Adding several movement handling spaces #4
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Reference: YannK/godot-third-person-basic-scene#4
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For now, the character has one way to move, whatever its environment. It should be possible to define a space where it should rely on another way of moving. I think about water spaces for instance, where he should be swimming as soon as the depth is more than a percentage of its height.
We could imagine that the character could also be put in a flying state, to be able to fly in the air.
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