Adding several movement handling spaces #4

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opened 2022-02-04 14:50:18 +00:00 by yannk · 2 comments
yannk commented 2022-02-04 14:50:18 +00:00 (Migrated from port.numenaute.org)

For now, the character has one way to move, whatever its environment. It should be possible to define a space where it should rely on another way of moving. I think about water spaces for instance, where he should be swimming as soon as the depth is more than a percentage of its height.

We could imagine that the character could also be put in a flying state, to be able to fly in the air.

  • fly
  • swim - simple method
  • swim - with percentage of its height
For now, the character has one way to move, whatever its environment. It should be possible to define a space where it should rely on another way of moving. I think about water spaces for instance, where he should be swimming as soon as the depth is more than a percentage of its height. We could imagine that the character could also be put in a flying state, to be able to fly in the air. - [x] fly - [x] swim - simple method - [ ] swim - with percentage of its height
aleajactaest commented 2022-02-06 01:02:57 +00:00 (Migrated from port.numenaute.org)

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aleajactaest commented 2022-02-06 01:04:10 +00:00 (Migrated from port.numenaute.org)

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Reference: YannK/godot-third-person-basic-scene#4
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