Add a Preference parameter to invert mouse input for camera movement #22
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Reference: YannK/godot-third-person-basic-scene#22
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For now, the way the camera evolves around the character in rotation and elevation is the same for everybody. It would be great to be able to choose our own preference (a checbox to swap between "inverted" and normal) for each of theses axis in the "Preferences" menu for inputs.
changed title from Add a Preference parameter to {-change-} mouse input for camera movement to Add a Preference parameter to {+invert+} mouse input for camera movement