godot-third-person-basic-scene/maps/materials/ashtarie-bench_flower-band.tres

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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://cq7a0lmxmre32"]
[ext_resource type="Shader" path="res://maps/shaders/ashtarie-bench_flower-band.gdshader" id="1_2uxdq"]
[sub_resource type="Image" id="Image_4xf5k"]
data = {
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"format": "RGBA8",
"height": 1024,
"mipmaps": false,
"width": 256
}
[sub_resource type="ImageTexture" id="ImageTexture_fu25f"]
image = SubResource( "Image_4xf5k" )
size = Vector2(256, 1024)
[resource]
resource_local_to_scene = true
resource_name = "bench_flower-band"
render_priority = 0
shader = ExtResource( "1_2uxdq" )
shader_param/base_color = Color(0.494118, 0.141176, 0.117647, 1)
shader_param/decor_color = Color(0.862745, 0.6, 0.117647, 1)
shader_param/point_size = 1.0
shader_param/roughness = 0.5
shader_param/metallic_texture_channel = Plane(1, 0, 0, 0)
shader_param/specular = 0.5
shader_param/metallic = 0.0
shader_param/uv1_scale = Vector3(1, 1, 1)
shader_param/uv1_offset = Vector3(0, 0, 0)
shader_param/uv2_scale = Vector3(1, 1, 1)
shader_param/uv2_offset = Vector3(0, 0, 0)
shader_param/texture_albedo = SubResource( "ImageTexture_fu25f" )