Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6
Find a file
2022-04-13 12:12:38 +02:00
locales
maps Adding zabr to sky shader 2022-04-13 12:12:38 +02:00
music
player
scenes
scripts
UI/themes
.gitattributes
.gitignore
.gitlab-ci.yml
icon.png
icon.png.import
LICENSE
project.godot
README.md
start-khanat-client.sh

Godot Third Person basic scene

Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6

Test client easily

  1. Download the repository
  2. Launch "start-khanat-client.sh" (work on Linux). Don't need to have Godot installed before !
  3. Enjoy.

Godot version used

Use only the official Alpha 5 Godot release : https://downloads.tuxfamily.org/godotengine/4.0/alpha5/

Tips & tricks

The character is roughly 1m70 tall.

The simple grid used is based on 50x50cm squares to give an idea of the scale and define texel density for objects. It is the simple_grid.material in /maps folder and is world triplanar to be used on any shape to check its scale.

Best practices

  • use only snake_case for names, with no capitals