yannk
|
3dfcfd65ff
|
Trying to solve the white material moutain bug
|
2022-02-15 17:37:28 +01:00 |
|
yannk
|
b23f73088c
|
Adding a tree model
|
2022-02-15 17:15:35 +01:00 |
|
yannk
|
0f3eee24ef
|
Adding other types of microvegetation to check the mix/deployment
|
2022-02-15 17:13:43 +01:00 |
|
yannk
|
ae0a4e0654
|
Correcting white material for mountain
|
2022-02-15 17:12:15 +01:00 |
|
yannk
|
93278262d9
|
Adding simple Multimesh microvegetation for tests
|
2022-02-15 15:41:07 +01:00 |
|
yannk
|
da22d36003
|
First test with ground shading
|
2022-02-15 00:50:11 +01:00 |
|
yannk
|
e2a169b309
|
Minor corections to scaling/collisions in models from conversion Alpha1 to Alpha2
|
2022-02-12 19:09:41 +01:00 |
|
|
b937f2bcdf
|
correct collision fro floor
|
2022-02-12 17:55:35 +01:00 |
|
|
56afc07d83
|
update to use Godot_v4.0-alpha2
|
2022-02-12 14:16:26 +01:00 |
|
|
3a737f0888
|
Merge branch 'main' into aleajactaest
|
2022-02-06 23:43:23 +01:00 |
|
yannk
|
adc0925df2
|
Creation of Physical World Environment in basic_setup scene, and transfer of the sun in it
|
2022-02-06 23:36:58 +01:00 |
|
|
4a05c059fd
|
Merge branch 'main' into aleajactaest
|
2022-02-06 23:16:53 +01:00 |
|
yannk
|
c05644fb98
|
Adding quick boat dummy to check water vehicles
|
2022-02-06 16:38:45 +01:00 |
|
|
4abc38c26a
|
update with new animation fly
|
2022-02-06 16:02:02 +01:00 |
|
yannk
|
63c5b1f286
|
Adding dummy panel different from panel
|
2022-02-06 15:02:24 +01:00 |
|
yannk
|
efa65e57ca
|
Adding dummy In-Game information panel
|
2022-02-06 14:32:04 +01:00 |
|
yannk
|
bb8366ebb8
|
Moving scene elements to sub-scenes
|
2022-02-06 14:10:26 +01:00 |
|
|
68b701bb83
|
adding script water-zone
|
2022-02-06 01:51:53 +01:00 |
|
|
6a3e4f21f3
|
update fly and adding swim
|
2022-02-06 01:49:25 +01:00 |
|
yannk
|
4714617c0e
|
Testing markers usages
|
2022-02-05 17:48:37 +01:00 |
|
|
25d20d11f8
|
move waypoint
|
2022-02-05 14:24:16 +01:00 |
|
|
fc9ec4eab7
|
adding waypoint
|
2022-02-05 14:15:04 +01:00 |
|
|
8a25994210
|
update script start-khanat-client.sh to e/force download/uncompress, and disable uncompress if target exist
|
2022-02-05 14:14:17 +01:00 |
|
yannk
|
3696147038
|
Tweaking Water shader and material
|
2022-02-05 00:16:11 +01:00 |
|
yannk
|
ad2fd38a42
|
Replacing starting place of player
|
2022-02-05 00:05:27 +01:00 |
|
yannk
|
7cffd032de
|
Trying water shader from https://github.com/godot-extended-libraries/godot-realistic-water
|
2022-02-05 00:03:06 +01:00 |
|
yannk
|
87dae1b4d9
|
Adding a water zone
|
2022-02-04 17:06:52 +01:00 |
|
yannk
|
faa6a4db90
|
Cleaning folders organization for clearer view of elements
|
2022-02-04 16:38:47 +01:00 |
|
yannk
|
b52a1c2b26
|
Adding ramp
|
2022-02-04 16:31:40 +01:00 |
|
yannk
|
3df6c1d585
|
Adding a small cave
|
2022-02-04 15:42:59 +01:00 |
|
yannk
|
955711d51f
|
Adding moutain and its collisions
|
2022-02-04 15:12:32 +01:00 |
|
yannk
|
ebc6a541c9
|
Adding proper collisions to test obstacles
|
2022-02-04 14:09:31 +01:00 |
|
yannk
|
07f277fe6f
|
Adding moving latform
|
2022-02-04 13:59:18 +01:00 |
|
|
4a6692050c
|
adding rotate camera and player follow direction
|
2022-02-03 00:01:07 +01:00 |
|
yannk
|
6e132a3e2f
|
Adding white background
|
2022-02-02 16:23:08 +01:00 |
|
yannk
|
9912e8a018
|
Adding basic grid world triplanar texture for better scale vizualisation
|
2022-02-02 16:18:17 +01:00 |
|
yannk
|
815ceb6ff0
|
Re-organize folders and new project icon
|
2022-01-20 17:59:04 +01:00 |
|