Adding first batch of Makefiles
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91
Makefile
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91
Makefile
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# Variables definitions
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SHELL=/bin/bash
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# executables used
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export MAKESBSAR=sbscooker --quiet --output-name {inputName} --includes "/opt/Allegorithmic/Substance_Automation_Toolkit/resources/packages/" --includes "sbs/utilities/"
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export GETPRESET=sbsmutator info --print-presets
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export GETOUTPUT=sbsmutator info --print-outputs
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export SBSRENDER=sbsrender
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# sbsar files generation part
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export SBS_DIR=sbs
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export SBSAR_DIR=sbsar
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export SBSFILES = $(wildcard $(SBS_DIR)/*.sbs)
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export SBSARDESTINATION = $(subst $(SBS_DIR)/, $(SBSAR_DIR)/, $(SBSFILES))
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export SBSARFILES = $(SBSARDESTINATION:.sbs=.sbsar)
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# texturesets files
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export TEXTURESET_FOLDER := texturesets
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# png files folders - Veiller à changer dans le script create_pngsets_makefile.sh également si besoin
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export PNG1024_DIR := png_1024
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export PNG512_DIR := png_512
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export PNG256_DIR := png_256
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# Blender related
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export BLENDFILES_FOLDER := blenderfiles/master
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export BLENDEREXEC := /home/yann/Documents/3D/blender_builds/daily/blender-3.1.0-alpha+daily.c1f5d8d023c6/blender
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# Logo file
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export LOGO := logo/YKtextures.png
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# Destination folder
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export BUILD_FOLDER := build
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# Material list
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export MATERIALLIST := material_list.json
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all : previews subformats
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previews: $(SBSARFILES)
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$(MAKE) -f Makefile_previews all
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subformats: $(SBSARFILES)
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$(MAKE) -f Makefile_subformats all
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export: $(SBSARFILES)
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$(MAKE) -f Makefile_export all
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# Recipe to make sbsar, its main PNG files and its preset textureset file
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$(SBSAR_DIR)/%.sbsar: $(SBS_DIR)/%.sbs
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@ echo $$(basename $@ ".sbsar")
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@ echo "Processing" $< "->" $@
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@ mkdir -p $(SBSAR_DIR)
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@ $(MAKESBSAR) --output-path $(SBSAR_DIR) $<
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# Then build png imageset from sbsar
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# There is a png imageset for each preset of a base texture
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# All png are stored in a png_1024 folder
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@ mkdir -p $(PNG1024_DIR)
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@ echo "Building 1024 png imageset(s) from presets of" $@
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# Get all presets from this base material
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@ $(eval PRESETLIST=`$(GETPRESET) --input $< | grep PRESET | sed -r 's/PRESET "(.*)"/\1/g'`)
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@ declare -i graphcount=0 ;\
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output_list="" ;\
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for line in $$($(GETOUTPUT) $<) ; do \
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if [ "$$line" = "GRAPH-URL" ] ;\
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then ((graphcount++)) ;\
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fi ;\
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if [ $$graphcount -le 1 ] ;\
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then if [ "$$line" != "OUTPUT" ] && [ "$$line" != "GRAPH-URL" ] && [ "$${line:0:4}" != "pkg:" ] ;\
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then output_list+=" $${line}" ;\
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fi ;\
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else : ;\
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fi ;\
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done;\
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echo "output_list :"$$output_list;\
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pngfiles="";\
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material=$$(basename $@ ".sbsar");\
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echo "material :"$$material;\
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for preset in $(PRESETLIST) ; do \
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echo "- Preset" $$preset; \
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listitem="";\
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for item in $$output_list;\
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do itemfull="$(PNG1024_DIR)/$${material}_$${preset}_$${item}.png";\
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listitem="$$listitem $$itemfull";\
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done;\
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echo "listitem :"$$listitem;\
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mkdir --parents $(TEXTURESET_FOLDER);\
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echo $$listitem > $(TEXTURESET_FOLDER)/$$(basename $@ ".sbsar")_$$preset;\
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$(SBSRENDER) render $@ --use-preset $$preset --output-name {inputGraphUrl}\_$$preset\_{outputNodeName} --set-value \$$outputsize@10,10# --output-path $(PNG1024_DIR); \
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done;\
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7
Makefile_export
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7
Makefile_export
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# Variables définitions
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SRC := $(wildcard $(PNG1024_DIR)/*.png)
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all:
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echo "MATERIALLIST :"$(MATERIALLIST);\
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rendertype=$$(cat $(MATERIALLIST) | jq -r --arg folder "$$presetname" '.[] | select(.name==$$folder) | .type');\
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46
Makefile_previews
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46
Makefile_previews
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TEXTURESETS := $(foreach file, $(TEXTURESET_FOLDER), $(basename $(notdir $(wildcard $(TEXTURESET_FOLDER)/*))))
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BLENDFILES := $(foreach file, $(BLENDFILES_FOLDER), $(basename $(notdir $(wildcard $(BLENDFILES_FOLDER)/*.blend))))
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BLENDFILES_SUFFIX := $(foreach file, $(BLENDFILES), $(addsuffix $(file), _))
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TARGET := $(foreach file, $(TEXTURESETS), $(addprefix $(file), $(BLENDFILES_SUFFIX)))
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TARGET := $(foreach file, $(TARGET), $(addsuffix .png, $(file)))
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TARGET := $(foreach file, $(TARGET), $(addprefix $(BUILD_FOLDER)/, $(file)))
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RENDERS := $(foreach file, $(BLENDFILES_SUFFIX), $(addprefix %, $(file)))
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RENDERS := $(foreach file, $(RENDERS), $(addsuffix .png, $(file)))
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RENDERS := $(foreach file, $(RENDERS), $(addprefix $(BUILD_FOLDER)/, $(file)))
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all: $(TARGET)
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$(RENDERS): $(TEXTURESET_FOLDER)/%
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@ echo "RENDERS :" $(RENDERS)
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@ echo "BLENDFILES :" $(BLENDFILES)
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@ echo "Prerequisite :" $<
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@ pngset=`cat $<`;\
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echo "pngset :" $$pngset ;\
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for file in $$pngset ;\
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do basename=$$(basename "$$file");\
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newname=$$(echo $$basename | sed -r 's/.*_[0-9]{2}_(.*)/\\\1/' | sed -r 's/\\//');\
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mkdir --parents blenderfiles/textures;\
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echo "Copying "$$file ;\
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cp $$file blenderfiles/textures/$$newname ; done ;\
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presetname=$$(echo $$(basename $< ".png") | sed -r 's/(.*_[0-9]{2})_.*/\\\1/' | sed -r 's/\\//');\
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echo "presetname :"$$presetname;\
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echo "MATERIALLIST :"$(MATERIALLIST);\
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rendertype=$$(cat $(MATERIALLIST) | jq -r --arg folder "$$presetname" '.[] | select(.name==$$folder) | .type');\
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echo "foldername :" $$rendertype;\
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blender_render_files=$$(ls blenderfiles/$$rendertype/*.blend | sed -r 's/blenderfiles\/.*\///' | sed -r 's/\.blend//' | tr '\n' ' ') ;\
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echo "blender_render_files :"$$blender_render_files;\
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for blendname in $$blender_render_files;\
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do echo "blendname :" $$blendname;\
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destination=$$(echo $$presetname"_"$$blendname.png);\
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echo "destination :"$(BUILD_FOLDER)"/"$$destination;\
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blendfile=$$(echo "blenderfiles/"$$rendertype"/"$$blendname".blend");\
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echo "blendfile :" $$blendfile;\
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mkdir --parents render;\
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echo "Rendering "$(BUILD_FOLDER)/$$destination;\
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$(BLENDEREXEC) -b $$blendfile --render-output //../../render/render##.png -f 1 --addons > nul 2>&1;\
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mkdir --parents $(BUILD_FOLDER);\
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composite -compose atop -gravity southeast -dissolve 90% $(LOGO) render/render01.png $(BUILD_FOLDER)/$$destination;\
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done
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# Clean the subfolder with temp textures
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@ rm -Rf blenderfiles/textures
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18
Makefile_subformats
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18
Makefile_subformats
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@ -0,0 +1,18 @@
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# Variables définitions
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SRC := $(wildcard $(PNG1024_DIR)/*.png)
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TARGET_512 :=$(subst $(PNG1024_DIR)/, $(PNG512_DIR)/, $(SRC))
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TARGET_256 :=$(subst $(PNG1024_DIR)/, $(PNG256_DIR)/, $(SRC))
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all: $(TARGET_512) $(TARGET_256)
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$(PNG512_DIR)/%.png: $(PNG1024_DIR)/%.png
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@ echo "Converting $< -> $@"
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@ mkdir --parents $(PNG512_DIR)
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@ convert $< -resize 50% $@
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$(PNG256_DIR)/%.png: $(PNG1024_DIR)/%.png
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@ echo "Converting $< -> $@"
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@ mkdir --parents $(PNG256_DIR)
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@ convert $< -resize 25% $@
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