
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def unregister_menus():
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from bpy.utils import unregister_class
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for cls in classes:
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@ -1,26 +1,31 @@
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import bpy
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from ..operators import readthedocs, export2godot
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from ..icons import get_icon_id
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from ..common import icons
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class KH_PT_panel_main(bpy.types.Panel):
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"""
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Main panel in 3D View
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"""
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bl_label = 'Khanat tools'
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_context = ''
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bl_category = 'Khanat'
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def draw_header(self, context):
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layout = self.layout
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layout.label(icon_value=get_icon_id("khanat"))
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layout.label(icon_value=icons.get_icon_id("khanat"))
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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row.operator(export2godot.KH_OP_export2godot.bl_idname)
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row.operator(export2godot.KH_OT_export2godot.bl_idname)
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layout.separator()
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row = layout.row()
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row.operator(readthedocs.KH_OP_readthedocs.bl_idname, icon_value=72)
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row.operator(readthedocs.KH_OT_readthedocs.bl_idname, icon_value=72)
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layout.separator()
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@ -1,15 +1,13 @@
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import bpy
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from .readthedocs import KH_OP_readthedocs
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from .export2godot import KH_OP_export2godot
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from .readthedocs import KH_OT_readthedocs
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from .export2godot import KH_OT_export2godot
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classes = (
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KH_OP_readthedocs,
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KH_OP_export2godot
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KH_OT_readthedocs,
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KH_OT_export2godot
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)
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def register_operators():
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print(classes)
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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@ -1,14 +1,113 @@
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import bpy
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import os
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import re
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class KH_OP_export2godot(bpy.types.Operator):
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"""Export collections to Godot throught glTF"""
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from ..common import addon
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from ..common import validate_name
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class KH_OT_export2godot(bpy.types.Operator):
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"""Export whole collections to Godot throught glTF format"""
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bl_idname = "kh.export2godot"
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bl_label = "Export to gltf"
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bl_label = "Export to Godot project"
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bl_options = {'REGISTER', 'UNDO'}
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def invoke(self, context, event):
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return self.execute(context)
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def execute(self, context):
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print("TOTOR IS NOT HERE")
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prefs = addon.get_prefs()
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print("Root collection : {}".format(prefs.root_collection))
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print("Godot path : {}".format(prefs.godot_project_path))
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print("Blender repository path : {}".format(
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prefs.blender_repository_path))
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def save_file_beforehand():
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self.report(
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{"WARNING"}, "File must be saved first - skipping export")
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bpy.ops.wm.save_mainfile('INVOKE_AREA')
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return {"CANCELLED"}
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def create_destination_folder():
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"""
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Define the destination folder and creates it if nonexistent.
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Return the path name
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"""
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final_path = bpy.data.filepath.replace(
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prefs.blender_repository_path, prefs.godot_project_path)
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gltf_path = os.path.splitext(final_path)[0]
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if not os.path.isdir(gltf_path):
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os.makedirs(gltf_path)
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return gltf_path
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def recurLayerCollection(layerColl, collName):
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""" Activate the selected collection for export"""
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found = None
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if (layerColl.name == collName):
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return layerColl
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for layer in layerColl.children:
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found = recurLayerCollection(layer, collName)
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if found:
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return found
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def export_content(scene_collection):
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def check_name(collection):
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is_valid = validate_name.validate_name(collection.name)
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if not is_valid:
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self.report({"WARNING"},
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"Name {} is not valid - skipping export".format(collection.name))
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return {"CANCELLED"}
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def export_to_file(tscn_collection):
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print("Exporting {}".format(tscn_collection.name))
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filename = tscn_collection.name
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# Export collection - parameters : https://docs.blender.org/api/current/bpy.ops.export_scene.html?highlight=export_scene#bpy.ops.export_scene.gltf
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print("Exporting to : {}/{}".format(gltf_path, filename))
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print("Exporting textures to : {}_{}_textures".format((os.path.splitext(os.path.basename(gltf_path)))[0], filename))
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bpy.ops.export_scene.gltf(
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filepath="{}/{}".format(gltf_path, filename),
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export_format="GLTF_SEPARATE", # Export glTF Separate (.gltf + .bin + textures), Exports multiple files, with separate JSON, binary and texture data
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export_texture_dir="{}_{}_textures".format((os.path.splitext(os.path.basename(gltf_path)))[0], filename), # Textures folder
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export_copyright=prefs.licence,
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use_active_collection = True,
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use_renderable = True,
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export_cameras=False,
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export_lights=False,
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export_apply=True # Applique les modifiers
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)
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tscn_collections = [ coll for coll in bpy.data.collections if scene_collection.user_of_id(coll)]
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for tscn in tscn_collections:
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print("--------------------")
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check_name(tscn)
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# Activate proper collection for export
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layer_collection = bpy.context.view_layer.layer_collection
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layerColl = recurLayerCollection(layer_collection, tscn.name)
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if layerColl.exclude:
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print("{} is not activated - not exported".format(tscn.name))
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else:
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print("Set active collection to {}".format(tscn.name))
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bpy.context.view_layer.active_layer_collection = layerColl
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export_to_file(tscn)
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if not bpy.data.is_saved:
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save_file_beforehand()
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else:
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try:
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scn_col = bpy.data.collections[prefs.root_collection]
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except KeyError:
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self.report({"WARNING"},
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"No \"{}\" root collection in the file - skipping export".format(prefs.root_collection))
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return {"CANCELLED"}
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# Create the proper destination path
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gltf_path = create_destination_folder()
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export_content(scn_col)
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return {"FINISHED"}
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@ -1,8 +1,7 @@
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import bpy
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class KH_OP_readthedocs(bpy.types.Operator):
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"""Check online documentation"""
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class KH_OT_readthedocs(bpy.types.Operator):
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"""Check online documentation for development"""
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bl_idname="kh.readthedocs"
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bl_label="Online documentation"
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@ -12,9 +11,7 @@ class KH_OP_readthedocs(bpy.types.Operator):
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def invoke (self, context, event):
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return self.execute(context)
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def execute(self, context):
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bpy.ops.wm.url_open('INVOKE_DEFAULT', url='https://git.numenaute.org/khaganat/mmorpg_khanat/khanat_gamedev_guide')
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bpy.ops.wm.url_open("INVOKE_DEFAULT", url="https://git.numenaute.org/khaganat/mmorpg_khanat/khanat_gamedev_guide")
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return {"FINISHED"}
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18
addon/preferences/__init__.py
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18
addon/preferences/__init__.py
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import bpy
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from .preferences import KH_Prefs
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classes = (
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KH_Prefs,
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)
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def register_preferences():
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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def unregister_preferences():
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from bpy.utils import unregister_class
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for cls in classes:
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unregister_class(cls)
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50
addon/preferences/preferences.py
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addon/preferences/preferences.py
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import bpy
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from bpy.props import StringProperty, IntProperty, BoolProperty
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from ..common import addon
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class KH_Prefs(bpy.types.AddonPreferences):
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bl_idname = addon.addon_name
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# TODO EnumProperty to get list of projects to choose from
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godot_project_path: StringProperty(
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name="Godot project path",
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subtype='DIR_PATH',
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default="//godot_project/"
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)
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blender_repository_path: StringProperty(
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name="Blender repository root",
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subtype='DIR_PATH',
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default="//"
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)
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root_collection: StringProperty(
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name="Root collection",
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default="khanat",
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)
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licence: StringProperty(
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name="Licence",
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default="CC BY SA Khaganat",
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)
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contributor: StringProperty(
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name="Contributor",
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default="",
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)
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def draw(self, context):
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layout = self.layout
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box = layout.box()
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box.prop(self, "godot_project_path")
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box.prop(self, "blender_repository_path")
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box.prop(self, "root_collection")
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layout.split()
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box = layout.box()
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box.prop(self, "licence")
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box.prop(self, "contributor")
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@ -1,30 +1,31 @@
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def register_addon():
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# Icons
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from ..icons import register_icons
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register_icons()
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from ..preferences import register_preferences
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register_preferences()
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# Operators
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from ..operators import register_operators
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register_operators()
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# Menus
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from ..icons import register_icons
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register_icons()
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from ..menus import register_menus
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register_menus()
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def unregister_addon():
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# Menus
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from ..menus import unregister_menus
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unregister_menus()
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# Operators
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from ..icons import unregister_icons
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unregister_icons()
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from ..operators import unregister_operators
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unregister_operators()
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# Icons
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from ..icons import unregister_icons
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unregister_icons()
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from ..preferences import unregister_preferences
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unregister_preferences()
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